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Darius Build Guide by LaMainDeNoxus

Top Legit Darius Guide for Patch 7.15

Top Legit Darius Guide for Patch 7.15

Updated on August 7, 2017
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League of Legends Build Guide Author LaMainDeNoxus Build Guide By LaMainDeNoxus 38,458 Views 1 Comments
38,458 Views 1 Comments League of Legends Build Guide Author LaMainDeNoxus Darius Build Guide By LaMainDeNoxus Updated on August 7, 2017
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Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

About Me!

Hello Friends, My name is Anthony but I'm mostly just known as Turbo Killer on NA. I'm a Diamond 3 Darius player who also likes to play vlad when I get mid lane and I have main said champions since the beginning of season 5 (yes 5). I was very tempted to make this guide to open up key secrets to Darius and to open up players like yourself to new builds and or possibilities on the rift! After reading this guide and learning, You should be able to climb out of most Elos at ease.

I first published this guide in 6.14 (long time ago) and have edited it for 7.15 so if something looks off for 7.15 let me know.
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Pros To Darius

Pros:
+Insane Early damage
+Insane Early tankyness
+Strong Slow cc chains!
+True Damage
+over 1000 true damage late!
+25 percent armor pen from one skill maxed
+Anti-tank tank (lmao)
+Still strong if behind
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Cons to Darius :^(

Cons:
-Absolutely no damage late game without Noxian Might
-Kited easily in team fights
-Ranged Champions destroy Darius in laning phase
-If focused in team fights and cc'd, becomes useless
-Trash talked for playing Darius because he's "too op XDDD"
-Missing a q heal will ruin your duels
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Summoner Spells!

I usually always take Teleport and Flash. The only Reason to take ignite is if you know you can stop your lane super hard and carry without a doubt Teleport (I used Ignite to carry out of silver 5 to Gold 2), but other then that you want to use TP to your advantage even if it's ganking a lane (Mostly bot) or farming up and backing for Tank items and tping in for Easy lane wins. Make sure to use Flash when escaping or flashing in for a Q heal to win a duel. Darius is an all in champion, you kill your enemy or die trying. Flash will be your only escape (not counting phage) so please use it wisely :D
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In-depth To Hemorrhage

Hemorrhage: Darius's basic attacks and damaging abilities cause enemies to bleed for 10 - 27 (based on level) (+ 30% bonus AD) physical damage over 5 seconds, stacking up to 5 times for a maximum of 「 500% damage 」「 50 - 135 (based on level) (+ 150% bonus AD) physical damage 」 over the duration.
Upon applying full Hemorrhage stacks to an enemy champion or killing them with Noxian Guillotine, Darius gains Noxian Might for 5 seconds.
NOXIAN MIGHT: Darius gains 30 - 200 (based on level) bonus attack damage and instantly applies full Hemorrhage stacks through his usual means.

Your second most important Ability in your kit. the Hemorrhage part is easy to understand, you do DOT damage for every auto attack, outer q hit, or w, or ult cast which stacks up to five times. The second part "Noxian Might" Activates after 5 stacks is reached and can be visually seen easily. You gain massive AD (30 lvl 1!!!) and the AD you gain upgrades as you level, making you a perfect Mid game champion! The bonus damage sadly won't affect your ult increased damage by that much but every other ability benefits so brokenly, especially the Hemorrhage part of this passive, yes the bonus ad scales with bleed damage. Try to focus on one easy target to get the 5 stacks of bleed then switch to squishes in team fights to destroy them.
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In-depth to Decimate

ACTIVE: Darius hefts his axe for 0.75 seconds, then swings it around himself, dealing physical damage to nearby enemies, doubled against enemies hit by the blade.

Darius heals for 12% missing health for each enemy champion hit by Decimate's blade, up to a maximum of 36% missing health. The hilt of Darius' axe will not apply Hemorrhage.

Take this Level 1 and Do an all in with Dueling champions to have an easy win, make sure to time your healing to benefit you the most but remember, if the enemy has a brain they will flash into you to avoid healing from your Decimate and ultimately may make you lose a lvl 1 fight and always remember to try to 2v1 a gank early on because of the insane base damage you have, but be careful of good junglers in your elo.

RANGE: 425 / 220 / 205 COST: 30 / 35 / 40 / 45 / 50 MANA COOLDOWN: 9 / 8 / 7 / 6 / 5
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In-Depth to Crippling Strike

ACTIVE: Darius's next basic attack within 4 seconds gains bonus range, deals 40% AD bonus physical damage and Slow icon slows the target by 90% for 1 second. If Crippling Strike kills its target it refunds 30 mana and half of its cooldown.

Crippling Strike resets Darius's autoattack timer.

Take this Level 3 or 2 Depending on the Matchup. You usually want to save Crippling Strike for when you have full Hemorrhage (It will do insane more damage). Make sure to use your enhanced passive damage for ADC's with your w to surprise them. You can also use Crippling Strike to kite enemies since the slow is great to have. Please use W to secure farm because it resets the cooldown in half and gives you full Mana back.

Sadly after Darius's rework, His w no longer reduces the target's attack spped (I cri evertim)

RANGE: 「 200 」「 25 」 COST: 30 MANA COOLDOWN: 9 / 8 / 7 / 6 / 5
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In-Depth To Apprehend

PASSIVE: Darius ignores a portion of his targets' armor.
ARMOR PENETRATION: 5 / 10 / 15 / 20 / 25%

ACTIVE: After a brief delay, Darius pulls in all enemies in front of him, slowing them by 40% for 1 second, and briefly grants Sight icon sight of the area around the pull.

Your main engaging Ability in team fights, Apprehend will decide the outcome of a duel early on sometimes, a good Apprehend Darius will win every single lane. You must learn when to use this spell, don't use it against confident enemy laners that are right next to you fighting you. Use it when you start to win a duel and the enemy realizes your winning and tries to run away, just pull them in and chain cc with your Crippling Strike Slow! In team fights, sometimes using flash then Apprehend to pull a whole team into you for your team is the best answer especially if you can combo with a Yasuo or a Braum for an easy team fight win
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In-Depth to Noxian Guillotine

ACTIVE: Darius dashes to the target enemy champion and attempts to execute them, dealing true damage.
TRUE DAMAGE: 100 / 200 / 300 (+ 75% bonus AD)
For each stack of Hemorrhage.png Hemorrhage on the target, Noxian Guillotine's damage increases by 20%, up to 100% bonus damage.
「 BONUS DAMAGE PER STACK: 20 / 40 / 60 (+ 15% bonus AD) 」「 MAXIMUM TRUE DAMAGE: 200 / 400 / 600 (+ 150% bonus AD) 」
If Noxian Guillotine kills its target, Darius causes all nearby minions and monsters to flee in terror for 3 seconds and it can be recast within the next 20 at no additional cost. At Rank 3, Noxian Guillotine's cooldown resets completely. This can occur multiple times in succession.

The most infamous ability in this game and Debately one of the most iconic Spells in League Of Legends, Noxian Guillotine can be used to dispatch enemy in quick succession if done properly. Early on in the game when you hit level 6, you most likely will win every duel proposed in the laning phase.

Your ult damage isn't something to brag about early on doing around 280 True Damage which may seem like nothing but combined with Insane early damage from your passive enhanced Decimate and Crippling Strike you can suprise enemies with quick burst damage even with full tank from Sunfire Aegis or Spirit Visage. After lvl 11 you hit one of the biggest power spikes in the game, with 10 percent Armor Pen from Apprehend and maxed out Q and an Ult doing now around 560ish True Damage, you can always 1v1 an enemy on the other team or maybe 2v1 if your ahead With ult ready to go. Remember to look at your late game ult damage and memorize it. It is true damage meaning it will do that exact amount no matter what. You must learn this to succeed and carry as Darius. Also one last tip, don't be afraid to ult before 5 stacks especially when you're on 4 stacks and the enemy is fairly low, the last stack from ulting will proc Noxian Might

Also! Darius's Ult Causes Fear CC with minions if it kills an enemy which can save your life, but then again this CC is buggy with Darius

RANGE: 460 COST: 100 / 100 / 0 MANA COOLDOWN: 120 / 100 / 80
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Overview of Q, W, and E Abilities for Darius!

Darius Q Decimate Should be your first lvl 1 ability unless invading then take e and hook em in for your team to secure first bloods! Use Decimate to Harass lvl 1 with decent damage, you should always duel lvl 1 and take advantage of your insane heal and damage. Lvl 2 I usually always Take Apprehend to give me insane armor pen and to catch my enemy off guard with a quick pull and swift damage after the pull. The exception to not taking Apprehend and taking Crippling Strike against duel lanes like Fiora or Renekton or Nasus Or Garen. Lvl 3 Of course take the ability you haven't unlocked yet (E or W). Then fully Max Decimate and then ALWAYS MAX Apprehend for broken Armor Pen (25 Percent Maxed out like damn!)
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Masteries!

I usually take Fervor of Battle instead of Grasp because of the shear damage you can output, fervor helps your ult damage, q damage, w damage, auto damage. It is pretty broken on darius

People may be questioning my choice for Runic Armor over Veteran's Scar and I have reasons for it. Runic Armor applies to vampirism and doran's blade and makes your q heal even more insane early on and combine it with Spirit Visage and you got godlike sustain

Ferocity Skill tree is (in my opinion) all around better than the cunning tree for darius because of the healing and attack speed ferocity gives you
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Runes

For runes I got 9 Attack Damage Reds, 9 Flat armor yellows, 9 MR blues, and finally, 2 attack speed quints and 1 movement speed quint

The reason for attack speed is for early game dominance and stacking to 5 stacks and getting noxian might is most important for lvl 1-3 trading

The rest is standard for tanks

P.S. you can swap out attack speed quints for movement speed or flat Attack damage to fit your style!
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Items

I usually start doran's blade and build into black clever, if I'm having trouble in lane I build tank to counter damage (Ninja tabi against poke AD's or mercs against CC or fast Mage's)
I always build stoneplate because right now it's broken, it reduces your damage but gives you insane health but it can't reduce your true damage, build it after visage and dead man's

Go Gage if you are being focused too much in teamfights
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Early game

Harass your enemy and if it is a tough matchup wait till lvl 6. Don't just think about kills, farming is very good for darius as well to help get an early black clever. If you think you CAN stomp your lane then do it, but don't get greedy
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Mid Game

This is where you shine, gather and talk with your team about pushing mid down and roaming together and such, taking dragons and setting up barons can secure more protection from throws, Seek out fed enemy players and destroy them with or without your team. You're Darius, you can 1v1 anyone unless they are 20/0/100.
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Late Game

The worst/best part of Darius. Doing insane ult damage with q, you can 1v1 most adcs except Vayne and Lucian where you must focus with your team, mostly Vayne tho because of her broken damage, you can be full armor tank and she can still duel you and kill you under 10 seconds. Team fights are important but so is split pushing, but that's not your job since you do literally no damage to towers, ask your mid laner for help with this. Play smart in team fights and know who to focus. Focus easy stacking champs like the enemies support than flash onto their adc and combo them with a Q-W-R and ignite (if you have it)
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Team Fighting!

Darius is a good engage if ahead, focus the adc if you can get to them. Then work your way around with the dunks, if you mess up your ult you pretty much lose team fight if you're trying to carry, so a lot of pressure is on you there. Pick your fights wisely and run in with teammates against 4v5s (you having 5 players in total) when the enemy top laner could be splitting, then focus on him afterwards. Pull in enemy teams to your team to crush them completely. Some champions tend to outscale you pretty hard if you aren't careful ( Graves, Nasus, Vayne, Yasuo) So watch out
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My Stats

https://na.op.gg/summoner/userName=Turbo%20Killer Here is all my stats and anything you ever wanted to know about my gameplay!
Thia is my first time going over Diamond 5 so I'm really excited to see if I can get to masters
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Final Notes

Thank you so much for viewing my work, this took me 12 hours (yes, straight 12 hours of staring and pressing buttons on my keyboard, no breaks). Please let me know if something is incorrect or misspelled. I want to help new players get into champs like Darius and enjoy the game for what it is. I will keep a patch log of any Darius changes when or if they occur (He hasn't been touched on in like 10 patches). Please comment things I should add since this is my first guide and I will be thinking about making more, especially for Vladimir. Add me on NA as Turbo Killer and ask to join my club! Again, thank you so much and see you on the rift :D

Also, my Favorite Darius Skin is Dreadnova and my Second favorite is his Default skin!
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Changes to Darius

Patch 7.2
Hemorrhage
Bonus AD reduced to 30 - 200 (based on level) from 40 - 200 (based on level).
Decimate
Handle hit damage reduced to 35% from 50%.
Handle hit damage reduced to 14 / 24.5 / 35 / 45.5 / 56 (+ 35 / 38.5 / 42 / 45.5 / 49% AD) from 20 / 35 / 50 / 65 / 80 (+ 50 / 55 / 60 / 65 / 70% AD).

This nerf sucks, darius wasn't even broken, just make sure to land those outer Q's better because your inner Q's are almost worthless.

Patch 7.14
Apprehend
Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.

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