Riven Build Guide by cainenghis
Champion Build: Riven
| Health | 3022 |
| Health Regen | 15 |
| Mana | 0 |
| Mana Regen | 0 |
| Armor | 148.49 |
| Magic Resist | 167.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 398.8 |
| Attack Speed | 0.997 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 12% |
| Spell Vamp | 0 |
| Armor Penetration | 35 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Greetings summoners, my name is Cainenghis, I've been playing LoL since the release of Riven and have been playing since Lvl 20.
I have summoned her more than 400 times in the Fields of the Justice and, through all this games, I've acquired a lot of knowledge with this champion that I'd like to share it with all of you.
Before getting started I want to say that Riven is the champion I've ever had more fun with.
Her fast paced playstyle, high mobility and damage are amazing, that's why I enjoy playing her a lot.
I hope you enjoy my Riven build :)
Pros & Cons
-Epic damage!
-Epic mobility!
-Epic disables!
-Epic early, mid and late game!
-Epic sword!

-Crritical squishyness (
-Crritical item dependence (see this
-Crritical sexyness with her bunnygirl outfit.
Summoner Spells
I mostly use
Flash and
Ignite.
Why use ignite at the Toplane?
VS
With Riven you've got enough mobility to stick to your target pretty well so the slow isn't really necessary. The damage reduction is the best thing about the spell, but intelligent players will just wait 2 seconds if they want to hurt you.
On the other side, the 50% healing reduction for 5 seconds will screw your enemy sustain while fighting (lifesteal, spellvamp, heals, regen). And as you specialize in doing tons of damage in very few seconds ( what makes her an AD caster) the true damage will considerably empower your combo.
Runes
| Runes | |||||||||||||||
Greater Mark of Attack Damage 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Attack Damage 3 |
||||||||||||
Seals: Standard armor seals for a better lane presence.
Glyphs: This + Mr/level +
Quintessences: Same reasoning as the given for marks. However, there are some Quints that you may consider if you don't like going offensive, these are
Masteries
Now is when some people might be thinking OMFG U DOES ALL PHYSICAL DAMEGE AND NO
Other than that, I've omitted the point in
Skill Sequence and Skill Explanation
This ability is so fu*king good that Riot made a skin with the only purpose of making it look cooler. I chose this as my first spell because of it being able to:
-Generate 3 (yes, 3!) charges of the passive.
-Serve as a gap closer.
-And a disable that can interrupt channelled spells.
-While it deals an acceptable amount of damage.
Tips & Tricks:
-It automatically ends your autoattack animation, what means you'll have your AA ready right after the skil animation ends.
-You move at around 475 mvspeed when using it so you can (and should) use it to move faster through the map, chase and escape.
-It can pass through temporal walls such as Anivia's, Jarvan's or Trundle's.
As simple as this, here we've got a Spammable High Damage (still after the nerf) AoE Stun. Sounds OP, it is ;).
Tips & Tricks:
-Use it to interrupt channelled skills such as
-This will help you to stick to your enemy when chasing and buy you some time when an enemy is about to get to melee range.
The Epic Multi Function Low Cooldown Dash With Shield. This ability makes you last way longer in fights while it keeps your passive filled with charges.
Tips & Tricks:
-This works as well as your other abilities as a chase/escape tool.
-This is your primary bait tool when you are low on HP. Just look at how they towerdive you and your HP suddenly doubles (or triples) while you happily kill them all.
-It can also pass through temporal walls just like Broken Wings.
:
Pressing R makes Riven exactly 20% stronger for 15 seconds flat. Your damage output becomes unbelievably high. Your shield shields you for sh*tloads of damage and your AoEs are even bigger. And as if all that wasn't enough, you get to use the World Extermination Slash during it's duration.
The Slash will nearly kill all the enemies in a cone who are at less than 25% health while dealing noticeable damage to other enemies.
Skilling order
Why Ki Burst over Broken Wings?
Because the very little increase in your damage output won't make up for the huge loss of utility that will become keeping your stun with an 11 Sec cooldown until Lvl 8.
Items
Examples of lanes where I'd get this are:
If your enemy has 1 or more skillshots/AoE and doesn't do 100% physical damage you might consider going
I usually take them when fighting
Starting with a
Long time ago I used to take
1# Mercury threads. Take them if the enemy team has got 3 or more hard CCs such as stun, silence taunt or fear. Get them too if you are vs an AP top.
2#
3#
4#
With these two items you have an amazing sustain, survivaviliteh, a nice mobility and... guess what?
Once you've completed the 2 main items you'll have to make a decision.
Moar HP with
After you have bought the two tanky items, your opponents will have bought plenty of armor soo.. it's time to take a
The best choices for Riven's last item are:
-
-
-
Why not
You can include this item in your build if you feel naked without it but, before sticking to that build, try to rush a BT in a game and see what fits you the most. Also, this build provides 0% crit chance so you'll throw some money when you upgrade it into
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