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Spells:
Flash
Heal
Items
Ability Order
Rebirth (PASSIVE)
Anivia Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Yasuo
He counters all abilities with his passive, as well as his wind wall, plus his dodge potential will ruin an anivia.
Synergies
Ideal
Strong
Ok
Low
None
Pros and Cons
Pros
-Very good poke
-Crazy Burst
-Good Throughout the Game
-Good Team Fights
-Great Utility
Cons
-Countered by people who can dodge
-Not possible to pick Blindly
-No Mobility
First I will go over the items that make this build strong. First you want to start with a doran's ring and a few health potions, then once you get 750 gold buy tear of the goddess to build into Archangel’s staff but only once you get stacks/bonus mana on the tear from using abilities once you get 300 stacks you can buy the staff. So while you wait and farm stacks you will build rod of ages.
Once you buy your rod you should have 300 stacks. Next you want to build a Rabadon’s deathcap. You build this next so you get a ridiculous amount of damage. Rabadon’s gives you the most base AP in the game plus 35% of all of your ap which scales off of your Archangel’s staff. So once you have these items you will have about 500 ap.
Then I against an AP mid laner you should build abyssal scepter, what this does is get magic resist to reduce their damage make you do more damage, and ignore their resistances for even MORE damage. Now we either build Luden’s Echo, or Void staff based off the enemy team comp. Luden’s on assassins, or glass cannons and Void staff against tanks or heavy magic resist. Another option is building both.
Also for boots I recommend lucidity boots to get your E up more often. Also for situational items I recommend Liandry’s torment or Rylai’s Crystal Scepter if you are losing lane so you can tank for more damage and try to farm more effectively.
I have tested this build many times and the sheer damage you dish out is so insane I have become an anivia just because of my win rate on this champion. I hope you enjoy this terrifying anivia build, just be sure to try it in draft before you go into ranked with it so you get a feel with it, it is not easy but when learned it is VERY easy.
Once you buy your rod you should have 300 stacks. Next you want to build a Rabadon’s deathcap. You build this next so you get a ridiculous amount of damage. Rabadon’s gives you the most base AP in the game plus 35% of all of your ap which scales off of your Archangel’s staff. So once you have these items you will have about 500 ap.
Then I against an AP mid laner you should build abyssal scepter, what this does is get magic resist to reduce their damage make you do more damage, and ignore their resistances for even MORE damage. Now we either build Luden’s Echo, or Void staff based off the enemy team comp. Luden’s on assassins, or glass cannons and Void staff against tanks or heavy magic resist. Another option is building both.
Also for boots I recommend lucidity boots to get your E up more often. Also for situational items I recommend Liandry’s torment or Rylai’s Crystal Scepter if you are losing lane so you can tank for more damage and try to farm more effectively.
I have tested this build many times and the sheer damage you dish out is so insane I have become an anivia just because of my win rate on this champion. I hope you enjoy this terrifying anivia build, just be sure to try it in draft before you go into ranked with it so you get a feel with it, it is not easy but when learned it is VERY easy.
Next I will go over masteries I run 12/18/0, or in other words 12 masteries in ferocity, 18 in cunning, and 0 in resolve. The exact masteries in ferocity are fury, feast, vampirism, and oppressor.
I chose these masteries because it gives attack speed to help with CS, Lifesteal to help regen damage from poke early when farming, and oppressor is important because if you land your stun which I will tell you tips and tricks on how to do you do extra damage if you land the stun.
For Cunning I chose these mainly for Assassin and Thunderlords decree, what these do are one does extra damage constantly because it is a 1v1 mid lane without a friendly jungler, and thunderlords because it makes your ultimate do extra damage if they stay in it for 3 seconds or 2 seconds and you land your E ability.
I chose these masteries because it gives attack speed to help with CS, Lifesteal to help regen damage from poke early when farming, and oppressor is important because if you land your stun which I will tell you tips and tricks on how to do you do extra damage if you land the stun.
For Cunning I chose these mainly for Assassin and Thunderlords decree, what these do are one does extra damage constantly because it is a 1v1 mid lane without a friendly jungler, and thunderlords because it makes your ultimate do extra damage if they stay in it for 3 seconds or 2 seconds and you land your E ability.
Now for the abilites, first there is your passive, Rebirth it’s pretty self explanitory but every 5 minutes when killed you will become an egg that can be damaged but after 3 seconds you will rebirth with full hp or how much hp your egg had after being damaged.
Next there is your Q, Flash Frost which is normally maxed 3rd after your ultimate and E creates a circle of ice that you control the direction it is launched and if you re-activate the ability when it is on the enemy they will be stunned.
Then your W, this ability is your main source of escape potential, you basically create a wall of ice lasting for a short duration to trap the enemy to chase or prevent being chased.
Next is your E ability, this is your main source of damage and is a very good ability, I highly recommend you land your Q or R ability before using this ability because this doubles your E damage.
Finally you have your R which is an on extremely low cooldown so don’t be afraid to use it but always remember to disable the ult once the enemy has left the circle because it uses a lot of mana. What your R does is it makes an icy circle on the ground which does damage per second of any enemy in the circle and freezes them which will double your E damage. The order of maxing abilities are R, E, Q, W
Next there is your Q, Flash Frost which is normally maxed 3rd after your ultimate and E creates a circle of ice that you control the direction it is launched and if you re-activate the ability when it is on the enemy they will be stunned.
Then your W, this ability is your main source of escape potential, you basically create a wall of ice lasting for a short duration to trap the enemy to chase or prevent being chased.
Next is your E ability, this is your main source of damage and is a very good ability, I highly recommend you land your Q or R ability before using this ability because this doubles your E damage.
Finally you have your R which is an on extremely low cooldown so don’t be afraid to use it but always remember to disable the ult once the enemy has left the circle because it uses a lot of mana. What your R does is it makes an icy circle on the ground which does damage per second of any enemy in the circle and freezes them which will double your E damage. The order of maxing abilities are R, E, Q, W
Now I will go over Spells, 3 bans people anivia has good chemistry with, and how to deal the most damage in a short period of time.
First I will go over combos, the first combo is poke to chunk your opponent massively, it is quite simple all you need to do is land your Q to stun and before the stun wears off use your E which has the potential to chunk your enemy to half hp and definitely win a trade.
Next I will go over an all in combo, first you wall then Ultimate, Q E Auto Auto and E again. Without your ultimate it's the same combo without damage per second which in the early game will still most likely kill with a little AP.
Now for people that anivia goes well with are most people with CC so your ultimate will do a lot of damage and you can E. Especially jarvan if you both ult you can kill an entire team.
Finally how to counter assassins or deal enough damage and cc quickly to counter the high damage assassins. To perform this poke them down until they misstep or try to dive you you can Q stun E Wall Ultimate Q E DEAD.
People that are good against Anivia and that you should ban are Yasuo, he is number one priority due to his passive and mobility, Zed due to his ultimate dodging all of your abilities, and talon. or katarina are viable because they can get behind you which will ruin you.
Lastly I will explain the summoner spells best for anivia. If you get counterpicked by an assassin you should get heal flash, but against anybody else who isn't tanky or a melee cannon I highly reccomend flash ignite.
First I will go over combos, the first combo is poke to chunk your opponent massively, it is quite simple all you need to do is land your Q to stun and before the stun wears off use your E which has the potential to chunk your enemy to half hp and definitely win a trade.
Next I will go over an all in combo, first you wall then Ultimate, Q E Auto Auto and E again. Without your ultimate it's the same combo without damage per second which in the early game will still most likely kill with a little AP.
Now for people that anivia goes well with are most people with CC so your ultimate will do a lot of damage and you can E. Especially jarvan if you both ult you can kill an entire team.
Finally how to counter assassins or deal enough damage and cc quickly to counter the high damage assassins. To perform this poke them down until they misstep or try to dive you you can Q stun E Wall Ultimate Q E DEAD.
People that are good against Anivia and that you should ban are Yasuo, he is number one priority due to his passive and mobility, Zed due to his ultimate dodging all of your abilities, and talon. or katarina are viable because they can get behind you which will ruin you.
Lastly I will explain the summoner spells best for anivia. If you get counterpicked by an assassin you should get heal flash, but against anybody else who isn't tanky or a melee cannon I highly reccomend flash ignite.
This section will go over combos to further advance your skills with the champion.
First I will go over combos, the first combo is poke to chunk your opponent massively, it is quite simple all you need to do is land your Q to stun and before the stun wears off use your E which has the potential to chunk your enemy to half hp and definitely win a trade.
Next I will go over an all in combo, first you wall then Ultimate, Q E Auto Auto and E again. Without your ultimate it's the same combo without damage per second which in the early game will still most likely kill with a little AP.
First I will go over combos, the first combo is poke to chunk your opponent massively, it is quite simple all you need to do is land your Q to stun and before the stun wears off use your E which has the potential to chunk your enemy to half hp and definitely win a trade.
Next I will go over an all in combo, first you wall then Ultimate, Q E Auto Auto and E again. Without your ultimate it's the same combo without damage per second which in the early game will still most likely kill with a little AP.
This Chapter has the summoner spells for the champion and explains why you would want certain summoner spells, and when you would want to use those spells.
Lastly I will explain the summoner spells best for anivia. If you get counterpicked by an assassin you should get heal flash, but against anybody else who isn't tanky or a ranged cannon I highly recommend flash ignite. I always recommend flash for escaped because of how immobile Anivia is.
I recommend heal against assassins for the extra health and movement speed the heal gives so you can escape the high damage output. against a ranged champion I recommend ignite to finish off the kills you normally wouldn't be able to early on so you can get your items faster.
Lastly I will explain the summoner spells best for anivia. If you get counterpicked by an assassin you should get heal flash, but against anybody else who isn't tanky or a ranged cannon I highly recommend flash ignite. I always recommend flash for escaped because of how immobile Anivia is.
I recommend heal against assassins for the extra health and movement speed the heal gives so you can escape the high damage output. against a ranged champion I recommend ignite to finish off the kills you normally wouldn't be able to early on so you can get your items faster.
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