Rumble Build Guide by Ohcmas
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Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Introduction... And a Drum Roll.
Odds are you're looking at this build because some Rumble you laned against pushed you off the map, or Rumble's free (never happens). Whatever the reason, here's my favorite and most skilled champion and how I play him.
Rumble is a high damage melee AP caster who excels in team fighting, chasing, and when properly played, getting multikills when outnumbered (And thus the solo top role).
He's a great champ to play, being very strong and very fun. I feel he's underplayed. Maybe it's because Rumble's team niche is often taken away by bruisers, tanks, and AP carries.
This build is mainly focused on how to play a full AP Rumble, how to hurt and not as much to live. So don't expect too much of Tanky Rumble or DPS Rumble. Tanky Rumble is great, but personally, I think he's not as fun, and there are many other guides up the list which explain it very well, probably better than I ever will. DPS Rumble isn't stupid but it's damn useless (however hillarious, like DPS Orianna or AD Janna).
Awesomes and Not So Awesomes
- AP Rumble does huge AOE damage
- Easy chases, ganks, and escapes
- Team fights become really one sided with a well placed The Equalizer
- Low Cooldowns
- INSANE Laning
- Does everyone's job, should they fail (except support)
- Few counters
- Fuzzy Yordle
- You hurt, I hurt.
- Heat Resource may be hard to master
- The few counters... (explained below)
- Too many cons (yes.)
Masteries of Masters
In this guide, Runes come later because my guess is that if you're looking at this build, you're one of these people: You don't have runes, you don't have IP for new runes, you already have these runes and you're fine already at picking runes, or you're here to read a build because you have nothing better to do.
So here are the masteries.
Promoted Minions do whatever you do worse.
Generally avoided for non-support/tank.
Simply obsolete with Rylai's Crystal Scepter
Items - Explanation and Alternatives
Here's a general map to follow:
|These are your first three items regardless. Boots of Speed and Health Potion are just smart and safe to play with. Hextech Revolver is going to help you survive and maximize damage.
So why not Regrowth Pendant+ Health Potion or Cloth Armor+5 Health Potion? Because they don't build into anything. I guess you could hold onto them for a real long time and build them into Force of Nature or Randuin's Omen, but we'll leave that route for another Tanky Rumble guide. And it just takes away the great movement speed bonus from Boots of Speed
One additional possibility is to begin with Amplifying Tome+ Health Potion. However, this is very risky and will very likely get you killed by the enemy jungler.