Ashe Build Guide by Sinistus
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello, my name is Sinistus and this is my guide on Ashe Please do not down vote because you dis-like Ashe or my other builds. Only down vote if you truly think this is a bad build and please explain why below. I must admit that a lot of this build is credited to Tripwire78 who gave me suggestions on the build. I would also like to thank JhoiJhoi for making a guide about how to make a good guide. Feel free to add me in game, my summoner name is: Sinistus. So, without further ado, lets get to it!
Pros / Cons
- Great damage
- Amazing slow
- Across the map stun
- Long range clairvoyance
- Shut down with CC
- Easy to over-extend with
- Minimal escape capabilities
These are my masteries for most of my ranged carries. It's pretty basic the utility is to help my mana pool, enhance summoner spells and movement speed. The offensive is for maximum early game to late game damage.
Greater Mark of Armor Penetration
Greater Glyph of Attack Speed
Greater Quintessence of Attack Damage
Greater Seal of Armor
I chose is because it gives me that extra attack speed that I want to begin the game and it scales great with late game giving my 1.7 attack speed.
The quints I chose was because it gives me some extra AD that put me up to 60-61 AD to start off with.
The reason I chose is because I found that early game I took a lot of damage from minions when I attacked other champions and this will reduce some of the damage.
Viable Summoner Spell Choices
can be used in place of teleport if you don't have a support.
- Higher lane stay
- Easy to use
- Heal baiting :D
- Tower diving
- Easy to waste
- Less useful late game
- Takes practice when to use for baiting and diving
Skills and Skill Order
Great for ganking and when teleporting into team fights. Also helpful when chasing to get more critical shots off. (If you calculate how much slowing potential compared to cost in mana it turns out 8 mana per shot is cheaper than 60 mana every 3 seconds)
Ashe's bread and butter. This is what makes Ashe, well, Ashe! A 35% slow that you can turn on and off when you please. I max this first because no one will be able to reach you and it help once you get that Black Cleaver.
An AoE frost shot that does extra damage. I max this second because it gives you the best chance to get that extra damage and the early game AoE slow is GREAT!(If you calculate how much slowing potential, compared to cost in mana for volley and frost shot, it turns out 8 mana per shot is cheaper than 60 mana every 3 seconds)
I think this ability is great on Ashe because of the vision it gives and the extra gold but it's not really worth it considering the other abilities she has.
Enchanted Crystal Arrow
A 3 second stun and AoE slow that flies the whole way across the map :D that I gotta have! This is Ashe's chaser ability. Use this when someone is chasing you when you are on low health or use from far away and teleport just before it hits for maximum damage.
With and Without Support. Does it make a Difference?
This chapter will give differences between Ashe with a support and Ashe without a support.
The main difference between the two is survivability. With a support, Ashe rarely needs a because she has that constant heal from a support. Whereas without a support Ashe will need a lot of other wise she dies. Another difference is how aggressive you can be. With a support Ashe can be SUPER aggressive to other enemy champions and usually pick up a few kills but without one she tends to die... a lot.
IMO you should always try to go with a support if you have one but if you can't grab heal instead just to increase how long you can stay in lane.
My preferences in supports are:
I prefer Sona over all other champions because of her spamable heal and her ultimate stun. I also like her because of the utility she brings with her Q and E.
I think Soraka is the next best thing from Sona. Especially when versing a caster in your lane. Her silence make all the difference and her global heal makes sure you rarely die.
Janna is a great support for any AD character. She has a multi-target knock-up, a shield that gives you up to 50 AD, a slow that can probably save your life more than once and a heal that is another multi-target knockback. I doubt you'll die much with her sticking with you.
Boots of Speed
The Black Cleaver
B. F. Sword
These are all core items! I really like these items because they give me the must utility for using Frost Shot
The Black Cleaver is chosen for the extra attack speed and armour pen it gives to Ashe.
I chose Infinity Edge because it kicks *** on Ashe and she crits like a beast!
I obviously chose Vampiric Scepter where I did because I kept dying when I took it later and it was useless earlier.
The Blood Thirster blood thirster is for extra damage and life steal. Really just an upgrade that I wanted from Vampiric Scepter
Damage Itemsand a nice AD boost to top it all off.
Survivability ItemsAtma's Impaler because it gives you health and damage.
Ashe is an extremely fun champion to play, even though she is really squishy and needs a bit of a buff to keep up with Caitlyn. If you have any comments, questions or queries about my guide, please don't hesitate to ask.
Upvote if you liked the guide, and only downvote if you feel it is absolutely necessary. If you do downvote, please inform me of why, and perhaps I can rectify any mistakes I have made.
Happy Criting with Ashe