Ashe Build Guide by 7silvers
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Hey guys, my name is 7silvers, and I thought I'd make a simple guide on one of my favorite character, Ashe. I have played many, many games with her and the more I play her the more I enjoy playing her. But, before we get started I'd like to say that this is a SIMPLE how-to guide just to get you started. Not a guide that will instantly make you #1 in the world. For the beginners out there that are just starting, and want a guide that will give you a great build and the opportunity to dominate people, this is a guide that will show you how to do that. It's a teaching tool, not a do-this-and-you-will-automatically-win tool. This guide will give you basic information on the goods and bads of Ashe and the reasons as to why you should play her, and see if she fits your play style.
Ashe is one of the most underrated characters that this game has ever seen, and if used correctly will soon become one of your favorite champions. Let's get started!
This is a very controversial section. Most people love to rush the Infinity Edge over the The Bloodthirster, then go Phantom Dancer. I on the other hand like The Bloodthirster first. Early game, and most of the game to be honest, Ashe is extremely squishy so there is no argument that you should pick up an early Vampiric Scepter for the life steal. I say just go ahead and finish off The Bloodthirster and get an early bump in attack damage and life steal. Missing one or two crits on a player is not going to make or break the kill if you know what you're doing, and once you have the Phantom Dancer it's really not going to matter at all. I have tried both ways and the amount of 'sustain' you get in lane from rushing The Bloodthirster is far better in my opinion. The rest of the build is pretty self explanatory. Phantom Dancer, obviously it allows you to fire much more rapidly and the passive allows you to walk through minions. Infinity Edge is a must need on Ashe as it fits her perfectly due to the large amount of attack damage and critical strike chance. Last Whisper. This is where the build starts to become your own. I like this because of the massive amount of armour penetration with a little bit of attack damage thrown in there as well. Runaan's Hurricane. This can also be switched with Warmog's Armor if you want to be a little tankier. I pick Runaan's Hurricane over Warmog's Armor because of the extra attack speed. If you want to be successful with Ashe you are going to have to surprise people and stun them with your Enchanted Crystal Arrow to have any chance 1v1. Ashe is going to be squishy either way so practice positioning before anything else. Also the added bonus of shooting multiple slowing arrows is just freaking awesome in a team battle.
A pretty basic and self explanitory set up for Ashe.
Mark of Armor Penetration
That extra buff that we need to annoy and to make our volley even more annoying.
Seal of Armor
Because we are one of the squishest characters in the game, extra armor never hurt.
Glyph of Scaling Magic Resist
Yet again, squishy character, so a little defence will go a long way.
Quintessence of Attack Damage
Helps annoy the other team early game with our Volley.
Early game really matters with Ashe because she is so weak and slow so I like to take a little extra buff in the beginning to help me sustain until I can really pack a punch. If you aren't careful Ashe can get snowballed if she falls behind and will come a support, so if you are having trouble don't be afraid to go jungle and pop your ult to help a friend get a kill while you catch up.
Frost Shot. This is our q, our bread and butter. One of the things that makes Ashe so fun to use. Watching your enemies try and run away while constantly slowed and taking damage is one of the funnest things in this game. Especially when you get your items built up and are hitting extremely hard (a.k.a. The Bloodthirster, Phantom Dancer, and Infinity Edge).
Volley, our w, is a really fun way to annoy all of your enemies at the same time. Shooting this is a great way to get minions kills (if placed well), and also hitting multiple champions and slowing them at the same time. This can really change a team fight or just a fight in general.
Our Hawkshot is e. This is a very, very awesome skill. The more I play the more useful I find this ability becomes. You get increasingly more gold every time you level it up. So when you start getting an extra 5 gold per minion kill, it adds up extremely fast. Also it provides a sight for any possible ganks coming your way which is invaluable in and of itself.
Our ultimate... Enchanted Crystal Arrow. This just puts the icing on the cake. You can freeze/stun your enemies while you rail into them with quick attack damage. If you come up on a Sivir at full health (while fed) and throw your Enchanted Crystal Arrow)-> Volley-> Frost Shot they will most likely be dead before they can do a thing. This is also a cross map ultimate, but it's pretty worthless because they could go into a coma and wake up before your arrow ever gets there. This is also an AMAZING escape mechanism. Ashe is an extremely slow character, so if a Darius pulls you in and tries to pull off his combo, you turn around, ult him in the face, and flash in the opposite direction. Then run away screaming.
Pros / Cons
- Awesome slows
- Amazing ult
- Insanely fast damage
- Dps is Godly
- Great teaming partner
- Amazing character all around
- Extremely squishy
- Easily countered
- If anyone gets close to you, you're dead
- People don't like you
- Takes a little while to learn and use effectively
Like I said earlier in the guide, This is generally completely up to the player but I do like leveling Volley first, Hawkshot second, and Frost Shot thirdly, and leveling up Enchanted Crystal Arrow whenever possible.
Teleport and Flash are my two weapons of choice in this section. The reason that I have chosen these two is because both are completely volitile and can be flexible on whoever you are laning against. If you start dominating a lane, it allows you to get back quickly and keep pushing, and also if you are losing a lane, Teleport allows you to quickly get back to defend the turret as much as possible. Flash is a pretty obvious choice for every summoner because of it's ability to be able to escape or chase with ease.
Also one of the other main reasons that I picked Teleport is because Ashe is weak beginning-mid game, and is not a burst mage/melee. She is a champion who should always be there to constantly harass the enemy with Volley and Frost Shot. If you die, you can Teleport right back and annoy the enemy.
Other Viable Summoner Spells
This spell is definitely not worth the loss of one of the top two, but is always a viable option because Ashe can be mana hungry throughout the game.
Now this is probably one of the most controversial picks. Granted it might be able to secure a few kills in the beginning of the game, but it falls off greatly late game, and if you are getting dominated it is practically useless. In my opinion Teleport is worth more because it keeps it's value all game. But as always, it's what you are comfortable with.
I think this spell just doesn't add up to any of the others. Although it can always be useful in a chase, or trying to get away. It is especially useless on Ashe because we pretty much have a built in flash already.
I don't think that anyone should ever do this because it's completely worthless end game and we have a constant health the The Bloodthirster.
If you choose this spell, delete League of Legends off of your computer.
Could be fun. However, in the long run if you get into a situation that you need to use this, you're most likely dead because you're out of position. Yet again, isn't worth losing Teleport and definitely not worth losing Flash over.
Farming is one of the most important tools on Ashe. I mean we have a built in ability around it. She has such an advantage on any other champions with Hawkshot's gold boost because she can get upwards of 5 extra gold per minion. The painful truth about Ashe is that she is dependent on items, but League gives us this ability to farm gold quicker than most. This coupled with Runaan's Hurricane can have you sweeping through minion waves amassing unbelievable amounts of gold extremely quickly. Also, paired with The Bloodthirster you can stay in the lane and continually harass, thanks to Teleport, your opponents into the ground.
Jungling is not very important on Ashe because she isn't a jungler. But there are times where you should take definite advantage of the jungle. With our Hawkshot granting us more gold every time we kill an object, passing through the jungle and gaining 100 extra gold will go a long way. We might as well use this to our advantage. Getting The Bloodthirster first let's us take advantage of this jungling opportunity even sooner. After finishing the The Bloodthirster and Phantom Dancer you're just as good as any other jungler out there. With your stun ult Enchanted Crystal Arrow, we can be ganking all up and down the lanes.
The usefullness of this guide will completely depend on the person playing Ashe, but it is a great starting tool for all of you that have not had the pleasure of playing this champion. As I've said before, this a basic guide that will give you a great place to start on your journey to learning Ashe. This guide has well over 500+ games of experience behind it. However, everyone has a different playstyle, and their own way of doing things. You NEED to try out and test different builds to see which one suits you best. Also, if you are reading this please comment and let me know how I can improve this guide, what you liked about it, or what you think could be better.
Thank you all for reading! Now go freeze somebody! (: