Example Full Build
Threats to Talon with this build
|Kindred||Never thought of kindred as a real threat, don't think she is or ever will be, you will out damage her she can't really kite you|
|Xin Zhao||This matchup is kinda one sided for you but if his fed his a worry, you out damage him really good, if you get in trouble you can get out just try to leap over walls before his 3rd q auto|
|Table Of Content
Pros and Cons
Hey everyone, I'm Fangx, I play on the OCE server, i joined in season 5 around August starting my ranking life in bronze 2, after playing for a bit i dropped down to bronze 5, But i found a passion for Talon and starting my slow climb, by the end of season 5 i ended up in silver, pre-season i reached gold and this season i got to plat by maining Talon, i have around 600k mastery points on talon so i play him quite often,
With the new Talon I had given up, i disliked him in the mid lane and i had thought they ruined him, Then i had a idea to play him like a assassin, i really love the assassin creed games and some of there missions, you have to get in kill who is needed to be killed then get out, i decided to merge that with my Talon game play and it worked out quite well
- Great Ganks
- Beautiful damage
- Can snowball really hard
- Can escape sticky situations
- Great dualer
- Can engage and disengage
- Ganking potential is amazing
- Can be useless in team fights
- Can get shutdown really quickly
- Cannot auto reset (without titanic hydra) On towers anymore
- Doesn't have a slow anymore
- Can get caught out easily
- Squishy early
Greater Quintessence of Attack Damage
Greater Mark of Lethality
Greater Seal of Armor
Greater Seal of Scaling Health
Greater Glyph of Magic Resist
Greater Quintessence of Attack Damage: With these, Talon will have a lot more early damage pressure, it will also ease out your jungle clearing allowing you open for more early games having that extra attack damage.
Greater Mark of Lethality: The Lethality Runes are there to help Talon when ganking as they wont have all that much armor and the Leathality will just rip them to shreds, This will also increase your damage on jungle creeps by little bit more.
Greater Seal of Armor: Pretty standard runes they give you more survivability throughout the jungle in the early levels making you a little less squishy.
Greater Seal of Scaling Health: These runes may seem a little confusing at first, well at level 18 you get around 72 hp(ish) Trust me that may not seem like a lot but it is that little extra hp has saved my life so many times and well it just stuck with me after.
Greater Glyph of Magic Resist: Pretty standard runes to help you against ap champions giving more survivability when ganking an ap champion.
Pretty standard masteries for talon but here are reasons why we take them.
Thunderlord's Decree for that beautiful extra damage with your burst. Hitting them 3 times dealing the deeps.
Natural Talent You really don't need any life steal, you're a snowball cannon that extra ad adds up.
Sorcery 2% Increased Damage from Abilities, Did someone say extra burst?
Savagery Helps with jungle camps.
Double Edged Sword No pain No Gain Right?
Runic Affinity Why this and not Assassin Well you're in the jungle you want that extra buff time.
Merciless Hey you seem a little low on health, wouldn't it be a shame if i "stab" oh my bad
Dangerous Game Oh boy i love this mastery so much, think you're going to die and then you get a kill or a assist and your hp just comes back and dang you're one happy talon
Precision That Sweet Lethality and magic pen
Fresh Blood Just a little bit of extra damage could change that fight around just for you
The Spells i recommend are Flash Smite for learners and if you want to play it more safer, It gives you an extra gap closer and escape in case you get caught out and you cannot use your leap over the wall again.
With the Spells Ghost Smite it gives you more of a fun experience if you can do it right, with the new addition to the plant system you can use them as a "getaway flash" but i would not recommend taking these if they have a champion that can aoe stun/wall.
example: Veigar Bard Azir
Blade's End:Talon's spells Wound champions and epic monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.
This new passive is what makes jungle talon so good because at level 7 you can solo dragon, and you can also do it earlier because of the bleed that it does really helps talon, this allows you for taking jungle objectives a lot easier.
This is one of the main reasons why talon is such a great dualer
Noxian Diplomacy: Talon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target.
Talon leaps to target and deals 80/100/120/140/160 (+110% bonus Attack Damage) physical damage. If cast from melee range, Talon does not leap but instead critically strikes, dealing % damage (0).When Noxian Diplomacy kills a unit, Talon regains 0 health and refunds 50% of its cooldown.
This ability is pretty much the old talon e mixed in with damage and isn't a blink like the e was, but not only that it also gives you more damage when closer to your foes.
Comboing this with your Rake as it returns allows you to proc Blade's End Really fast helping with objectives and kills
Rake: Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit.
Talon tosses a volley of blades, dealing 50/65/80/95/110 (+0) physical damage to units hit and returning to him after a delay.On their way back to Talon, the blades deal 60/85/110/135/160 (+60% bonus Attack Damage) additional damage and slow the enemy by 40/45/50/55/60% for 1 second.
Really good for multiple jungle camps its early damage isn't all that great as the raptors will still be a pain of a camp but in the later levels it becomes really useful
Assassin's Path: Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown.
Talon vaults up to 0 units over the nearest structure or terrain in the target direction. The vault's speed is affected by Talon's movement speed.Talon cannot dash over the same section of terrain more than once every 0 seconds.
This ability is what gave this guide its name, (oh and well assassins creed) this ability is the dream of talon, you get to leap over walls!! How freakin cool right?, and it has a low cooldown, but the terrain doesnt unless you get cdr which within this build you'll have 40% quite fast,
Shadow Assault: Talon disperses a ring of blades and becomes Invisible while gaining additional Movement Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade.
Talon disperses a ring of blades that deal 90/135/180 (+80% bonus Attack Damage) physical damage to all units they hit, gains 40/55/70% increased movement speed, and becomes Invisible for up to 2.5 seconds. When the Invisibility ends, the blades converge, dealing the same damage again to enemies they pass through.If Talon cancels Invisibility with an attack or Noxian Diplomacy, the blades converge on his target's location instead.
Stealth - Invisible: Talon can only be revealed by nearby enemy Turrets.
This lovely ability is what allows you to make those shady escapes, it also allows you to do a sneaky engage onto someone.
The way this ability can be used in quite a few different ways
1. To Make the great escape
2. To assassinate someone really fast
3. Used while doing your combo
4. Can be used to confuse your enemies making them think you're going to go one way but then changing it around to get to another target (etc fighting a tank getting low on health as you're about to run you ult then go after their adc for a easy kill or death)
Why no jungle item??
The reason i decided to not put a jungle item in this build is because its just 60 ad and cool down reduction, you really don't need another Youmuu's Ghostblade that deals like 180 true damage removing this item allows you to get better items for the late game ETC Guardian Angel or Dead Man's Plate and still have enough ad to deal the dps needed.
Why Titanic Hydra and not Ravenous Hydra
One of the major reasons i picked Titanic is because it gives you way more survivability Another huge reason on why i choose it is because of the combo you can do with it will work out a lot more better in a aoe (cone) then what the Ravenous Hydra will.
Comboing like this will deal a lot more damage then what it would with Ravenous Hydra
AA - Q - AA - Titanic Hydra if done correct.
You get more hp, but less ad?
Yes, but with that more hp you can survive a lot more in team fights which is what you need now.
Even though Youmuu's Ghostblade lost its 40% attack speed id still class this item as one of Talon Core items because of the move speed still being really useful.
Why Ionian Boots of Lucidity and not Boots of Mobility
Well, the reason to this is because your Assassin's Path is a free Boots of Mobility
Plus you'd want that constant speed instead of that extra 90 move speed untill you get damaged, yeah this will allow you to move around more but if you get hit you can't get away unlike with Ionian Boots of Lucidity even if you get hit you stick with that constant move speed. That 10% cooldown will also reduce the time your walls refresh.
The Black Cleaver
The reason i put this item into my build is due to the fact you get so many stats you get two passives.
One of the passives is Rage, this will allow you to keep up with running targets once you hit them and if you get your w slow it will help a lot more.
The second passive is when you deal physical damage you "Cleave" some of there armor off reducing there armor by 5% each hit up to 30% (6 times) Adding this on with its default stats is a really useful item for this build.
You get hp, you reduce their armor and get move speed on hit this is why The Black Cleaver is so useful.
Edge of Night
Now this item was kinda a weird pick into this build, it works really well if the team has a lot of cc or high damage spells it gives Magic Resistance, Attack Damage and a Spell shield
This helps you out a lot if there is AP on the team or just hard cc.
Only downfall to this item is the channel time casting spells or getting damaged will stop the shield so you have to be smart when using this.
Now why this item as your last? well that's because its not as important as all your other items yeah this gives your crits 50% more damage and your Q does crit at 100% if you're right next to them but id pretty much recommend this item if you don't need the extra survivability But if you do id suggest you going the items below.
Guardian Angel Dead Man's Plate Spirit Visage
I suggest you going this if you feel like you need it, if you're having trouble surviving in team fights and you feel like you're not doing enough go this item you get that extra life and you could turn the team fight around and if you get caught out you still have another chance.
Dead Man's Plate
I feel like if they have more ad or all ad going this item last gives you more hp more armor and extra move speed and a on hit effect what more could you want?
Kinda the same with Dead Man's Plate But if they have more ap you can go this.
If you do choose to go this item you can sell your boots and get any other boots ranging from Ninja Tabi, Mercury's Treads, Boots of Swiftness This choice is completely up to you.
So, Now you're in the jungle first clear, and you're on the bot side, what do you do? Start red or blue?, Starting blue is a more safer option plus Smite after losing around 100~200 hp you get full health, or you can choose to keep smite for the next camp Gromp.
The Safer jungle is (relaxed less action)
Blue - Gromp - Wolves - Back - Red - Krugs - Raptors - Scuttle (try to get health plant)- look for open opportunities.
The Risky jungle is (action early)
Blue - Gromp - Wolves - Based on how the lanes are going, go to river take scuttle and the health plant, then aim for ganking and securing a early kill.
So you've done your clears So now what? Have you ganked a lane? Does a lane need help? this is what you need to focus on mainly while talon jungling (And other junglers) do you have dragon control? Rift herald/baron control?
What i like to do is around level 5~7 ill gank bot if my bot or i can score a kill ill focus the dragon next as talons passive Blade's End is really good for taking dragon can be constantly reset after the dragon have been hit 3 times with spells (example 1 w and 1 q AA)
Try to help the lanes to push there towers, try to aim for objectives (pretty much basic infomation)
Now looking at my cons You would of seen that i said;
Can be useless in team fights
THIS IS SO TRUE
You need to be so careful in team fights because you could be the reason you lose it or the reason you win it.
One way i team fight is mostly sitting in the middle of the team waiting for the moment to assassinate, you need to choose your targets right.
You don't have the same aoe that you used to have, you cannot just go in and kill whoever you want (unless you're insanely fed but thats not the case in this) You can choose to engage but you have to just be smart about it.
Another way i team fight is sitting in the jungle waitting for the right moment to join in on the fight as seeing the enemy team will see it as a 4v5 and may engage, this allows you to leap over the wall getting to their most fed and possibly dealing a crazy amount of damage or killing them, if you can do this you have helped your team a hell of a lot taking away a huge threat
So a big team fight has happened and lets say you were not sure what to do and ended up not being that useful within it and you know that you weren't. Ask your self these questions
Did i go for the right target?
Could i have done more?
Maybe i should have waited?
Now in a fast paced game a lot of things are going to be running through your head, go for tower? go for jungle farm? go for minions? like what do you do?
Talon can make plays that could impact the future of the game lets say you're under-fed and a team fight happens? what should you do?
Well you have 2 choices go in whenever you can, or wait for the right time.
This choice alone and can change the game for you (Don't worry i still go in whenever i can sometimes because i feel like it'll be better for the team at some points of the game so i can deal as much damage as i can mainly when im underfed though)
Now if i feel like i can have a impact if i play the fight right ill wait then once you see that opening you gotta take it and everything works out you ace there team but they have all the towers? what should you do? well you follow what your team says and if they don't say anything focus on objective.
So you've finally loaded up and you're ready to go, here you are waiting at blue buff and oh wait? Your (Bot lane/Top lane) decided that they're not going to give you a leash?, Don't worry! you're talon you can do this, make sure you get Noxian Diplomacy first and you'll be fine as long as you combo right, Auto Q Auto.
BUT WAIT the enemy jungler has showed up what do you do? They'll probably have red buff so id recommend running unless you feel like you can beat him then give it a try (not recommended) But at least you got your blue right?
now head over to red make sure you ward the brush above red so you have a bit more vision, now try to take this quick because the enemy jungler will most likely come around and you'll be lower on hp this time.
Once you take that try to head to scuttle and the health plant, this is here for only in the most extreme cases where everything seems to go wrong for you.
If everything goes to plan (Bot/Top Gives leash) And the jungler doesnt counter jungle, just focus on the normal pathing.
Don't worry i believe in you! (Make sure you try to gank as much as you can to help your laners and yourself)
If everything works out the way you want but you're not sure what to do Please resort to the Jungle Paths
Oh boy the middle game is when everything gets fun for talon, you're ether fed or just a little behind but hey that's okay! you can still help a lot.
So lets say that your top laner lost first blood tower? that's okay you decide to go up and help him and it works out since talon has such high damage with just w q passive and the added damage from your top laner will really help a lot, so the top laner is dead now what? well help him push that top tower so he can start helping the team more, in this phase you want to try to keep your map pressure really high to help everyone (Big thing to ask i know) So you get the top tower and you both seem pretty healthy you ping for rift herald so that's 2 objectives down, (Only if yous are healthy try the rift herald).
Try to repeat with the botlane but instead getting dragon, now this may be a bit more harder then rift as depending on what dragon the enemy will most likely try and contest you but if your team follows up and if you Smite the dragon then they've just wasted the enemies time Good job!
Continue aiming for objectives and you will be a okay.
LateLate game where everything goes down the team fights that make it or break the game, this here is where you can have the most impact you have to play it smart here a team fight breaks out and you're not sure who to target, you got to put these thinks into consideration where are you positioned are you with the team? are you in the fog of war (you cant really know this unless its been control warded) your goal in this is to target the main damage dealers as you will able to match them with the Titanic Hydra if you are able to combo with the AA - Q - AA - Titanic Hydra If you also add your W with all this you will proc your passive while procing Thunderlord's Decree dealing crazyly amount of damage on the single target and the enemies in the cone of both your Rake And Titanic Hydra adding all this with your Shadow Assault you may ether kill them or deal high amounts of damage to them, now if you didn't die and you and your team aces them you can go for 2 things here.
Group as a team and go for Baron or try and push more towers to get a inhib.
In this situation say the team fights are easy go for baron so in the later game you can get more inhibs in one session.
If it was a lucky team fight win you can choose to go for the inhib so you can back then focus on other lanes.
so you pushed mid tower got the inhib now your goal is to focus other lanes such as top and bot, you can also decide if you want to try to secure baron (only if its warded/control warded) and if you can do it fast and safe.
Once you get baron you can decide to group as 5 and push top or 4 top 1 bot (not recommended in most cases) and get more towers allowing you to get that sweet win.
Hello to everyone reading this, id like to say a big thank you to everyone who got down here, this is still a W.I.P and i hope to keep it updated and add the better facts to make it better for the reader to learn.
I'm sorry for the amount of clustered text i will try to fix this so it will be easier to read.
Id also like to make a shout out to Vapora. When i was in bronze and i was trying to find new champions to play i stumbled across your talon guide and it had helped me improve so much, big thank you man, you were the one that inspired me to make this thank you again!
Another big thank you to King of Onions and CivilSnake, you two had helped me so much thank yous for being my OCE talon idols :)
Also thank you to 23 Stacks for helping me throughout the time period of making this guide :)
This was my first guide hope yous like it :)