Pantheon Build Guide by juustune
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Pros / Cons
Strong Early game.
No escape mechanism.(Expect Ulti if u are lucky)
Kill or get killed.
After attacking or casting spells 4 times, Pantheon will block the next normal attack that deals more than 40 damage to him. Pantheons passive provides protection against hight impact hits. It doesn't block spellbased abilities.
You are able to Block:
-Siege creep hits.
Pantheon hurls his spear at an opponent, dealing 65 / 105 / 145 / 185 / 225 (+1.4 per bonus attack damage) physical damage. If Heartseeker Strike has been leveled up once, Spear Shot will crit to deal 150% damage against opponents whose current health is below 15% of their max health. This spell is good at low game because it's low manacost and its good for harrassment.
Aegis of Zeonia
Pantheon leaps at the target enemy champion and deals 50 / 75 / 100 / 125 / 150 (+100% of ability power) magic damage and stuns them for 1 second. Pantheon also instantly refreshes his Aegis Protection. This spell is crucial for Pantheon as is closes the distance between you and your target. Along with that it provides 1 second stun and trigers your passive.
Passive: Pantheon gains 100% critical strike chance against targets below 15% of their max health.
Active: Pantheon channels for 0.75 seconds and deals 3 swift strikes in a cone in front of him. Each strike deals 13 / 23 / 33 / 43 / 53 (+0.6 per bonus attack damage) physical damage, and they deal double damage to champions. This is your most powerful spell. If maxed first it can devastate your target. Combine it withfor better results. If the enemy team does not have many stuns or interrups this is the way to go.
Pantheon gathers his strength channeling for 2 seconds and then leaps high in to the air, crashing down at the target area 1.5 seconds later. Deals 400 / 700 / 1000 (+100% of ability power) magic damage to units at the center (down to 50% at the edge) and slows them by 35% for 1 second. If the channeling is cancelled, the cooldown is reduced to 10 seconds. This spell is good for getting into ganks and if u are in trouble it's good for getting out of ganks if u are lucky.
For runes i take armor pene and attack runes.
Greater Mark of Desolation:
It gives me +1.66 armor penetration and i take 9 of them.
Greater Seal of Strenght:
I take 9 of those and it gives me +0.43 attack damage.
Greater glyph of Strenght:
I take 9 of those and it gives me +0.21 attack damage.
Greater Quintessence of Strenght:
I take 3 of those and I get +2.25 attack damage.
I chose those runes because these runes are good for early game harrassment and for taking easy kills.
For Summoners Spells I tookand because thes spells are good for getting into and out of ganks and also geting closer to enemies by flashing or exhausting them and geting away from your enemies using flash or exhaust.
I took flash because you can teleport your champion toward your cursor's location.It's also good for geting out of ganks and geting into ganks. Flash is also good for catching your enemies because if then run u can flash towards them and catch them. is also good for getting over walls if u are in a bad situation.
For my second Summoners Spell I took because it exhausts target champion, reducing their Movement Speed by 40%, attack damage dealt by 70%, and ability and item damage dealt by 35% for 2.5 seconds. Exhaust is good for early game kills that if ur enemie is on low health u can flash towards them and then exhaust them and killing your enemie and it's a free kill for u if they dont flash.
For items I took:, , , , , .
Berserker's Greaves. I took those boots because it gives me 25 attack speed and Enhanced Movement 2.
The Bloodthirster. I took it because it gives me 60 Attack Damage, 15 Life Steal. Passive: Gain an additional 1 Physical Damage and 0.25% Lifesteal per kill. Maximum of +40 Damage and 10% Lifesteal. But your bonuses are lost upon death.
Trinity Force. It's good because u get 30 Ability Power, 30 Attack Damage, 30 Attack Speed, 15 Critical Strike Chance, 250 Health, 250 Mana, 12 Movement Speed Multiplier. UNIQUE Passive: 25% chance on hit to slow the target by 35% for 2.5 seconds; on cast, increases your base Attack Damage by 150% for one attack. 2 second cooldown and it does not stack with Sheen or Lich Bane.
Frozen Mallet. Froze mallet is good because u get 20 Attack Damage, 700 Health. UNIQUE Passive: Physical attacks reduce your target's Movement Speed by 40% for 2.5 seconds. (30% for ranged attacks).
Phantom Dancer. Phantom Dancer gives u
55 Attack Speed, 30 Critical Strike Chance, 15 Movement Speed Multiplier.
Infinity Edge. Inf edge is good because u get 80 Attack Damage, 25 Critical Strike Chance. UNIQUE Passive: +50% critical strike damage.
Thanks for all who had time to read my guide and im also sorry if I made some mistakes because I was so exhausted. And care to like and comment this post if u liked it :D.
Created by: Juustune