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Beginners Guide to League of Legends
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Ancient Coin Cost: 365 +5 Health Regen per 5 seconds +3 Mana Regen per 5 seconds UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 2 Gold. |
Nomad's Medallion Cost: 850(485) +8 Health Regen per 5 seconds +11 Mana Regen per 5 seconds +2 Gold per 10 seconds UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 4 Gold. |
Talisman of Ascension
Talisman of AscensionCost: 2000(970) +10 Health Regen per 5 seconds +15 Mana Regen per 5 seconds +2 Gold per 10 seconds +20% Cooldown Reduction UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 4 Gold. ]UNIQUE Active: Grants nearby allies +40% Movement Speed for 3 seconds (60 second cooldown). |
Spellthief's Edge Cost: 365(365) +10 Ability Power +3 Mana Regen per 5 seconds +2 Gold per 10 seconds UNIQUE Passive - Tribute: Basic attacks against champions grant 4 Gold, up to once every 10 seconds per enemy. Killing a minion disables this passive for 10 seconds. |
Frostfang Cost: 850(485) +20 Ability Power +7 Mana Regen per 5 seconds +4 Gold per 10 seconds ]UNIQUE Passive - Tribute: Spells and basic attacks against champions grant 8 Gold, up to once every 10 seconds per enemy. Killing a minion disables this passive for 10 seconds. |
Frost Queen's Claim Cost: 2000(715) +50 Ability Power +10 Mana Regen per 5 seconds +4 Gold per 10 seconds UNIQUE Passive - Tribute: Spells and basic attacks against champions grant 8 Gold, up to once every 10 seconds per enemy. Killing a minion disables this passive for 10 seconds. UNIQUE Active - Arctic Embrace: Chills target enemy champion and all nearby enemies, dealing 50 Magic damage and reducing Movement Speed by 50% for 2 seconds (60 second cooldown.) |
Relic Shield Cost: 365(365) +50 Health +6 Health Regen per 5 seconds UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 200 Health. Killing a minion heals the nearest allied champion for 2% of your maximum Health and grants them (kill + 5) Gold. |
Targon's Brace
Targon's BraceCost: 850(485) +175 Health +12 Health Regen per 5 seconds UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 200 Health. Killing a minion heals the nearest allied champion for 2% of your maximum Health and grants them (kill + 10) Gold. |
Face of the Mountain
Face of the MountainCost: 2000(675) +375 Health +25 Health Regen per 5 seconds +10% Cooldown Reduction UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 200 Health. Killing a minion heals the nearest allied champion for 2% of your maximum Health and grants them (kill + 10) Gold. UNIQUE Active - Deadly Phalanx: Consumes 20% of your current Health to shield target ally for 10% of your maximum Health for 4 seconds. After 4 seconds, the target explodes dealing 10% of your maximum Health as magic damage in an area. (60 second cooldown) |
Fleet of Foot grants .5/1/1.5 bonus movement speed.
Meditation grants 1/2/3 mana regen per 5.
Scout increases cast range of trinkets by 15%.
Summoner's Insight reduces the cooldown of summoner spells by 4/7/10%.
Strength of Spirit grants +1 health regen per 5 for every 300 maximum mana.
Alchemist increases the duration of potions and elixirs by 10%.
Greed gives .5/1/1.5 gold every 10 seconds.
Runic Affinity increases the duration of neutral monster buffs by 20%.
Vampirism increases spellvamp and lifesteal by 1/2/3%.
Culinary Master health potions restore and additional 20 health and 10 mana upon consuming.
Scavenger gives one gold each and ally kills a nearby lane minion
Wealth 40 bonus starting gold
Expanded Mind grants 2/3.5/5% increased maximum mana
Inspiration 5/10 bonus experience every 10 seconds while near a higher level ally champion.
Bandit Mele-15 bonus gold on kill/assist ranged-gain 3 gold when attacking an enemy champion.
Intelligence 2/3.5/5% cool down reduction and 4/7/10% cool down reduction on active items.
Wanderer 5% bonus movement speed when out of combat.
Each player may place only 3 stealth (formerly known as sight wards or green wards) wards on the map at a time, placing a fourth ward removes the earliest placed ward, this includes wards from Sightstone, Wriggle’s Lantern and Trinkets. Vision wards (also known as pink wards) are limited to 1 on the map at once per player, and vision wards now have 5 hit points and are no longer stealthed.
Stealth Ward places a stealth ward that lasts for 60 seconds(120 second cooldown), upgrades into Greater Totem.
Greater Totem at level nine, that places a stealth ward that lasts for 120 seconds(120 second cooldown), upgrades into either Greater Stealth Totem or a Greater Vision Totem.
Greater Stealth Totem places a stealth ward that lasts for 180 seconds(180 second cooldown).
Greater Vision Totem places a visible ward that reveals the surrounding area and lasts until you place another Vision ward or it is killed.( 5 auto attacks kill a Vision Ward)
Sweeping LensReveals and disables nearby invisible traps and invisible wards for 4 seconds in a small radius (180 second cooldown), upgrades into a Greater Lens.
Greater Lens Reveals and disables nearby invisible traps, devices and wards for 6 seconds in a medium radius. (90 second cooldown), upgrades into Oracle's Lens.
Oracle's Lens Reveals and disables nearby invisible traps, devices and wards for 6 seconds in a medium radius and grants detection of nearby invisible units for 10 seconds (90 second cooldown).
Scrying Orb Reveals a small location within 1100 range for 1 second (150 second cooldown), upgrades into Greater Orb.
Greater Orb Reveals an area up to 2000 units away for 1 second (150 second cooldown), upgrades into Farsight Orb.
Farsight Orb Reveals an area up to 2500 units away for 1 second (90 second cooldown).
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