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Reasons why Carry Blitzcrank Works.
2. Rocket Grab (Q) - a Great gap closer / Great to pick off escaping enemies. / Initiation.
3. Overdrive (W) - With 40% Cooldown Reduction you can have this up practicly all the time, so it's a bonus 32% Movement Speed & 62% Attack Speed. Great Carry Stats.
4. Power Fist (E) - This ability will be on a 3 second cooldown with 40% Cooldown Reduction. This means that you will have a "Controlled" Crit/CC every 3 seconds.
5. Static Field (R) - The Passive component of this Ability deals 100/200/300+25% AP every 2,5 seconds. so basicly it's an extra attack every 2,5 seconds. and you can activate the ability to Finish off people or interrupt an enemy ability with its 0,5 Silence.
When you get to 40% Cooldown Reduction you can have "W"(Overdrive) up 8 out of 9 seconds. So Spam that button on refresh.
"E"(Power Fist) will be on a 3 second cooldown, so Spamclick E when you're fighting.
"R"(Static Field) Only use this as a finisher on enemy heroes, since the passive adds a 100/200/300 Magic Damage every 2,5 seconds. Or use it to farm big groups of minions, or if you are about to die. Just blow the cooldown so the damage may assist teammates in a potential kill.
"E"(Power Fist) will be on a 3 second cooldown, so Spamclick E when you're fighting.
"R"(Static Field) Only use this as a finisher on enemy heroes, since the passive adds a 100/200/300 Magic Damage every 2,5 seconds. Or use it to farm big groups of minions, or if you are about to die. Just blow the cooldown so the damage may assist teammates in a potential kill.
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