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Blitzcrank Build Guide by McBruce

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author McBruce

Blitzcrank AD Carry - Dominion Ownage!

McBruce Last updated on April 25, 2013
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Ability Sequence

1
14
15
17
18
Ability Key Q
3
8
10
12
13
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 30

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Reasons why Carry Blitzcrank Works.

1. Mana Barrier (Passive) - This passive grants Blitzcrank a strong shield whenever he drops low. So great survivability for carrying.

2. Rocket Grab (Q) - a Great gap closer / Great to pick off escaping enemies. / Initiation.

3. Overdrive (W) - With 40% Cooldown Reduction you can have this up practicly all the time, so it's a bonus 32% Movement Speed & 62% Attack Speed. Great Carry Stats.

4. Power Fist (E) - This ability will be on a 3 second cooldown with 40% Cooldown Reduction. This means that you will have a "Controlled" Crit/CC every 3 seconds.

5. Static Field (R) - The Passive component of this Ability deals 100/200/300+25% AP every 2,5 seconds. so basicly it's an extra attack every 2,5 seconds. and you can activate the ability to Finish off people or interrupt an enemy ability with its 0,5 Silence.


Guide Top

Cooldown Reductions.

When you get to 40% Cooldown Reduction you can have "W"(Overdrive) up 8 out of 9 seconds. So Spam that button on refresh.

"E"(Power Fist) will be on a 3 second cooldown, so Spamclick E when you're fighting.

"R"(Static Field) Only use this as a finisher on enemy heroes, since the passive adds a 100/200/300 Magic Damage every 2,5 seconds. Or use it to farm big groups of minions, or if you are about to die. Just blow the cooldown so the damage may assist teammates in a potential kill.