Brand Build Guide by EvilMother
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PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hey, Everyone Welcome to my first Build! Brand is a Nuker and can kill anyone with just his combo. I hope to see your comments below.
IMPORTANT: Please read this guide carefully, but I dont think you will read this whole guide. Please read the most important stuff. Take your time to read my guide!
Pros / Cons
1. Range abilities(Harrasing ftw)
2. Low cooldown on abilities
3. Nuker(Combo = Death)
4. Very strong early game(Can kill in lvl 3 with full combo and ignite)
1. Mana dependant early game
2. Squishy(Try to stay back and let the tank and meele go in first)
3. Will mostly be focused when you are fed(That means always :D)
4. Costs 6300 ip(GEEZ)
5. No escape mechanism
Blaze(Passive): Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.
Sear: Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
Pillar of Flame: After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
Conflagration: Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
Pyroclasm(Ultimate): Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
Greater Mark of Insight is a must! The Greater mark of Insight runes and sorcerer's shoes will pretty much bring down the magic resist to zero on anyone early game.
Greater Seal of Clarity is pretty much needed with the low mana pool on Brand his mana will go down.
Greater Glyph of Force is a good combination with Greater Mark of Insight. Greater Glyph of Force will be helping out more troughout the game then any other runes.
Greater Quintessence of Potency is Good because with the Greater glyph of Force and the Quintessences u get 16 ap!
Ignite is needed because when an enemy escapes with Pretty low health(around 400) u can ignite and with the blaze it will kill the enemy(unless he/she heals themselves).
Ghost is a good summoner Spell for Brand, since brand doesnt have any escape mechanism like any other champions, Ghost is a great chasing spell too.
Flash can be sometimes better than ghost if the enemy is ganking alot you can flash over the wall, but i prefer ghost more then flash.
Teleport is a situational, if u dont have the runes on Brand, it would be good to have teleport. If your very reckless and ur like using up your mana fast, you might need to have teleport.
I max outfirst, because this spell is ur main damage output, I just like
the AoE effect with the spell which also takes 25% more damage when the target is ablaze.
I max out last because i only use it for stun, of course it does damage but conflagration is the one that u dont need to aim with. Its a great showstopper.
Every burst mage(Nuker) should have sorcerer's shoes because it gives u Magic penetration that you will need in mid and late game, any other shoes is pretty bad with Brand.
It gives u a ton of AP and it also gives your AP a boost, it gives it 25% more ap, WOW. Thats a huge amount.
40% Magic penetration and 80 Ap. Well I dont need to talk about that...
Is a burst mages best friend, while your fighting you can just pop it up and wait for your cooldowns to comeback, and after the stasis then BAM, hes dead like a Amumu.(Sorry for all you amumu lovers).
it gives you hp, ability power, and when you use a spell u slow your enemys, it can save your teammates ***!
It gives Mana and Health, Magic Resistance and a shield that will block a spell every 30 seconds. Pretty nice huh.
Is a great item if u want to hit much, you can buy it but if you buy it u will lack a bit survivability.
I go a normal Caster 9/0/21 masteries With 1 at ghost to speed it up and lower cooldown.
I go with Greed and Awareness for the extra 1 gold(it will be much if you are good at last hitting, if not dont pick it) and Awareness for more exp. The other masteries are pretty straight forward. I accept Questions in comments below.
Farming: How to farm with Brand
Its pretty easily to farm with brand, ur last hitting goes very fast so you will get the last hits. When u need to farm a big wave of minions use your normal Pillar of flame to get them ablaze and hit damage on them, and thenConflagration to hit everyone.
When low lvl you wont kill them u will only bring them to the amount of hp u can last hit them with.
Laning with brand is like laning with any other caster. Start out with just last hitting and relax while ur other opponent tries to harras you. Try to use your abilities on creeps to get more minion kills(dont worry on losing mana if you have your runes). When you go back and buy Sorcerer's shoes, hopefully Ruby crystal or Catalyst the Protector, you start the harrasing and killing. With the combo , and and then use ignite afterwards to safe the kill.
Brand is just like any caster like Malzahar, Ryze and such. The thing is that brand has a 4x4 combo system with any champion getting ablaze he can easily pwn.