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Spells:
Flash
Ignite
Ability Order
Blaze (PASSIVE)
Brand Passive Ability
BRAND!
IMPORTANT: Please read this guide carefully, but I dont think you will read this whole guide. Please read the most important stuff. Take your time to read my guide!
1. Range abilities(Harrasing ftw)
2. Low cooldown on abilities
3. Nuker(Combo = Death)
4. Very strong early game(Can kill in lvl 3 with full combo and ignite)
Cons:
1. Mana dependant early game
2. Squishy(Try to stay back and let the tank and meele go in first)
3. Will mostly be focused when you are fed(That means always :D)
4. Costs 6300 ip(GEEZ)
5. No escape mechanism
Sear: Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
Pillar of Flame: After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
Conflagration: Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
Pyroclasm(Ultimate): Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
Greater Mark of Insight is a must! The Greater mark of Insight runes and sorcerer's shoes will pretty much bring down the magic resist to zero on anyone early game.
Seals:
Greater Seal of Clarity is pretty much needed with the low mana pool on Brand his mana will go down.
[Glyphs:
Greater Glyph of Force is a good combination with Greater Mark of Insight. Greater Glyph of Force will be helping out more troughout the game then any other runes.
Quintessences:
Greater Quintessence of Potency is Good because with the Greater glyph of Force and the Quintessences u get 16 ap!
Ghost is a good summoner Spell for Brand, since brand doesnt have any escape mechanism like any other champions, Ghost is a great chasing spell too.
Flash can be sometimes better than ghost if the enemy is ganking alot you can flash over the wall, but i prefer ghost more then flash.
Teleport is a situational, if u dont have the runes on Brand, it would be good to have teleport. If your very reckless and ur like using up your mana fast, you might need to have teleport.
the AoE effect with the spell which also takes 25% more damage when the target is ablaze.
I max out last because i only use it for stun, of course it does damage but conflagration is the one that u dont need to aim with. Its a great showstopper.
It gives u a ton of AP and it also gives your AP a boost, it gives it 25% more ap, WOW. Thats a huge amount.
40% Magic penetration and 80 Ap. Well I dont need to talk about that...
Is a burst mages best friend, while your fighting you can just pop it up and wait for your cooldowns to comeback, and after the stasis then BAM, hes dead like a Amumu.(Sorry for all you amumu lovers).
it gives you hp, ability power, and when you use a spell u slow your enemys, it can save your teammates ***!
It gives Mana and Health, Magic Resistance and a shield that will block a spell every 30 seconds. Pretty nice huh.
SITUATIONAL
Is a great item if u want to hit much, you can buy it but if you buy it u will lack a bit survivability.
I go with Greed and Awareness for the extra 1 gold(it will be much if you are good at last hitting, if not dont pick it) and Awareness for more exp. The other masteries are pretty straight forward. I accept Questions in comments below.
When low lvl you wont kill them u will only bring them to the amount of hp u can last hit them with.
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