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prime

Build Guide by luigidragon

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Not Updated For Current Season

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League of Legends Build Guide Author luigidragon

bulky ap/tank lolcatz rumble

luigidragon Last updated on May 8, 2011
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Ability Sequence

2
3
5
8
9
Ability Key Q
4
14
15
17
18
Ability Key W
1
7
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Guide Top

introduction

this is my first build and a build that i use with rumble, AP/Tanky

I emphasize early game AP for that good ol' awesome constant damage from Rumble, and then build defense mid-game to late-game with still a bit of AP in it.

hex tech revolver can come in at any time after the boots and thornmail can come in whenever there DPS is coming in hard, you could try for zhonya but i wouldnt recommend it, please leave your thoughts on my build thanks!



im still working on this guide ftw


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Items

If your feeling pro, instead of going for a HAUNTING GUISE, you can go for a MEJAI'S SOULSTEALER

The reason for the Hextech Revolver is because I find myself after fighting a hero or doing some creeping my hp is kinda low, and since I can do a lot of damage over time, it increases a lot after awhile. And the Will of the Ancients is a good branch off of Hextech Revolver simply because of its team usefulness and AP.

somethings may be left out, like a THORNMAIL and other various items, though most items r situational and in the end game u wanna sell ur haunting guise for a RENEKTON'S CAP or VOID STAFF depending on there builds. if u are all in the end game and you dont have will of ancients yet, do not get it and go for something more useful like void staff or reketons, if u want more survivability buy a FORCE OF NATURE or THORN MAIL

u may want to get rid of WILL OF ANCIENTS for a RENEKTON'S CAP/VOID STAFF when you have enough money more than u need.


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Summoner Spells

durrr i use teleport and flash because i duno much about rumble, flash is all-around usefulness and can surprise an enemy if you flash in. which i never use go for it.


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Masteries

defense is his name for survivability and more pwnage


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Team Work

initiating with your ultimate is one the best things you could do and you could catch a squishy off guard with it, ganking with it is also 1337 as it causes massive damage ftw


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Running Away/Fleeing

If say you are running away from an enemy champion, do your ultimate towards away from the path, causing him to take damage and slow down from chasing you,

If his hp starts to go down to about half bar and your at say a quarter, you could probably burst him down with your flame spitter, scrap shield and electroharpoon and he won't know what hit him

yeeeeeeeeeeeeeeeeeeeeeeee


Guide Top

Summary

i have never gotten LATE LATE game with rumble yet as most times when I'm him I always win, really when he gets his ultimate he's a ganking beast who deserves no less then most, and the early magic penetration causes most foes to reduce your damaage by about 10%, so yeeeeee its all goodd

this is my first guide i dunno what to expect out of it mainly i posted it up on here because i wanted to remember my build easier so i can refer to it.