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Yasuo General Guide by Leoxis

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Leoxis

Complete Yasuo Top/Mid Build Guide - Lotus

Leoxis Last updated on December 16, 2013
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Team 1

Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 23

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 7

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


Guide Top

Welcome !


Guide Top

Introduction

1-Welcome , this is the new champion YASUO , he is a op champion with
a big critical and AD ( and a big mobility)
I create this guide , because i played with this over 8000x in the PBE
and i do a bunch of penta kills hehehehe , he is medium to play
Enjoy This Guide Summoners xD

Release : 12/13/13
Atribbutes : Fighter , Meele , Assasin , Carry
Cost : IP : 6300 (7800 per 2 weeks) and RP : 975

Health : Weak
Spells : Weak
Attack : High
Difficult : Hard


Guide Top

Pros / Cons

Pros
-High Damage
-High Mobility
-Ult Give a bunch of ArmPen
-E is good to farm and with Q do a special combo
-Spells no cool down

Cons
Cons :
-No minions , no escape
-Very paper
-Ult need's the third stack of the Q to use
-W is very hard to use in the correct moment


Guide Top

CDR

The CDR of yasuo :
More Atack speed : More CoolDown Reduction
the cooldown of your skills is scaled by its attack speed


Guide Top

Masteries

Masteries
1/5
3/5
2/1
3/5
1/1
1/1
3/5
1/1
3/1
1/
3/
1/
2/5
2/1
1/1
2/5

I use 23/7 because Yasuo is a killer carry , 21/9 is good more
23/7 give for you a good damage and others

Offensive

Tier 1 :Double Edge because up a porcent of damage , fury to up
a little of atk speed , and sorcery to CDR%
Tier 2 : I up brute force to up a little damage per level in late isNice
Tier 3 : Spell heavy to up other masteries , martial mast up a good
damage in early game , and Executioner up a big of damage
Tier 4 :Blade weaving up damage then u use spells more upgrade
to you up other masteries , and warlod is good because the damage
incresead is porcent
Tier 5 : Frenzy because yasuo have a big critical , and devs. strike
because penetration up a good damage
---
Tier 6 : Up 3% of your damage , is very big

--
Defensive

Tier 1 : Upgrade Block to defende a little damage and to up other
masteries , and enchanted armor because give a good defense
Tier 2 : Unyelding to combo with block and defense a little damage
and veteran scars to up your life ( very good on early game)


Guide Top

Runes

Runes

Greater Glyph of Magic Resist
9

Greater Mark of Lethality
9

Greater Seal of Armor
9

Greater Quintessence of Attack Damage
3

9x Seals of armor
9x Gliphs of Magic Resist
9x Marks of Armor Penetration
3x Quintencesses of Attack Damage
/\ is my favorite runes for AD

But Attack Speed or 5% Critical is VIABLE but not recommendable


Guide Top

Early / Mid / Late Game

Early game :

Your early game is not the best , more your damage is big
In the early game , kill a bunch of minions

--
Mid and Late game :

Your mid game is if you are with Statik , and late game if you have a Statik , Ruined king , and infinited edge , in the times , you are very over power


Guide Top

Summoners Spells

Ignite > Ignite : is good because do 70-410 true damage in 5s, in the early
game is very good to kill a enemy running ,

--
Flash
Flash : Good to escape while you are deading
--
Teleport
Teleport : You can escape , and replace in your lane easy


Guide Top

Spells

Way of the Wanderer
Passive: Way of the Wanderer
Intent: Yasuo's critical strike chance is doubled.
Resolve: Yasuo gains Flow as he moves – the faster he moves, the faster his Flow meter fills. When full, Yasuo activates a brief shield after taking damage from enemy champions or monsters.


Steel Tempest
Yasuo thrusts forward with his sword, damaging all enemies in a line. Successfully landing Steel Tempest grants Yasuo Gathering Storm stacks for a short period. The third stack of Gathering Storm causes Steel Tempest to send out a whirlwind that travels in a line and sends all enemies caught Airborne. If Yasuo casts Steel Tempest during Sweeping Blade, the ability strikes all enemies immediately around him.
Wind Wall
W: Wind Wall
Passive: Dashing replenishes Yasuo's Flow faster.
Active: Yasuo creates a wall of wind that slowly drifts forward for a few seconds. The wall blocks all enemy projectiles.
Sweeping Blade
E: Sweeping Blade
Yasuo dashes a fixed distance through an enemy, dealing damage and marking them briefly. If Yasuo uses Sweeping Blade multiple times in succession, the ability deals extra damage up to a cap. Yasuo cannot use Sweeping Blade on an enemy that's already been marked.
Last Breath
R: Last Breath
Yasuo teleports to a nearby Airborne enemy champion, briefly suspending them and all surrounding Airborne enemies mid-air as he damages them. Once he lands, Yasuo gains significant armor penetration against his enemy's bonus armor for an extended period of time.


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q > your greatest poke
W > counter skills shots , and projects ( ult of the kat )
E > your mobility
R > ult give a lot of damage , and good to kill champions beside the tower


Guide Top

Ending

Good kill guys xD
Enjoy my Build
Bye Bye
-Leoxis


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