Standard full build
Vs heavy ad
Threats to Jax with this build
|Fizz||Fizz I think is pretty easy. Level 1 you can do Jax's standard counter strike trade but be careful if he starts his Trickster. Throughout your fights with him just try to get him to trickster then pop your E as he comes down and sht on his face. Level 6 make sure you ult as soon as he ults you. I like to build my double Dorans vs him and if I'm getting ganked a lot I'll go Merc Treads. Otherwise I go Tri force > Mercs.|
|Hecarim||Hecarim is a pretty easy match up I think. Just try to avoid short trades with him. You generally want to create some distance, get your passive up, then jump on him with conter strike and get as many autos as you can. If you have to pop your stun to stop him from running that's fine. Level 6 you should beat him pretty easy with your standard passive+Q+W combo. If I'm even I'll get the 2 doran blades then Botrk. But if I'm ahead I'll rush Botrk and then go Tri force.|
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I generally go dorans blade but against champs like Pantheon, Quinn, and Jayce I'll go cloth armor and 4 pots. If I'm even or ahead I generally go Trinity-Force > Defensive boots > Botrk > Guardian Angel. If the team is heavy AD or heavy AP I will change up my build tho. Or if a particular champion on the enemy team is getting fed. In that case it really depends on the enemy team comp. If they have a lot of crit I'll go randuins. If they have ad champs getting fed that don't crit much then I'll usually go Sunfire. Generally if I need a lot of MR I'll go Spirit Visage over banshees but sometimes the banshees is better because it's cheaper. Usually if I'm VS a ranged ap I'll go Spectres Cowl into Trinity-Force. The important thing is to think about what is optimal both before the game and then during game. Sometimes you might get components of one item but you notice someone getting fed on their team. YOU DONT HAVE TO FINISH WHAT YOU STARTED BUILDING. I say that in caps because a lot of low elo players will get Hexdrinker of a half item and think they have to finish building it even though they see a Master Yi getting fed and they need armor.
I usually run 18-12-0 (Fervor). However Vs harder match ups like Gragas, Malphite, or Nasus I'll run 12-0-18 (Grasp).
I run standard armor and MR blues and yellows. I run 8 atk dmg reds and 1 crit chance for that rare crit that can win you an early trade. Then atk speed quints.
I usually win lane in most match ups. I just make sure I trade when my counter strike is up and more importantly I get the full counter strike damage on my opponent along with a few autos. I think the main difference between a good Jax and a bad Jax early is orb walking. A good Jax should be able to get multiple autos off during his counter strike by orb walking in between autos. In order to get a kill you will mostly likely have to position in between the enemy and their turret while autoing. But only when you are for sure winning the trades. If your losing trades that's fine, just back up and play safe. Farm under tower if you have to. Although I don't think Jax is as weak as most people say early. He is as strong as people say mid to late game. If you have summoners and good health it's fine to trade so you can see how strong you are. Just make sure you don't get behind. Their are 3 main methods to trade on Jax. 1: Auto > E > w/q > stun. 2: Q > W > E > Stun. 3: E > Q > Stun > W. If you can you should always try to stack your passive before you use any of these, but don't take free damage doing it. Once you hit 6 always try to at least auto the minions twice before implementing these trades.
Push push push! Make sure you have vision of at least 3 people or have good wards. Only push if you know you can get away or get a tower. I usually buy a control ward every back, try to make sure you always have a trinket to ward hop to so you can escape. If you don't you can run down lane and use minions. But your job is to push as much as possible. Having problems pushing, go to another lane and push or draw pressure then flank a fight. Usually the only time I teamfight before late game is if a fight looks really juicy. Meaning its around even numbers and at least one person is really low. Pref if the enemy team has several low people. Make sure if you do flank a fight pop your ult as your walking up and before you get cc'd or take much damage. If you are joining a fight early you should be able to kill someone quickly. Do that and then move on to the next closest person or get out.
I usually still try to split push a lot but it's perfectly fine to Teamfight once you have 3 items. Just don't forget to farm in between fights until your full build. It's usually best to shove a lane and then look for a flank or standard fight. I usually fight front to back. Meaning I go for closest people first. With Tri-force/Botrk you do a lot of damage even to frontline champions and this way your carries can free fire. Make sure you don't force anything crazy tho. Pref wait until someone gets out of position or your team makes a catch. On average you want to focus the closest squishest person. If they have a Rengar and Malphite front line you want to kill rengar first and etc. If the enemy frontline is trying to force crazy sht just pop your counterstike and auto them until you need to hop away. It's fine to focus enemy carries if they position bad and don't have a lot of peel. If your vs an ashe adc and leona support as jax you can just jump on ashe and counterstrike leona q stun. Ashe can stun you though so just keep in mind how many people are around.
So on a lot of top laners you get the blue trinket once you hit level 9. This isn't the case for Jax. You keep the yellow trinket so you can ward hop. If you aren't familiar with the concept you just drop the trinket and then leap strike to it. Generally during the mid-late game I try to always have a ward on me so if I'm pushing and people try to collapse on me I can ward hop over a wall or just away. Sometimes however it's better to drop in from a common collapse point. When you do that make sure you have minions in your lane behind you that you can ward hop to. Also if you're trying to run down an opponent you can ward hop to them and pop your Botrk. I don't do this often but sometimes you need it to run down a squishy or low hp target.