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Alistar Build Guide by B3lowme

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author B3lowme

Da Mighty Junglistar: Short & Simple

B3lowme Last updated on February 23, 2013
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Ability Sequence

2
10
12
13
14
Ability Key Q
3
5
7
8
9
Ability Key W
1
4
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 9


Guide Top

Introduction

So like, hi and stuff.
Sweet, now that we're acquainted, let's get to it.


Guide Top

Pros / Cons

Pros:

    Self-sustain heal with low cd for easy early jungle
    2 CCs that cannot be cleansed
    Very powerful ganking potential
    Insanely tanky lategame
    Controls teamfights if skills are thrown correctly
    Great at towerdiving after 6
    [Insert "This champ looks so cool" reference here]
Cons:
    Weak early-game
    Very slow in the jungle
    Can have a very hard time when being counter-jungled
    Does not have much damage output when ganking
    Extremely Mana dependant
    Fat cow


Guide Top

Spells

Err... Smite + Flash, nothing else. (Not even Exhaust)


Guide Top

Skill Sequence

Start with heal to save a pot at blue.
Cap W for it's CD, followed by Q for same reason. Also, an early rank 2 on E will really help with early jungle sustain.


Guide Top

Runes

Pretty mandatory for alistar, you may change the AD marks for some Atkspeed marks to proc your Mandred's. Mpen is a no.


Guide Top

Masteries

Simple:
Offense - lulz.
Utility - All common sense, I take movespeed over Mana regen to get to lanes I want to gank faster.
Defence - Anything not taken is not worth the point, cc reduction is too good to pass up.


Guide Top

Items

Pretty much explained it all on the top of the page. Be sure to have enough gold for a ward or two every time you recall. Warding buffs and jungle entrances is key.