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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Introduction
A lot of people question my rune choices but I like them a lot. I have tried a lot and this works for me and is also a lot of fun. The early damage you can surprise your lane opponent with is frightening and can lead them to make mistakes to avoid your auto attacks. Thresh can trade auto for auto with an ADC early game with the marks that I have set up, as long as you don't take too much damage from creeps LOL.
The masteries are pretty straight forward. Some defensive and some utility, really standard on supports, but then the 9 points in offense because you are trying to snowball your lane so you can snowball the mid game easily. This extra AD from your runes and masteries along with the bonus damage from the flay passive and the increased damage from the hybrid pen runes, really help snowball this advantage you should have in the early game.
The skill sequence is up for debate. Q should be maxed no matter what. The innate cooldown that it has on itself is too useful to pass up. A 3 second deduction if you hit the hook, cmon. If you are stomping lane and stomping mid game, you can max E for the added damage. and even if you are not stomping, maxing W or E doesnt really matter even though some people might say so. It really doesnt matter. As long as you max Q and R, you will be fine in skill sequence.
The summoner spells should always be taken. exhaust is very strong but ignite is more useful for making the early kills happen. you arent trying to defend your carry early, you are trying to kill theirs.
One exception. if you are playing with a kog maw, varus, ashe, or any other very immobile ADC, and they take cleanse, it is in your best interest to take heal for them.
One exception. if you are playing with a kog maw, varus, ashe, or any other very immobile ADC, and they take cleanse, it is in your best interest to take heal for them.
Overall, thresh is one of those champions that when played well will draw a lot of attention from both teams. "Is that Madlife?" But he is useful in almost every situation. in lower brackets, such as bronze to platinum, if you can play thresh at a proficient level, you should be able to win your lane extremely easily and snowball that into the mid game and ultimately win the game. MAX Q. MAX THE DEATH SENTENCE. PLZ. IT'S SO GOOD.
alright, with that said, try to get level 2 before your lane opponent, then go for the kill. try to push them out of lane by landing hooks and flaying for extra damage.
one little tip to try. When you are positioned so there is one creep inbetween you and your opponent, tell your adc to kill that one and then just before he kills it, throw the hook so as he kills it, the hook goes through the dead creep. This almost always guarantees and hook landed and a won trade for the duo lane. and it also looks pretty sweet.
Moving into the mid game, you want to get wards in the entrances of their jungle so you can know their movements and you want to deny/contest vision for certain objectives IE, dragon/baron. you want to make sure that you win the vision battle and keep their map dark from the river back.
alright, with that said, try to get level 2 before your lane opponent, then go for the kill. try to push them out of lane by landing hooks and flaying for extra damage.
one little tip to try. When you are positioned so there is one creep inbetween you and your opponent, tell your adc to kill that one and then just before he kills it, throw the hook so as he kills it, the hook goes through the dead creep. This almost always guarantees and hook landed and a won trade for the duo lane. and it also looks pretty sweet.
Moving into the mid game, you want to get wards in the entrances of their jungle so you can know their movements and you want to deny/contest vision for certain objectives IE, dragon/baron. you want to make sure that you win the vision battle and keep their map dark from the river back.
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