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Diana Build Guide by Kanpekimoto

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Kanpekimoto

Diana: The Moon Still Shines in the Jungle

Kanpekimoto Last updated on August 9, 2012
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Ability Sequence

2
5
7
8
10
Ability Key Q
1
3
9
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Introduction

Hello this is my first guide I've written so I will be coming back periodically to spice it up but as of right now I'm still learning to make this look nice. So as for now just try the build and give me some feedback and I'll in corporate it in. But I can assure you, you won't be short of anything but legendary with this Diana build.


Guide Top

Runes

Runes

Greater Mark of Mana
9

Greater Seal of Mana Regeneration
9

Greater Glyph of Mana Regeneration
9

Greater Quintessence of Ability Power
3
These are the basic runes that I use, they are also the runes recommended by Phreak in the Champion Spotlight for Diana


Guide Top

Masteries

Masteries
4/1
4/5
1/1
3/5
4/1
4/
1/
1/5
1/1
2/1
4/1
1/1
The masteries shown here are a little altered from what Phreak recommended because in this build, we do not use Ignite so there is no purpose in putting a point into Summoner's Wrath .


Guide Top

Items


Starting off


I start with Boots of Speed and Health Potionx3. With Diana's Pale Cascade as well as masteries, there is no reason to get Cloth Armor and the extra Health Potion's as it will be won't be needed. I start at Wolves while getting a leash on Blue Buff. Followed by Wraiths, back to Wolves, then onto Red Buff. Once you overcome Level 4 at which point you would pick up Moonfall. This is where your ganking becomes obsolete which I'll explain it's power in Diana's skill sequence.

Early Game


As you continue to jungle/gank and you happen to be back at shop, you come to the crossroads between Rylai's Crystal Scepter and Malady. Both wonderful items and if you can buy them both at the same time that's wonderful. But in most cases you won't be able to so let's break them down.
Pick up when you're doing a lot of ganking/lane support. You don't have time to recall after every time you go to help so with the health boost and the slow, it can increase your chances at getting a gank, that way you're at least getting gold and experience. space
I choose this over Rylai's in the situation where my lanes don't need help and I rarely never leave my jungle at all. The bonus Ability Power allows her passive Moonsilver Blade to hit for much more and faster. With these 2 bonuses, you'll be clearing jungle so fast you might start counter-jungling simply because there are none left in yours, and it's even cheaper!

As for the rest of the build, I would follow to the nail.

Nashor's Tooth allows to you to start out-damaging other AD carrys and start soloing Dragon.

Rabadon's Deathcap should put your AP around 500. At this point your damage is almost at it's peak aside from Elixirs. You've now reached Pentakill material if it is still early enough in the game before people start building defensive.

Warmog's Armor is in this build because people start to see you damage and will begin to focus you. But have no fear when you add another 1.1k health or so. Also in combination with Pale Cascade and Warmog's Armor's HP5, you'll now be able to solo Baron! No Lifesteal or Spell Vamp required.