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Nunu Build Guide by daviusminimus

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Not Updated For Current Season

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League of Legends Build Guide Author daviusminimus

Don't make the Yeti angry - Support

daviusminimus Last updated on July 31, 2012
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Ability Sequence

4
14
15
17
18
Ability Key Q
1
3
5
7
9
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 21


Guide Top

Introduction

Hi All
Here's another Nunu support guide for you. I have been playing Nunu for quite some time, but began life out in the jungle. It's useful for you to know that I'm not a pro player, I'm simply 1200 elo in soloque. I wouldn't normally take the time to write a guide, but I found every other to be different to mine, yet I've had some success - so here's what works for me!
Please vote and leave constructive feedback if you don't like it!

I will return to add a section on the abilities and update as I feel its needed.


Guide Top

Pros / Cons

Pros

+ Tanky for a support
+ Scales well into late game
+ Does what most other supports do!
+ Good movement speed (with W / boots) to be able to ward effectively.

Cons

- Takes time and effort to master ult
- No heal for your carry
- Needs at least 2 AD chars in your set up.

That's it!


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Runes

I have listed all possible runes up there. The ones with a "5" are what I run, you may have your own preferences. For me though:
Greater Mark of Magic Penetration - These can really be anything you want. I take these so my snowball is useful early game, and the ulti can pack a (small) punch in mid-late game.
Greater Seal of Armor - You are playing against AD in bot lane, so armor helps a lot! I'd really recommend these. I havent actually run the Gold per 5 seals, because I wouldn't want to feed an AD early in the game.
Greater Glyph of Magic Resist - I prefer this than the Greater Glyph of Scaling Magic Resist. You may come across AP supp ( Sona/ Janna etc). All support classes should try to aid damage in early levels, but fade massively from level 6 onwards. The Warding helps you in the early lane. It's all down to preference here though!
Greater Quintessence of Gold - Don't change these! You need the gold.


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Skill Sequence

It's crucial you understand that the very early skilling order is flexible. Less so once you hit level 5!
So, level 1:
If you invade, take snowball
If you take duo golems with your AD, consider consume. But be aware it will make you less useful up to level 3.
Take W if you end up stood in lane with your buddy
Level 2:
Take W or E if you didn't at level 1.
Level 3:
If you took consume early, you now want to have all 3 spells available. If you did not, do you need consume now? how is your hp!? You shouldn't need to if you use the pots wisely, but if you do, there's no harm in taking consume now.
Level 4 and 5:
Make sure by level 5 you do have consume and snowball. You are now in the process of maxing W.

Note: Iceblast slows your opponents movement and attack speed. When you add a 2nd point into iceblast though, the attack speed reduction does not change. With bloodboil, your targets (and your own) attack speed will improve each time it levels up. Therefore, I max bloodboil before iceblast. Once you hit level 6+, the damage from iceblast is not worth worrying about.


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Masteries

These are my preference, and why:

- 1 extra pot isn't really worthwhile!
- I personally enjoy a mobile character, and with the oracles you will buy in the mid game, it really helps you make the most of it
- I actually quite like this, though it's not everyone's preference.
- the only buff you'll ever get is Nashor, and although useful to have it for longer, you are not the 1 who is going to carry your team when you do get it. So, just hurry your team along when the buff turns up! I do consider this surplus to requirements.
- I had a spare point and don't see it going elsewhere. The masteries are much more important early game, and this does help you stay in lane whilst you need to.
- your ulti has a horrid cooldown, as does your consume. Consume helps you in lane, and i dont need to talk about the ulti!


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Items


Ok so we want to be running around with the elixir as much as possible.

Starting Items


Faerie Charm 3x sight ward 2x Health Potion

Core Items


philosopher's stone Kage's lucky pick

When you build your philosopher's stone, you need 620g PLUS another 75 per sight ward. Don't go back to base too soon, make sure you have the gold if you can afford to wait in lane.
So clearly I am building Gold per 5 here. Many support classes will only take 2 of these items, I'm currently testing having 2 or 3. My preference at the moment is to build kage's lucky pick before the Heart of Gold simply because it costs less to build, and still benefits Nunu. You may have your own preference here. If you build 3 gold per 5 items, expect to sell kage's lucky pick at some point in the game!
Aegis of the Legion is a favourite of mine. Its cheap to build for the buff if gives the team, and each individual part is cheap to buy.

Boots



I buy Boots of Swiftness in any game that is going smoothly, so I can get around the map and stop their support being affective. You can stop Baron/Nashor being warded, allowing your team to grab them. Switch the boots if you need the defensive AP / Tenacity or Armor accordingly. Boots of Mobility are an option too!
When playing, take a peak at the enemy team and their score - has their AP got a lot of kills, or is the threat coming from the AD? Are we rolling them, and therefore don't need to build defensively? If solotop is looking strong, but hasn't bothered you yet, perhaps the right item isn't the Ninja Tabi.

Situation Items


zeke's herald
If your AP is doing well (and if you have a 2nd AP), I would consider Will of the Ancients (or Soul Shroud). It does help you too! Similar to the boots here - look at your own team and see who is doing well. No point buffing up your AD if they are 0/8/4! They'll still be useless!

Finishing off the build


Shurelya's Reverie
Randuin's Omen and Shurelya's Reverie do take some practice to use. Many people don't maximise the use of these items (because completely forget to use it). My recommendation to you is to KEEP BUYING IT! After about 100 games, you'll get fed up of screwing up, and you will remember that it's there! Other guides may tell you to buy something else, but the only way to improve as a player is to practice.


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Summoner Spells

Not long on here people!
is a must, best escape spell in the game, and Nunu is no exception.

Viable Choices



In premade games, I'd recommend Clairvoyance as you should have the communication in your team to be able to gain some good map control. It's much harder when you are typing "please use CV here"!
Heal can be taken if your AD wants to take ignite or exhaust. If they take heal, you take exhaust. Simplesssss

I would not consider any other summoner spells


Guide Top

Tips & Tricks

As you should know, when you ultimate there is a ring around you - that ring is visable by the opposition but only if they can see you - so, get in the brush and hope they walk into it! In bottom lane, i've set up some really easy double kills for the AD using this tactic. It then forces them to buy extra wards for the brushes at the bottom.
Team setups that favour Nunu require AoE damage. Amumu and Galio have a nice stun that allow you to use your ultimate without it getting interrupted.
Remember, in team fights you want to Iceblast their main AD threat. It reduces their damage significantly. It is just as important to do this as it is to pull of an ultimate.


Guide Top

Warding

Rather than re-writing what someone has already done, please see the guide below for more information:
Warding
Many people will place wards in a similar place to this - if you are using an oracle or vision wards, go check these places to be able to destroy enemy wards!


Guide Top

Summary

Thanks for reading this far. I will continue to make improvements, and feel free to comment. Key for any support is to ward the map effectively, and stop the enemy from warding at the same time - anyone can cast the spells in a specific order, or buy items that some guide tells them is right, but supporting your team in the best way takes practice. You need to understand who to aid most in your team, and who to shut down in theirs.

Happy gaming