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Draven Build Guide by TheFirkiller

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TheFirkiller

Draven Does it all? (Season 3 Draven Guide WIP)

TheFirkiller Last updated on December 6, 2012
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Ability Sequence

1
3
5
7
8
Ability Key Q
2
9
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 22

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 8

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


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Introduction



Welcome to my Draven Build I haven't really seen a Draven build updated yet for Season 3 So I decided to make one for the future Draven players. Well lets get Started


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Draven's Backstory

Unlike his brother Darius, victory in battle was never enough for Draven. He craved recognition, acclaim, and glory. He first sought greatness in the Noxian military, but his flair for the dramatic went severely underappreciated. Thirsting for a method to share "Draven" with the world, he turned his attention to the prison system. There he carved out the celebrity he desired by turning the tedious affair of executions into a premiere spectacle.
At Draven's first execution, he shocked onlookers when he ordered the doomed prisoner to run for dear life. Just before the man managed to flee from sight, Draven brought him down with a flawless throw of his axe. Soon, all Draven's executions became a gauntlet through which Noxian prisoners raced for a final chance at life. He used this trial as his own personal stage, and turned executions into a leading form of entertainment. He rallied onlookers into a frenzy, while desperate prisoners scrambled to evade him. They never succeeded. Rejecting the solemn, black uniforms of Noxian executioners, Draven donned bright outfits and developed flashy signature moves to distinguish himself. Crowds flocked to see Draven in action, and tales of his performances spread quickly. As his popularity grew, so did his already-inflated ego. He belonged at the center of attention. Before long, the scope of his ambitions outgrew the population of Noxus. He decided that the glorious exploits of Draven should be put on display for the entire world.

"The 'best' is wherever I decide to set the bar each day."
―Draven


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Runes

Well For Runes I like to take Attack damage marks because mainly you want to shut down there carry in the early game also it provides a high damage output for early game you get 64 attack at level one Not to mention that with spinning axe you gain a extra 29 damage Add that together and you get 103 damage At level one not including a Doreen's blade, You Want Armour seals because Well lets face it you are fairly squishy early and late game So I like to take this to gain a little survive ability.
Glyph's are pretty much the same As what I spoke about for seals. And I like to take a damage quint for some extra damage and critical chance quints because your passive is all about getting a critical hit to activate plus it helps quite a bit while farming and harassing the other teams carry and support.


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Spells

Draven's spells goes as follows.

Spinning axe:
(Active): Draven's next attack will deal bonus physical damage. The bonus is equal to a percentage of his total attack damage.
This axe will ricochet off the target high up into the air. So long as Draven catches it, Spinning Axe will keep applying to his next attack.
Cooldown permitting, Draven can have up to two Spinning Axes readied at once.

Cost: 45 mana

Blood rush:
(Active): Draven gains increased movement speed for 1.5 seconds and increased attack speed for 3 seconds. The movement speed bonus decreases rapidly over its duration.
Catching a Spinning Axe will refresh Blood Rush's cooldown.

Cost: 40 mana

Cooldown: 12 seconds

Stand aside:
(Active): Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed for 2 seconds.

Cost: 70 mana

Range: 1050

Whirling Death:
Active): Draven hurls two massive axes to deal physical damage to each unit struck.
Whirling Death slowly reverses direction and returns to Draven after striking an enemy champions. Draven may also activate this ability while the axes are in flight to cause it to return early. Whirling Death deals 8% less damage for each unit hit, down to a minimum of 40%. The damage reduction resets when the axes reverse direction.

Cost: 120 mana

Range: Global


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Summary

I know that this build Isn't as good As the others but I mainly wanted to do this to show How Draven should build and i didn't really want to go too deep into detail but i may in the future when I update this build