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Spells:
Flash
Teleport
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Introduction
I have chosen Flash and Teleport. This is merely because of the type of player I am. I enjoy having presence at a moments notice to turn a gank around or to add a surprise push or even jump into a small skirmish to give my team the advantage.
Some other choices that are good with Vayne are:
Exhaust
Smite
and sometimes:
Clairvoyance
Again I prefer to move fast and being as Vayne has an incredible chase passive I wanted to have retreat and surprise spells.
Marks:
Greater Mark of DesolationX9 was my choice for marks because she can definitely benefit from the Armor Penetration. Being as she is a DPS character that deals physical damage the Armor Penetration allows for her to deal damage early and keep it up through out the entire game.
Seals:
Greater Seal of ArmorX5 was my first choice for seals. This is because she can benefit from flat Armor early game which will drop off mid to late game as her enemies start to gain Armor Penetration as well as debuffing abilities. To counter this I grabbed
Greater Seal of DefenseX4 to scale her armor as she levels to keep up with the debuffs.
Glyphs:
Greater Glyph of Magic ResistX5 was my first choice because flat Magic Resistance is always beneficial to any squishy character. She also can stay in lane longer due to the damage reduction against any other Carry or Support type character. However as her enemies start to get Magic Penetration the flat bonus becomes less effective so I grabbed
Greater Glyph of Scaling Magic ResistX4 to help keep the gap between Magic Penetration and Magic Resistance up. This will help her out as she enters mid and late game.
Quintessences:
Greater Quintessence of HealthX2 was my first grab because it gives her an early advantage with her Health. Again this will allow her to stay in lane longer against opponents and allow for her to be a large presence in her lane. As the leveling process creates a gap I prefer to have
Greater Quintessence of VitalityX1 just to help close the gap between her and other enemies. This will also allow for me to be much more aggressive with her and still get out alive. I personally have a problem dodging skill shots and this helps with that a little.
There are a number of other runes that can be beneficial to Vayne so dont rule them out just because I did. If you find something that works better please let me know.
Once my 21 in offense was spent I looked through the defensive and utility tree to see what they offered. I decided on utilizing 8 in the defensive tree to make her a little less squishy. This is helpful because at times, if played wrong, she can be incredibly squishy. I did reserve 1 point for the utility tree just to benefit my Flash and Teleport summoner abilities.
If you chose to take Exhaust or Smite in place of one of my summoner ability choices please consider swapping Butcher for Summoner's Wrath or Summoner's Resolve .
My rule of thumb for picking which skill to take next is usually:
Final Hour > Condemn > Tumble > Silver Bolts.
Core Items These items have shown up in every other Vayne guide I have viewed. This item is extremely good for Vayne because she is a Ranged DPS. She benefits from increased Attack Damage and Critical Chance increases. This item gives both to her. This item is also crucial to Vayne because the Attack Speed boost is beneficial as well as the increased Movement Speed as well as the increased Critical Chance. No champoin can work well without a speed boost. At some point these will need to be upgraded. |
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Preferred Items These items are items that I personally enjoy and as I will explain why. I personally enjoy this item because it gives my allies an ability to regain life and because I typically stand behind the tank or am continually moving behind my tank. This is able to give them a little more survivability. This item is one of my other choices because I tend to build a little spendy. I hate buying the Avarice Blade without putting it to use at some point. The Ghostblade is useful with Vayne though she doesn't use it to its full potential. This item is always beneficial to me because it allows for me to save money on wards. Again since I build expensive I enjoy anything that save a little money. |
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Optional Items These items are easy to replace other items with. This item is incredibly good on Vayne because she already deals up to 8% of their max life every third hit. With this she deals an additional 4% per hit which brings her to a grand total of 20% per 3 hits. This item is an easy switch if you want to get rid of that Wriggle's Lantern. This item is pretty good for most any Ranged DPS type character. This would be a great trade because it grants the user added bonuses as they go. I personally don't like items like this because of the fact that they are situational to how a person is doing in a particular game. That being said I have witnessed it being used well by a few different people so if you are good with this item feel free to use it. This item is not used much but given the play style of Vayne it can be very useful. If used with Madred's Bloodrazor it can add that much more to her killing power. It also grants a decent Attack Speed boost to users. This item is typically good for most champions but with Vayne I personally would consider other items. The bonus it grants to damage isn't much, however it does grant some armor. It also gives a little higher Critical Chance which is beneficial but again the fact that Vayne has naturally low life so the bonus is small. |
How I usually build:
The build I designed is fairly expensive (14432 gold). To compensate for that by immediately rushing the Avarice Blade. Because Vayne is extremely good at farming I am already amazing at farming gold but with the added 5 gp 10 I am able to start bringing it in. Once I have the Avarice Blade (typically around lvl 3) I start with the base of my build. Typically on my first return (if I can) I will also pick up Boots and some wards. Once I have my boots I will then rush the Wriggle's Lantern so that way I can save money from wards. I typically am not the main person warding but will lay one down every time it proc's on the lantern. I will then buy items as I need because I try to stay away from base as much as possible to help as team fights start breaking out or farming and ganking as much as possible.
On my next opportunity I will grab a Pickaxe or B. F. Sword whichever I have money for. After that point I will working on completing a Zeal which isn't very expensive. At this point I will buff whichever stat I need by upgrading my Boots to whatever else I pick, typically Berserker's Greaves. Once I have the upgrade I will then work on finishing some of my build items.
emblem of valour is typically my next item. This is usually followed by completing my Infinity Edge. Phantom Dancer is the next item I complete. Zeke's Harbinger is the second to last completion, which is followed by Youmuu's Ghostblade.
Once my build is complete I dont worry about how much gold I have unless I decide to sell something to help with a specific enemy, though I rarely have a complete build more than a couple minutes before the game ends. I always save the Youmuu's Ghostblade until the end to maximize the effectiveness of the Avarice Blade I rushed initially.
As I was saying though, she is great because she is ranged and can attack fast. She can even last hit a couple of minions in rapid succession because of her tumble ability.
Making a Guide
Guide Reviews
Vindictive Vayne
Malevolent Morgana
and many more...please keep your eye out for them...
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