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Build Guide by Faralyn.1

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Faralyn.1

Ez - AD maybe the best

Faralyn.1 Last updated on October 9, 2010
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
8
10
12
13
Ability Key W
2
14
15
16
17
Ability Key E
6
11
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


-Essence Flux can be used to harass enemy champions that hide behind creep waves.

Enemies like to use creep waves to hide from your Mystic Shot, as long as they don't have health regen items, using Essence Flux is a great way to force them to dance.


-Arcane Shift lets you blink over walls.

Arcane Shift works much like any "jump" ability and can be used to cut corners or to jump over jungle walls.


-True shot Barrage lets you steal runes from enemy Champions with the right timing from across the map. (Wards/Clairvoyance/Hax required)

Warding Lizard/Golem early/mid game allows you to use Trueshot Barrage to ninja runes from enemy hero's. This serves to deny them rune control as well as devastate their morale. Dragon/Baron works in the same way. All the while gaining XP and Gold from your lane.


-You can check bushes with Mystic Shot, sound effects and your spells cooling down faster means someone/something awaits inside.

This is a great way to prevent ganks on you, it's cheap mana wise and the low CD of Mystic Shot allows you to use it without worry.


-Careful when using Arcane Shift on Neutral mobs, as they will reset. Using it as an opener will work fine.

Much like Yi's Alpha Strike, using it after starting combat with a neutral creep camp will cause them to reset.


-Unlike most Champion spells Mystic Shot can be used to kill player placed items. (Wards/Mushrooms/Rally!)

Mystic Shot allows you to easily dispose of enemy placed items, bursting down a Rally flag or a mushroom placed in combat will turn the tide of a fight. You're also rewarded for doing this by the built in CDR of Mystic Shot, so it's always a good idea.


-Arcane Shift allows you to peek over walls and into brush.

If you think that an enemy may be hiding on the other side of a wall, Arcane Shifting close to it will give temporary vision of them. The ability must hit them in order for it to reveal but it's a nifty little trick. When going for a gank and the enemy champion dives into a patch of grass, shifting close to it will give you vision of them for several seconds allowing you easier placement of your Mystic Shot or Flux.


-Arcane Shift with proper timing can reduce or even completely counter enemy champion abilities and CC.

If the spell has any sort of "airtime" casting Arcane Shift as it reaches you allows you to reposition yourself to a relatively safer location. This includes anything from Tyric's Dazzle, Sion's Cryptic Gaze, Singed's Fling and even the infamous Blizcrank Rocket Grab.