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Cho'Gath Build Guide by Zelour

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Zelour

Feasting on Top

Zelour Last updated on August 31, 2015
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Ability Sequence

2
8
10
12
14
Ability Key Q
4
13
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Legendary Guardian
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Cho'Gath with this build

Threat
Low
High
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Threat Champion Notes
2
Kayle
2
Gnar
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Introduction

This build mainly utilizes Vorpal Spikes. I've been using this build a lot lately. It started as a jokey build and I realized it actually works really well. The main focus, besides the obvious health and size building, is Auto Attack damage.


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Skill Sequence

You're going to start with your E. It sounds weird, I know. Early game Cho has barely any mana, so I find myself just using the Spikes to farm and harass. Max E, R, Q, W in that order. Think of Q and W as late game CC tools only.


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Farming

I spend the first ten or so minutes of the game just passively farming. The basic rule I follow is this: the enemy laner barely exists. Don't go out of your way to try and harass unless you are 100% positive you will get a kill, and even then don't do it unless you have a Feast ready or a confidant Jungler. Focus on last hitting, wave clearing, and feast Melee and Cannon minions whenever you can. Whenever you have 2700 gold saved up, go back and spend it on RoA. Now you may do as you please. THE HUNT BEGINS.


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Pros / Cons

Pros:
+ Late game you are nearly unstoppable
+ You have a ton of HP to tank with
+ Your pushing power is amazing
+ You can do decent damage when you need to
+ You can auto-attack someone to death

Cons:
- Your Q and W don't do much damage
- Your lack of boots makes you pretty slow
- You're passive until late game
- Cooldowns are long (which is why I utilize the vorpals)