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Shyvana Build Guide by marxmann

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author marxmann

FINAL BOSS lvl 99 HP 9999 FAQS

marxmann Last updated on November 19, 2011
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Team 1

Ability Sequence

2
14
15
17
18
Ability Key Q
1
3
5
7
9
Ability Key W
4
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

About this Guide

Ver. 2.0 Guide (11-19-2011)


I decided to fix this guide ever since the recent update/patch which introduced the season 2 Mastery Tree and Summoner Spells.

This Guide's old name was something like "Shyvana: RAWR! Solo Top and Anti-Jungle Guide". But I decided that title is not befitting this build. Hence why I replaced it with the FINAL BOSS lvl 9999. In this guide I will explain why I choose to build Shyvana this way and how to play with this build properly. Also included a more helpful Jungle Guide.


Guide Top

Why build Shyvana tanky? The definition of a BOSS

Before anything else I would like to start off you readers by explaining why I choose to play Shyvana as an Off tank unlike those other players who focus on attack speed and damage.


Burnout is a very powerful ability. Maxing it as early as you can gives you 85 magic damage per second to everyone around you. Now, I don't understand the reason why there are a lot of squishy Shyvanas running around but THIS ABILITY RIGHT HERE IS ENOUGH REASON TO PLAY SHYVANA AS AN OFF TANK. Here is why:

Assuming you build Shyvana Attack Speed or Crit or full on damage, sure you might successfully take out one or two, maybe even a triple kill but once the enemy sees you as a threat and you get focused down in team fights you probably will go down very fast. In short, Squishy Shyvanas are often Hit or Miss, this is true specially in PUBS. The chances of succeeding as a squishy-full-ondamage-Shyvana decreases even further in Ranked and Draft Modes.

Whereas playing as Off-tank Shyvana, sure you might not get 3 kills in 5 seconds but your Burnout does enough damage over time to everyone around you that all you need to do is stay alive and for sure you will be the last man standing. Also because of you can prioritize in building defense first and not worry about you not doing any damage! As a matter of fact Burnout's damage does not fall off even until late game when everyone is at level 16. In short, Off-tank Shyvana kills her enemies slowly, but surely!

So what does this mean? While everyone is buying shoes and saving up XXXX gold for their first damage item, you are building your defensive item starting at 700 gold ([chain vest]) and still have more damage than them. Before the enemies realize what is going on, you are already engaging them in 1 vs 3, initiating under enemy turrets at level 11 and simply becoming what Shyvana was designed to do. Obliterating enemies whether it be 1 on 1 or team fights.

With that said I can guarantee you that with this Build and as Off Tank Shyvana, you will feel the true power of a dragon, worthy to be considered a REAL BOSS in teamfights.


HOWEVER What I can't guarantee tho is that YOU will be a BOSS or that YOU will automatically get Penta-kills and good ratio with this build. This guide is simply a tip to what makes a better Shyvana and it still rest on the Players' hands whether they ultimately succeed or fail.

If this argument does not persuade you then simply jumping in a game and trying it out yourself is the best way to understand it. Otherwise read on.


Guide Top

Too Long Don't want to Read? Just read this part

Runes

Greater Quintessence of Attack Damage
3

Greater Mark of Attack Damage
3

Greater Mark of Lethality
6

Greater Seal of Armor
9

Greater Glyph of Cooldown Reduction
9

Used for laning, solo top or duo bot. This rune set up gives you a balanced Armor Pen, Attack Damage, Defense and magic resist. The flat stats of these runes makes you a very hard enemy even at level 1!



Masteries
1/5
3/5
4/1
4/5
1/1
1/1
3/5
3/1
1/
1/5
3/1
4/1
1/1
Still experimenting with the New Masteries but this one seems to work well with my aggressive game play and Shyvana's mechanism.




SUMMONER SPELLS
SPACE

These two spells are perfect for Shyvana.



Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Focus on maxing Burnout first. Flame Breath over Twin Bite simply because Flame Breath's debuff and range gives more long-term damage which synchronizes perfectly with this build. Twin Bite Comes last as leveling it simply means lower cool down and the damage increases from an auto-attack to a full on double attack. Dragon's Descent any time you can which is levels 6, 11 and 16.



Defense and survivability first without losing any damage, always building armor first. This is ideal specially because I play Shyvana solo top which usually means one vs one against another Solo-top AD Champ. Force of Nature simply because you need Magic Resist, and even though it is expensive the bonus Health Regen and Movement speed is more than worth its price. Always Force of Nature as my third item after boots, even if the enemies are lacking the AP Damage. Together with Sunfire Cape, these two items make up my Shyvana's Core build and the build that follows it depends on how the game is going.





GAMEPLAY


Just a few general tips when playing Shyvana:
  • Solo top is your best lane, not even Jungle can compare simply because you will dominate the other AD solo-top champs with a few exceptions.
  • You have an early game advantage, use it by being AGGRESSIVE. Aggressive but smart play-style.
  • Initiate team fights, its your Job.
  • Using Dragon's Descent wisely ensures your top domination.


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Runes

There are two rune set up page I use for Shyvana, one for jungling and the other for laning, however I find that you can use the laning runes for jungling too to make your ganks more powerful.

My Laning Rune Set Up:

Runes

Greater Quintessence of Attack Damage
3

Greater Mark of Attack Damage
3

Greater Mark of Lethality
6

Greater Seal of Armor
9

Greater Glyph of Cooldown Reduction
9
Quints:x3 = + 6.75 attack damage

Glyphs:x9 = + 24 magic resist at level 18

Seal:x9 = + 13 armor

Mark: x 3 = + 3 attack damage
and x 6 = + 10 armor penetration.

I chose this rune setup for the +10 attack damage and + 10 armor penetration, the armor and magic resist makes a good addition to her ultimate's passive at level 6. This gives you an edge for one vs one at top and I run this set up for almost all my melee bruisers. Also works for jungle, in fact sometimes it lives me with more HP this way.


Jungle Rune Set Up:

Runes

Greater Quintessence of Attack Damage
3

Greater Mark of Attack Damage
3

Greater Mark of Attack Speed
6

Greater Seal of Armor
9

Greater Glyph of Cooldown Reduction
9
Quints:x 3 = 6.75 attack damage

Glyphs:x 9 = + 6% attack speed

Seal:x 9 = 7% dodge


Mark: x 3 = + 3 attack damage
and x 6 = 10% attack speed.

I choose to have dodge and attack speed for my jungling page to utilize Shyvana's passive, making my Q and E very effective for jungling. If you are gonna lane top and you know your enemy is not that much of a hard hitter, or if you are building attack speed DPS, you could also use this set up. Usually I run this for lane when I have a tanky team, then I build Wriggle's Lantern, The Black Cleaver and Wit's End. More info about the builds later on.


**NOTE Ever since the removal of the DODGE and Nimbleness from the defensive Mastery tree I now choose to run flat armor yellows on most my builds. As for the Jungle Runes you can run through the Jungle by using the same Rune set up as the solo top set up or you can choose to replace Armor Penetration with Attack Speed.


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Masteries

I know my mastery pages are a little bit non-standard but they work for me.
I fix my mastery so that they could mix and balance with my rune page set up but this is something you have to try for your self to verify and besides as long as you put half your points into defensive then you should be fine.

My Laning Set Up:

Masteries
1/5
3/5
4/1
4/5
1/1
1/1
3/5
3/1
1/
1/5
3/1
4/1
1/1

Plain and simple, straight up Offense taking in the magic penetration and the 4% Cool down because it benefits Shyvana.


Jungle Set Up:
Masteries
1/5
2/5
3/1
2/1
4/1
1/1
1/1
3/1
3/5
1/1
4/1
4/1
1/5

For the Jungle Part you can also make use of the laning mastery because after the recent updates Jungling seems to be much easier as long as you start out with Cloth Armor and a few health potions.


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Summoner Spells

Exhaust and Ghost are the Ideal SS for Shyvana.


Exhaust together with your Burst damage and Over Time damage wrecks ANYONE one vs one. Like I mentioned before I've completely dominated top against Tryndamere(s) in 3 different games with the help of Exhaust. Spinning Garen? No problem get him to about 60% health and once he starts spinning again Exhaust then combo.
space

Ghost over flash and why is that? Using my core build for Shyvana ( Sunfire Cape, Force of Nature and Trinity Force) along with her Burnout ability (+ movement speed) you can get away from anything and anyone, Ghost just ensures that you do and you will at great speed! I also choose ghost because it is good for chasing and what not.
space
I don't really recommend Ignite over Exhaust but if you absolutely need to take it, I would rather lose ghost over exhaust. Take it only when the other team have champs like Swain, Warwick and other crazy sustain champs.


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Skills, The way of the Dragons

Shyvana's Skills:


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Fury of the Dragonborn space Basically this passive makes Shyvana an excellent melee fighter and why most people try to build her attack speed.


Twin bite space


This ability is good for Jungling and for proc-ing on hit effects, however I max this last whenever I lane because you are better off maxing Flame breath over this (damage output wise).
Imagine using Flame Breath rank 5 at an opponent causing instant 260 something damage followed by an auto attack and twin bite (3 auto attacks basically) which procs Shyvanna's passive into dealing an additional 20% of 260 damage times 3 which should be around 160, lets not forget your auto attack also deals about - say 110 at the time - then you just easily dealt over 600 damage in one combo. Now imagine if you maxed Twin Bite first leaving Flame Breath at rank 1, you'll do 80 damage from flame's breath, 20% of which is only at 16 damage, I mean sure you have 3 full auto attacks worth but your damage will probably be at 400 tops (assuming you have the same attack damage as earlier).


I only max this second when I am jungling for faster jungle times, otherwise max last.

Burnout space



AHHHH Shyvana's Bread and Butter all around skill! This ability is what made me fall for Shyvana, low cool down, long duration, speed boosting and bruiser melting shyvana! I always start Shyvana with this ability, no exception and always max it first. At rank 5 with Sunfire Cape you will be doing 100 magic damage BY DOING NOTHING except for standing next to your enemies. This ability is what makes Shyvana a good solo top (Murdering off those Meta Golems and blocking them off during lane phase early game). Also lets you farm like a true dragon baaawsss (boss).

Flame Breath space
A meh Ability, in fact if it weren't for the armor reduction and Shyvana's passive I wouldn't touch this at all. By it self it doesn't do much damage, but not only that it is also a skill shot. Landing it against a good opponent is hard, and even if you do, its like a tickle even at rank 5. Do not attempt to max first during lane phase in hopes that you could harass or last hit with it.
Dragon's Descent: space



Ahh Shyvana's Ultimate. This Ultimate is pretty good in my book, it turns Shyvana into a dragon, how cool is that? Unlike Nidalee's Ultimate however, you need to have a full rage bar to unleash it. And once you have the full rage bar, you activate it by dashing forward and as you dash you turn into a beast dealing damage and pushing enemies you run into.

Personally I like Using this ult while my Burnout is fresh that way you live a path of flame after your transformation leaving additional damage to whoever stand in it (Think Rumble's ult). Also good for Initiating, catching run aways, ganking and Running away your self (Yes sometimes you can't get away with just your W). But perhaps my favorite way to use her Ult is ganking a low HP mid from their wraiths or catching low hp enemies off guard. It never gets old hearing someone from the enemy team say "Wtf? Random Dragon! Where did that came from? bla bla bla"


But yes, never be afraid to "waste" your ult it is fairly easy to fill up through auto attacks. For 1 vs 1 at top, Using it right away would just cause your enemy to run away. I use my ulti around when my enemy is at half HP and the fight seems like a stalemate, or If they start to back off and they have relatively low hp. Most of the time your Ult's active + Burnout and Flame breath is enough to finish off an enemy with low hp. However don't use it if you know you can kill the enemy without it.

Initiating in teamfights: It comes to a point where the enemy team focuses you (Yes Focus You) even if you are built tanky because, Dragons are pretty intimidating. If they aren't focusing you in fights then something is off, or your enemies are smart. If thats the case I usually initiate into a 1 vs 5 with my teammates in standby. DO NOT DO SO IF ENEMY TEAM IS CC HEAVY. Once you have their attention Dragon out of the fight with burn out to leave a trail and usually they will continue to chase and focus you and that is when your whole team ganks them. Do not attempt to use this strategy if: They are fed, CC heavy, you aren't tanky enough, don't have full hp etc. Most of the time tho simply engaging as a dragon works real fine.


Too long didn't read TIPS:
  • Always Max W first, followed by E then Q. Unless you are jungling then Max Q first for faster Jungle and dragon killing.
  • In one on one fights, wait to use your ult at the right time. Too early and the enemy will just run, too late and you will probably die.
  • In team fights, use your ult ASAP while you have full HP unless you are baiting for them to focus you down.
  • Your combo should be something like W -> E -> Auto attack -> Q -> Q repeat
[/colors]


Guide Top

Item build and Laning Phase: Shyvana, let's build defensively, to play offe

**As of 11-19-2011 I haven't gotten to this part and any chapter below it and will fix it during my next spare time**

The concept behind my build (Don't have to read but it helps to understand how this build works):

So here we are, why you are probably here in the first place. It took me a while to get the build that I wanted that gave me enough survivability and enough damage at the same time. At first I tried the Wriggle's Lantern + Wit's End combo which everyone seems to be using but that did not work for me (as an aggressive player that I am). Hence I thought, I am going to find a tanky damage build that will wreck teams, and I did. Before this build, my Shyvana build was rocky and ever changing, my match history at the time would have showed that, fluctuating to either doing really good or somewhat bad. And just when I gave up I thought of something. [/indent] "Wait, I shouldn't be focusing on damage because her Burnout damage at early and mid game is pretty good enough."[/indent] With that thinking I began to build her with "defense now, wreck now and even wreck more later!" in mind. :)

The Laning Build (Sure way to own the game):

CORE BUILD:

:Sunfire Cape, mercury threads, Force of Nature and Trinity Force.

Once you have this build the game should be over and you should already be unstoppable.

Explanation and such:

At the start of the game I start with Doran's shield . Doran's shield is a pretty good starting item for Shyvana, lets you use your burn out long enough to live thru and even possibly get that first blood at level 1.

So far I have won most of my solo top with Nidalee the only survivor to my massacre. Not even Wukong, Tryndamere, Garen, Talon or Irelia could match me.

All you have to do during early game Lane phase is farm but at the same time chase the enemy off your creep with your burn out, if they engage even better!
- Do not Engage when a huge number of enemy creep is in the area, you will most likely die due to them.
- Don't use your burnout to farm. Last hit and make sure the creep stays in the middle making room for you to deny and harass him.
- At level 2, pick Twin Bite and test the waters to see if you can get a kill.
- Remember, when engaging in a fight, the longer the fight is the worst it is for your opponent so don't back out of a fight if you think you are losing just because of 2 hits and an ability (ahem wukong). Exhaust only when the enemy is below 50% health and has no flash or escape.
- Once you have enough gold, push your lane with burnout then go B for your Chain Vest and possibly some pots. Once you have this item, it is pretty much over for their solo top (unless their solo top is a caster like nidalee). Harass more often
- At around level 6 you should have a kill, don't be afraid to fight that level 6 tryndamere (specially if he has no items yet and you already have that chain vest), wait for him to use his ult then exhaust, Dragon up only when you are reaching 50% of your own health.
- Win the lane with Sunfire cape [img=] and start building your Force of nature [img=].
- Don't forget to buy your boots before you finish your Force of Nature.
- Why force of nature? That health regen and speed boost mixes really well for Shyvana's W and her Dragon Form. Even if the enemy team does not have a fed caster I still recommend Force of Nature as your second item just so you won't be kited and such.
- Once you hit around level 8 I will assume you have taken their top turret and won your lane (I usually do unless they have a very annoying Jungler) and if you follow the tips I wrote, and completed it successfully then you should have managed to outlevel their top by at least a level or two (Reaching level 6 while they just go to level 4 or 5 is a good thing, keep scaring them off so they won't be able to farm or level). Anyway once you have done so, start looking for an opportunity to gank mid. If they are at half health don't be scared to Use your ult on them and do some damage, but sometimes its better to just rush them with W and Ghost and wait and see if they flash or not, if they do then ult them down ;).

MID GAME to LATE GAME:
- Start building that Trinity Force starting with your phage and a vampiric scepter . If you feel that you aren't losing a lot of health then you can skip the scepter and on to your Sheen and finally your Trinity Force [img=]. The game usually end before I even finish my Trinity Force or around that time. If it doesn't then Your final 2 items become situational. Sometimes Blood Thirster and Warmogs Is enough.
- AND IF the game still hasn't ended with you having those items, then wow, you should consider selling either your boots or your Sunfire cape for an Atma's impaler . Don't worry tho, even without your boots, thanks to FoN and Tri-Force you should still be at around 380 movement speed plus your W so yes.


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Jungle??? This ain't a Jungle this is my Den! Anti-Jungle guide

Forewarning: MY Jungle shyvana is a pretty aggressive play style, it works 50/50 depending on the level of the enemy team's teamwork (ie: enemy mid comes to the aid of enemy jungle most of the time). If you are following this jungle guide and got killed once by their mid, STOP the invading because chances are: They will keep helping their jungle, you will end up behind instead of their jungle behind, they will eventually ward their jungle entrances. HOWEVER IF you follow this guide and the enemy team is clueless, their jungle should not only be behind but he will be forced to lane.

Ahhh Jungle Shyvana. She is a pretty fast jungler however her ganks are on the lame side of things. Even with her Burnout's speed boost she does not have a slow or CC to be an excellent Jungler. That is why I only Jungle Shyvana to counter jungle and invade. Ganking becomes easy once you hit level 6 and if you have a phage or the red buff.

Lets start:

When to jungle shyvanna? If you know for sure that their jungle relies on blue buff or start at wolves.

Start with getting clothand 2 red potions and a ward .

Start by heading to their wraiths but not before asking your mid to come with you just in case and for your support to CV their Blue. Once you know for sure their jungle starts wolves or blue then hide in the bush near their wraiths.

Then jungle starts:

- Have your mid leash wraiths, kill them off with burn out, towards the end use a pot.
- Rush towards golem and use ward where you can see the intersection to you and slightly their red buff. This is so you can see if their jungle is coming, or later on if he tries to level 2 red buff.
- Smite one golem and kill the other, make sure you are not visible through passing minions.
- Use a pot and either head to your wraiths or to your wolf. IF He starts fighting the lizard come back and pick up the red and kill him or start fighting him with the lizard's agro still on him. Watch out for their Mid or bot/top helping out.
- Once you've had his wraiths and golem, you will have enough hp to go for either your wolf or wraiths. Both if you ask mid to leash wraiths for you again.
- Back once and get boots and around 4 pots . Do a route once picking up your buffs and gank a lane or look for their jungler.
- Usually what I would do is go back to their wraiths and plant a ward there and wait for it to spawn and get there before their jungle does.
- Pick up 3 wards and wait for their jungle to be visible or gank a lane then enter his jungle and plant your wards smartly, if his jungle isn't cleared clear it for him ;).
- Thats the most I could go in detail about Anti-Jungle Shyvanna, after the 2nd time in his jungle everything becomes situational, whether his team starts ganking you while you are in their jungle or their jungle completely lane. So in short, what you do as Jungle Shyvana is very situational that is why Like I said it is only advisable to do so if their Junglers are champs like Udyr, Warwick, Fiddlestick, Amumu, Shaco, Rammus Etc. I strongly advise not to invade a Lee-sin, tryndamere or Nocturne Junglers, unless you have a cv in your team.
- For the most part, if you really want their Jungler to be useless just keep clearing their Wraiths, Red, Golem and Your Wraiths, Red, Golem.
- Shyvanna is a pretty fast jungler and she is very flexible with her route that is what makes her a pretty good anti-jungler/invader. And if anything goes wrong, just Burnout + ghost your way out of there.


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Screen Caps

Here is just a sample of my match history. I had to edit out the Caitlyn just because hehe.

If you can't make out the numbers here it is in order; from top to bottom:

9 - 6 - 9
2 - 2 - 4
6 - 1 - 4
15 - 7 - 19
11 - 3 - 10


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Last words

May or may not be adding somethings to this guide. Just one last thing, made and tested a hybrid build with Shyvana and It was awesomely fun soloing Baron at level 15 (Spell vamp + life steal) will try if this build is actually viable.

** Someone down voted without any reason why and so I am requiring people to comment to vote Just so I would know what the reason is for the down vote** thank you