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Spells:
Ignite
Ghost
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
[[Fiora]]
Hello, welcome to my Fiora guide. She is one of the funnest Carries in my opinion and is quite versatile as a champion.
Credits to jhoijhoi for the template, which you can find here.
spaaaaaaaaaaaaaace |
Pros
+ Insanely high burst + Can dominate her lane + Invincibility Frame Ult + Her ganks are super effective! + Can Parry Baron! + Significant amount of AoE damage in a teamfight |
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Cons
- Squishy - Gets Focused - Disables shut her down (except during her ult) - Skilled players can use your ult to their advantage - No escape mechanism - Gets called a female Master Yi |
Self-explantory/Common AD carry masteries
- Greater Quintessence of Attack Damage: // Nice amount of early game AD will help you lifesteal more and farm a little bit easier.
- greater mark of desolation: // Armor penetration is always nice, plus this will help you do significant harass early game, allowing for free farm!
- Greater Glyph of Attack Speed: // Attack speed, I'm not sure if i like these considering her E is 120% AS at rank 5, will try out others shortly.
- Greater Seal of Critical Chance: // I don't get a lot of crit chance from my items, so this will help a little bit in that (4% seems to trigger more often than you would think) and you might get lucky early game while harassing!
Ignite: // Ignite is very nice on Fiora because it can help you get that last bit of damage so you can focus on getting the other enemies. |
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Ghost: // I take Ghost because Fiora has very little escape mechanisms (unless theres a minion to Lunge to). I also take Ghost over Flash because I personally don't like Flash since it's range got nerfed. |
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Flash: // I personally don't like Flash ever since the range nerf, but if you personally like it, go for it, it can get you out of tough situations, and if you get good enough with Fiora, you could easily kill a champion that flashes over to finish you off. |
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Duelist: // Very, VERY nice passive to have early game. Combine this with the vampiric scepter you get, harass should be meaningless to you until you can start finishing your opponents.
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Lunge (Q): // Very nice ability, considering it has 2 dash functions. If you get close to dying near the enemy tower (and the minions are still fighting in the middle of the lane) just Q and your good. Not: The damage only applies on the first dash.
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Riposte (W): // VERY nice ability. Parry is a unique ability, only Fiora can parry anything (however it is similar to Pantheon's block. At level 16-18 and slightly fed, a Fiora can easily solo Baron Nashor with this ability, because the fact Riposte parrys Baron Nashor's attacks. This does NOT parry a tower's attack.
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Burst of Speed (E): This skill makes Fiora's already scary damage, become even worse. It's like she gets her own pack of steroids. This ability is also a reason why she gets called a female Master Yi (it's similar to his ultimate).
- Blade Waltz (R): This ability is SCARY. Fiora is immune to all disables and damage during this ultimate. It will apply on hit effects ( Black Cleaver, Frozen Mallet, and Lifesteal). In a 5 v 5 teamfight, this will dominate every enemy's health (even the tank's, once your far enough in the build)
I max Burst of Speed first because rank 5 Burst of Speed + Berserker's Greaves = almost 2 attacks per second at level 9. Thats an AMAZING amount of AS, combined with the high AD from this build = Wreckage.
Next comes Riposte, mainly because in top lane you will most likely be facing someone that will auto attack, therefor maxing this up will mean that you will take 0 damage from an auto attack, you'll be blocking some damage, and the damage reflected will make the enemy scream "OW!"
Blade Waltz. Is there a reason you wouldn't max your ultimate by 16? The cooldown is insanely improved by ranking it and the damage gets a nice boost.
Lunge. This is a very useful skill, but it only needs to be level 1 because the damage doesnt rank that well, the cooldown is nice but her other skills give more.
- ITEM: // explain your choice here
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// explain how the champion should farm in lane/jungle
// explain champion's role in a team fight
// summary here
// byline
// additional credits/shout-outs
Credits to jhoijhoi for the template, which you can find here.
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