About the Author
Greetings, Summoners and welcome to my first Guide on Mobafire.
My name is Daniel and I want to give you some insights on my favourite League-Champion, Fizz!
In the end of Season 5 I was ranked Silver I, so I may not be a "High-Elo"-Player, but still I got some good understanding of Fizz after nearly 500 games in 2 Seasons.
So have fun reading my guide!
P.S.: I would really appreciate some comments, 'cause this is my first guide on Mobafire. Help me improving this stuff, so all people wanting to learn something, are allowed to!
Fizz is a powerful assasssin in the middle lane. He got an insanely high burst, thanks to his ultimate, which is amplyfying your already high Damage. Also Fizz can scale pretty sick into lategame, but he is reaching his first powerspike pretty early with getting Lich Bane.
But why do most people hate to play against this little fish? It's pretty easy: There are not many ways of counterplay, when you got ahead once, which is pretty easy! You got such a high mobility with your E and Q spell, that it is hard for the enemy team, to hit anything on you.
Pros and Cons
- Easy trades with your enemy early
- Incredibly high burst
- Good survivability due to mobility
- Fits in nearly any composition
- Early powerspike, good scaling
- Great roaming potential
- Hard to play against some mages (e.g. Annie)
- Difficulties with farming against rangeds
- High Mana Costs on your Main Spell
- Hard to get back when behind
Greater Mark of Precision
Greater Seal of Health
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Ability Power
I recommend running Ability Power Quints, as they give you some good AP in early- to midgame. They will ease your trades on opponents, and make farming a lot easier.
Greater Mark of Hybrid Penetration
With the Hybrid Penetration marks, your trades will go even better, when you use some autoattacks in between you combo. Also you got some free Magic Penetration for a better lategame scaling.
The Health Seals provide you some good HP in lane, allowing you to farm a little longer until you got Sheen. Also you can win trades easier.
You will always want these, even when you have to lane against an AD Midlaner. They give you the MR you need in order to survive a failed assassination in Late Game. Most DMG in the later stages you will get from AOE-Spells.
I will only explain some of the masteries, the others should be pretty self-explaining.
3% more Damage, for receiving 2% increased Damage to yourself. Because of your high mobility you can avoid a lot of Damage. So take the 3% free Damage and have some fun.
Your ultimate Ability slows enemies and knocks them up, so everytime you have it ready you deal increased Damage. Increased Damage is always better!
This will help you deal some more Damage in lane, as well as assassinating Opponents you caught out of position
This is the most overpowered mastery I have ever seen, and Fizz is able to abuse it heavily! You just have to use Q and one Autoattack to procc the Mastery. You will win nearly any trade, as long as this mastery stays so strong!
Skill Sequence and Ability Explanation
You ignore unit collision and take reduced Damage. That's all about it!
When activating, you dash onto an enemy unit, dealing some good Damage and proccing On-Hit Effects like Lich Bane. You will always dash a set distance, so you can use this spell to surprise an enemy with dashingthrough them. You achieve this by hitting Q when you are directly in front of the unit you want to dash to.
A very usefull spell for farming and trading. Your Autoattacks place a DoT on your enemy, which deals Damage based on the life they're already missing. Activating it will give you and On-Hit Damage Effect.
Playful / Trickster
This is the spell your enemies will hate you for. When acivating for the first time, you jump into the direction of your cursor, and stay on your Trident. At this time you are untargetable for 0.75 Seconds. This is the time you got to decide, if you want to reactivate the ability again, to jump in the direction of your cursor once more, or if you want to hit the ground beneath your feet.
The Ability got a reasonable high damage, and a great AP Scaling of 75%.
Chum the Waters
Your ultimate is a line-up Skillshot hitting the first enemy Champion it collides with. If it doesn't hit a champion, it will stay on the ground. After 1.5 Seconds a Shark will erupt from earth, knocking enemies in its range up and dealing some good Damage to them
If you hit an enemy Champion, he gets slowed for some Seconds, but the more important point is the debuff on them, wich is amplyfying your Damage against them for 6 seconds.
This is the to-go Spell for Fizz. It allows you to reposition in fights, escape some dangerous situations, and pull of your E-Flash-E-Combo.
Great for making you win trades in early. It is a second DoT to your W ability, and can help you to finish of enemies fleeing with its Absolute Damage.
|You WANT to have this item! It gives you a AP-Scaling On Hit Effect. It increases your burst by an insane amount. Nearly noone will be able to duel you, when you got this item.|
|Movement Speed and Magic Penetration. Is there anything more to say?|
|Damage Amplifier with a good amount of AP on it. Buy this as your second item when you are ahead. When behind, buy a Zhonya's Hourglass instead|
|Provides a whole lot of armor, and a great active. You can use it to wait for cooldowns and/or dodging skillshots like Ezreal's R.|
|Good amount of AP, aswell as some Penetration.|
|You are always in the middle of the fight, so why dont take this? It reduces the MR of enemies around you while providing a good amount of it to yourself|
In early game you will just want to survive and farm as good as possible. Dont try to trade without Sheen or at least Chum the Waters. If you have some heavy problems, ask your jungler too gank your lane, all of your team will benefit when you got an early kill.
Mid Game, aka. "The point you got Lich Bane
Now let the fun begin. During midgame you have two main tasks. Kill your Lane Opponent, and roam the **** out of the other lanes. Try to keep in mind, that you can still farm when the other lanes are pushed into the enemy turret.
The teamfights started, and you have two Jobs:
Taking out the enemy carry, without them being able to avoid death!
Escaping after oneshotting the enemy.
Incase you dont get away easily, keep in mind that you got Zhonya's Hourglass, or flash out.
Avoid dying, as the Death Timers are pretty high at this point of the game. A fail move can lose you the game!
Fizz is a fun champion to play, with his slippery movement spells and his great burst damage. When you survived the early game, and maybe even got some kills you can become Unstoppable Force :-)
Thank you for reading my guide to Fizz.
I hope you enjoyed reading it, and learned some cool stuff!
Tips and Tricks
1) E-Flash-E Combo
You can surprise your enemy by e'ing onto your scepter while far away from them. They'll think like: WTF is he doing? oO
Then you use Flash while you are in the middle of the cast to flash on your opponent, and deal him some massive burst he's nearly unable to dodge.
You can either Q out if you missed, or go for an all-in.
2) Securly hitting your Ultimate
Many will know this Problem: You throw your Ultimate... aaaaaaaaaand... it missed. Kay, wait some time and try again...
Or: Q to your enemy, and while you dash, throw your ultimate. Nearly impossible to miss, and the damage of your Q still gets amplified.
- Tricks for the playful Trickster (EVEN MORE!)
- Teamcomps he fits well
- All the important stuff that randomly goes through my mind...