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Spells:
Ignite
Flash
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Introduction
Welcome to my Fizz guide.
This is my first guide so tips are welcome.
And if you see some mistakes or if you think something in my build isn't correct,
pleas don't hesitate and comment.
Runes
Greater Seal of Armor and Greater Glyph of Magic Resist are necessary for the survivability.
Greater Quintessence of Ability Power Just for the extra damage.
Flash Isn't really necessary because of his Playful / Trickster ability. But I like a second escape.
Ignite Just for that last bit of damage to finish them off.
Ignite Just for that last bit of damage to finish them off.
Nimble Fighter
It's nice not to get a ton of damage from minions especially early game. And because of him ignoring unit collision you can easily gank lanes.
Urchin Strike
Only use this as a gap closer, that why I level this last.
Seastone Trident
This is your main damage dealing ability. I max this ability first.
Playful / Trickster
good for escaping, minion farming and harassing. I max this ability second.
Chum the Waters
I use his ultimate mainly to finish someone off and sometimes to initiate.
I like this ultimate just because there jumps a damn SHARK out of the ground!
Item Sequence
Sorcerer's Shoes
1100
Rod of Ages
2600
Rabadon's Deathcap
3600
Lich Bane
3100
Void Staff
3000
Zhonya's Hourglass
3250
- Doran's Ring Just a nice starting item.
- Sorcerer's Shoes We want this item for the Magic Penetration it provides, so that we deal more damage with our abilities.
- Rod of Ages The AP for extra damage, and the health and mana for survivability.
- Rabadon's Deathcap With this AP, Fizz does extreme damage.
- Lich Bane Again AP for damage and mana and magic resist for survivability.
- Void Staff Armor penetration against the stubborn tanks that don't want to die.
- Zhonya's Hourglass AP for damage and armor for even more survivability. Because you are mainly in the middle of the fight.
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