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Fizz Build Guide by mytholon

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author mytholon

Fizz The Uncatchable Killer

mytholon Last updated on December 1, 2011
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Ability Sequence

2
14
15
17
18
Ability Key Q
1
4
5
7
9
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Hello,

Welcome to my Fizz guide.
This is my first guide so tips are welcome.
And if you see some mistakes or if you think something in my build isn't correct,
pleas don't hesitate and comment.


Guide Top

Pros / Cons

Pros:

    [+] High Burst Damage
    [+] Good harass
    [+] Great Escape
    [+] Good one Vs one (Solo top or mid)

Cons:
    [-] Squishy early game
    [-] Melee (Some people see this as a good thing)
    [-] Less build options


Guide Top

Masteries

Masteries
1/5
4/1
4/5
1/1
2/5
4/1
4/
1/
2/5
3/1
1/1
3/5
The masteries are self explaining.
I like the extra Ap from the Offense tree and the extra Mana from the utility tree.


Guide Top

Runes

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Ability Power
3
Greater Mark of Magic Penetration The Magic Penetration is useful for early game harass.
Greater Seal of Armor and Greater Glyph of Magic Resist are necessary for the survivability.
Greater Quintessence of Ability Power Just for the extra damage.


Guide Top

Summoner Spells

Flash Isn't really necessary because of his Playful / Trickster ability. But I like a second escape.
Ignite Just for that last bit of damage to finish them off.


Guide Top

Abilities


Nimble Fighter
It's nice not to get a ton of damage from minions especially early game. And because of him ignoring unit collision you can easily gank lanes.

Urchin Strike
Only use this as a gap closer, that why I level this last.

Seastone Trident
This is your main damage dealing ability. I max this ability first.

Playful / Trickster
good for escaping, minion farming and harassing. I max this ability second.

Chum the Waters
I use his ultimate mainly to finish someone off and sometimes to initiate.
I like this ultimate just because there jumps a damn SHARK out of the ground!
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Guide Top

Items

Item Sequence











Sorcerer's Shoes
1100

Rod of Ages
2700

Rabadon's Deathcap
3800

Lich Bane
3200

Void Staff
2650

Zhonya's Hourglass
2900
  • Doran's Ring Just a nice starting item.
  • Sorcerer's Shoes We want this item for the Magic Penetration it provides, so that we deal more damage with our abilities.
  • Rod of Ages The AP for extra damage, and the health and mana for survivability.
  • Rabadon's Deathcap With this AP, Fizz does extreme damage.
  • Lich Bane Again AP for damage and mana and magic resist for survivability.
  • Void Staff Armor penetration against the stubborn tanks that don't want to die.
  • Zhonya's Hourglass AP for damage and armor for even more survivability. Because you are mainly in the middle of the fight.


Guide Top

Summary

In the end Fizz is a really fun champion to play.
And with a good build an uncatchable killer.
I hope you like my build.
If you don't like something in my build, please comment.

Ps: Thanks to JhoiJhoi! Her epic guide can be found here


Guide Top

Change log

1/12/2011 Build is made