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Nasus Build Guide by Fimburd

Jungle Fruit Nasus

Jungle Fruit Nasus

Updated on October 20, 2021
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League of Legends Build Guide Author Fimburd Build Guide By Fimburd 4 4 9,994 Views 4 Comments
4 4 9,994 Views 4 Comments League of Legends Build Guide Author Fimburd Nasus Build Guide By Fimburd Updated on October 20, 2021
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Runes: Spicy Flavor

1 2
Domination
Predator
Cheap Shot
Ghost Poro
Relentless Hunter

Sorcery
Nimbus Cloak
Transcendence
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Chili Spells
LoL Summoner Spell: Chilling Smite

Chilling Smite

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Fruit Nasus

By Fimburd
Introduction
Hello all, I am Fimburd. I main Warwick jungle and Nasus jungle. I like putting Nasus into the jungle role because he can scale relatively quickly and has the ability to win both team fights and 1v1's. PS I am kinda new to Mobafire if you have any tips on how to make this guide better(or any feedback) drop a comment. thanks :)
Pros/Cons
PROS
+ Fast stacking on Q.
+ Good at dueling.
+ Good carry potential.
+ Directly scales with your ability to last hit.
His Q can reach a stupid amount of stacks relatively quickly. Good mid-late game. Wither pretty much removes a champion from any fight.
Major takeaways: Good scaling, fast stacking, and good in teamfights.
CONS
- S L O W
- Bad against ranged champions.
- Big hitbox.
- very kite-able.
- Directly scales with your ability to last hit.
- Requires experience playing as Nasus jungle.
Mostly he is just slow. To get decent at Nasus you need to know how to play him in the jungle, which means playing a few games to get the scope of his capabilities. Major takeaways: Nasus is a slug, very bulky, and is easy to kite.
Team Comp.
Q:
What compositions should I take Nasus into?
A: Generally it is hard to say, because Nasus jungle can pretty much engage anywhere against anyone ganking or teamfights. Although definitely take Nasus into comps where your team is heavy AP. The opponents will go heavy magic res which allows you to bonk them with Siphoning Strike.
Q:
What enemy compositions should I avoid picking Nasus into?
A: Ranged AP champions. Or pretty much any significant number(3+) of champions with CC abilities that: slow, stun, or root. You don't have to worry that much about charm as much because you have a harder time getting to the source due to Nasusu's low movement speed.
Q:
What ally team compositions should I avoid picking Nasus into?
A: Generally, Nasus really fits in anywhere. The only time I would recommend not picking Nasus into is when you have a weak early game bot laners that can't stop the enemy jungle from invading. I say this because the early game camps are crucial to getting your stacks and winning the game.
Q:
What teamates work well with Nasus?
A: Most any champion with a slow/root/stun CC ability will work. Supports especially that have pulling or charming abilities( like Thresh, Pyke or Seraphine) can be the difference between a successful gank and one where your enemies slip away.
Chili Nasus

DOMINATION
Predator, the main reason to chose Domination over Sorcery( Although, the choice is yours). The extra on hit damage on the initial engage works to whittle down the enemy HP along with the other runes, allowing your engages to be more successful and more likely to last hit the with Siphoning Strike. It is an option to chose Electrocute or Hail of Blades, but from my experience Predator works the best.
The rune that needs no introduction, Cheap Shot. Cheap Shot is an obvious choice to take over Taste of Blood or Sudden Impact. This is because your main engage tool is going to be Wither. Getting the bonus true damage isn't huge, but it makes it easier to kill the enemy with Siphoning Strike.
Why Ghost Poro? Ghost Poro is key to your vision. Whenever you kill a ward you get one. The ghost poro's paired with your pink wards can give you a large amount of map information. I like to put a ward in the bushes near the dragon spawn. Doing this gives me the option to use Smite on the dragons or last hit with Siphoning Strike to gain 12 extra stacks.
Attack speed, AD and armor are the best choices here. You can choose other options but for the most part these are what you want. The AD just makes your Siphoning Strike better by a small margin, but still improves its overall damage. That is the most important part of these tertiary runes. The armor and Attack speed are good but not necessarily required. Feel free to mess around and experiment with these runes.
Grape Nasus

SORCERY
Phase Rush, the main reason to choose Sorcery over Domination( Although, the choice is yours). It provides a bonus (30-60%) movement speed after engaging an enemy. This also grants you 75% slow resistance for 4 seconds. It's like the Electrocute for movement speed! This paired with Wither can help you run down enemies and prevent them from escaping. Overall, of the primary Sorcery runes Phase Rush is by far the best.
Is taking Nimbus Cloak even a question? Nullifying Orb is not really that good for Nasus, I mean sure it is OK if you want a little tankiness. The only thing is Nimbus Cloak provides a source of movement speed that Nasus so desperately needs.
If Nasus needs so much movement speed, then why Transcendence over Celerity? Honestly, you can take either one with Nasus. I chose Transcendence because I like the spammability of Siphoning Strike while Nasus's R( Fury of the Sands). Really though, if you find that Nasus is to slow for your liking you can take Celerity instead of Transcendence.
Ability haste, AD and armor are the best choices here. You can choose other options but for the most part these are what you want. The AD just makes your Siphoning Strike better by a small margin, but still improves its overall damage. That is the most important part of these tertiary runes. The ability haste is good for spamming Siphoning Strike all the time. The armor is really the best option in that section simply because nothing else is really that good.
Grapes Or Chili's?
Spells:
Chili Nasus works well with the Flash summoner spell because it provides a good way to jump on the enemy. Ghost on Grape Nasus because it allows you to hunt down your enemies.
Items:
Now you know about both the Grape and Chili Nasus runes and spells, it is time to decide. If Nasus is to slow with the power of spiciness, then the sweetness of Grape Nasus is for you. On the other hand, if Grape Nasus doesn't have enough bite, then the spicy Chili Nasus is for you. This translates into the items, Stridebreaker works well with the mellow Grape Nasus, but Trinity Force works beautifully with the aggressive Chili Nasus. Similarly Youmuu's Ghostblade pairs wonderfully with Grape Nasus, whilst Blade of the Ruined King plays more to the bold flavors of Grape Nasus by subtly taking off some HP and subverting the enemy movement. In the end whether you want the damage in bunches provided by Grape Nasus, or the intense damage cultivated by heat of Chili Nasus is up to you.
Nasus Abilities Crash Course
PASSIVE ABILITY
Soul Eater
Nasus drains his foe's spiritual energy, giving him a natural 10 / 16 / 22% lifesteal. This amount increases every 6 levels.
Q
Siphoning Strike
Nasus's next attack will deal an additional 30 / 50 / 70 / 90 / 110 damage plus the extra permanently gained damage. A ROUGH WAY TO ESTIMATE THE ON HIT DAMAGE OF Siphoning Strike:
Hover description, it will feed you a number + stacks of Siphoning Strike
Siphoning Strike permanently gains 3 damage whenever it kills a unit OR small jungle monster EG: raptor , wolf and so on. This bonus is increased to 12 for champions, large monsters Eg: Red Brambleback , raptors you get the drift. Or large minions.
W
Wither
Nasus ages his target, slowing their movement speed by 35% and reducing it further to reach 47 / 59 / 71 / 83 / 95 % slow at the end of 5 seconds. The target's attack speed is also slowed by half the amount, initially slowed by 17.5% and increasing to 23.5 / 29.5 / 35.5 / 41.5 / 47.5 % over the duration.
If the duration of the slow is reduced, the extra slow will be applied faster for it to reach its maximum at the end of the duration. Can you believe this? The fact that tenacity doesn't stop the slow is actually insane.
E
Spirit Fire
After a brief delay, a target area becomes desecrated for 5 seconds. Enemies caught in the area when the desecration occurs are dealt an initial burst of 55 / 95 / 135 / 175 / 215 (+60% of ability power) magic damage.
Additionally, enemies in the area are dealt 11 / 19 / 27 / 35 / 43 (+12% of ability power) magic damage each second and have their armor reduced by 25 / 30 / 35 / 40 / 45% while in the area and for 1 extra second. seconds. Generally this is the only good part for Nasus. The armor reduction helps Siphoning Strike deal more damage. Overall, Spirit Fire isn't all that good for both Grape or Chili Nasus.
R
Fury of the Sands
Nasus empowers himself for 15 seconds, gaining 300 / 450 / 600 bonus health, 40 / 55 / 70 bonus armor and bonus magic resistance, 30% increased size, and 50 bonus attack range for the duration. This spell does not really need an explanation, it just buffs Nasus in every way.
While Nasus is empowered, he deals 3 / 4 / 5% (+1% per 100 ability power) of target's maximum health magic damage to nearby enemies each second, capped at 240 per second, and Siphoning Strike's cooldown is halved. This just makes Siphoning Strike very spammable.

Ability Sequence

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

Jungle Guide
W.I.P
What will this include?
  1. Jungle path.
  2. How many hits it takes to last hit with Siphoning Strike on jungle monsters.
  3. When to use Spirit Fire and when not to.
  4. And more!
Conclusion
Thank you for reading my guide, if this guide helped you play Nasus jungle better please leave an upvote. If you have any questions feel free to ask in the discussion page. That's all, and see you in the rift.
-Fimburd
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