Jinx Build Guide by Simon66131
Not Updated For Current Season
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Enemys? You mean free Gold!
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Jinx with this build
|Caitlyn||With your Rocketlauncher you have the same Range like her. In 1v1 Jinx' Kit is way more effective and Cait will have to accept that.|
Welcome to the League of JINX !
A big Welcome to all the Players out there who managed it to get here to me. This is my first Guide so please dont rape me if you notice something bad. I may go on making this Guides and i invested much Time in this Guide and tried to pattern it a bit funny :).
Now to the Champion i will present you in the next Chapter: JINX.
I love this Champion because of her Flair/charme/playstyle. And she is multifaceted. But now i talked enough i hope you enjoy this Guide and it will help you.! You can add me btw on EUW (Syndrom131). Now Get Jinxed!
Who is Jinx
Who is Jinx?
Jinx is this adorable crazy Girl that is always on the Hunt for Chaos and Destruction.
Her Personality is really crazy because shes kinda crazy and psychotic but really adorable. She even speaks with her Weapons and give them Names . In her Lore is written that she likes to terrorize Vi and Caitlyn. Vi and Caitlyn are trying to bring Peace to Piltover and catch Jinx but Jinx is just to freaky to get caught. They dont do their Duty succesfull because Jinx is always around to bring some more Chaos.
The blue Hairs and red Eyes give the Impression that shes on Crack ;P.
Anyways this Girl is just adorable and crazy so you should play her and get aquainted with her !
The typical Start for every ADC . Gives Lifesteal Health and DMG.
Get some Health back.
Gives you Vision and it's free.
Nice Boost of Damage
Steal Life - Stay Healthy!
Be faster and attack faster!
Great Damage and Lifesteal. A Shield that absorbs Damage based on the Champs Level is really nice. !And the Shield stacks!
This can you choose instead of Bloodthirster if the Enemys are more Healthy and you want some more attackspeed. With every Hit you steal 8% of the Targets current Health. And you got an Active that slows your Enemies if you activate it. If you choose BOTRK you wont get that much Lifesteal and Attackdamage that you recieve when you buy The Bloodthirster. I like the Bloodthirster more because the Damage and Lifestealboost is so much Higher in the normal Matchup.
Get this so you get more Movespeed/Attackspeed/Crit.Chance. You can decide later if you go Phantom Dancer or Statiks Shiv .
Gives Movespeed/Crit.Chance/Attackspeed. PASSIVE: Moving and attacking builds Static Charges. At 100 charges, your next attack expends the charges to deal 100 magic damage to up to 4 targets. This damage will critically strike only if your initial attack also did.
Gives you Movespeed/Crit.Chance/Attackspeed. Passive: Your Champion ignores Unit collision.
Gives Huge Attackboost. Crit.Chance This will power up your Crits massive. PASSIVE: Critical Hits deal 250% Damage instead of 200%.
Attackdamage Push. This is how you deal massive Damage even to Tanks. You shred their Armor. PASSIVE: Grants 35% Armor Penetration.
High HP Boost and some Attackdamage. PASSIVE : Icy: Your basic attacks slow your target's Movement Speed by 40% (30% for ranged attacks) for 1.5 seconds.
MASSIVE HP Boost 1000 HP. You are now Lvl 18. You got almost 3k HP with this item and you lifesteal still so crazy that you wont have any Healthproblems. Trust me and buy it. Passive: Regain 1% of your maximum Health every 5 Seconds.
Armor/Magic Resistance boost. UNIQUE Passive: Revives your Champion upon death, restoring 30% of your maximum Health and Mana. This effect can only occur once every 5 minutes.
Pros / Cons
|+ Global Execute Ultimate
+ Massive Attackspeed
+ Eats Towers almost like Nasus
+ Scales insane into late
+ Passive is nice to chase or multiple your kills
+ Can prevent Enemies from Chasing her with E and W
+ Can switch between high attspeed or aoe range attack
+ The Aoe range Attacks are just awesome to multikill / poke/ waveclear
|Your Attackspeed is so high you will eat Turrets later. Your Passive gives you a short huge Movementspeed Boost and thats perfect to:
-Disengage After a Kill - Chase after a Kill/Assist/Destroyed Turret - Run away or go in like a tough Girl. You can switch your Q from super high attack speed to Aoe,higher Range / Dmg Attacks . Because you scale so nice into lategame you can multikill in Teamfights just by using your Aoe Autoattacks and thats just great. Your Ultimate is Global so you can even finish of Targets that got away before or are on another Lane. You got a hig Slow with massive Damage and a E that prevents enemys from Moving for a short Time.
|+ Depends on Mana sometimes
+ Not very mobile without her Passive
+ No reliable escape
+ If you get to exited you may run into your Dead
+ Sona will laugh when she sees her boobs..
|Her Skills and the Range Aoe Q consume much mana.
Like the most adc she has no reliable escapes . She isnt really mobile . For example a Corki Ezreal or Tristana can get away way more easy then her. .
Flash Must-have! If you want to escape dangerous Situations...
Heal Now Heal is better on Jinx then Ignite because the Heal will save your Life if you use it right.
Ignite If you want you can take Ignite instead of Heal but i prefer Heal.
Barrier In S3 Barrier was used often but now its like the lastpick in the Summoners.
Why should you play Jinx?
Why should you play Jinx?
Jinx is a super effective solo carry.
Turrets are something you can do solo easy and fast.
You got a big AOE Damage in lategame so you can Multikill just by using AOE Autoattacks.
In Lategame you can shut down the Enemies so easy alone in 1v1 . (Unless its a Tank/fed enemy/CC Beast). After killing someone or Assisting on a Kill you will get the Movementspeed Boost out of your passive and can easy chase and own the other Players too. Or just backoff fast ;)
Farming with Jinx is easy. You got so much attackspeed from your Minigun that you can perfectly time the lasthits. If you have big Waves to clear then switch to the Rocketlauncher and the AOE will do the Rest. With Statikk its even more easy to farm
What supports do match with Jinx?. My Favorites are:
Massive cc / Ult can stun Targets far away from you.
Heal+ Bubble that ccs /Big ult that slows
Massive CC / Lantern to hard disengage. Hard slow / grab.
Her Binding... you can go cook some Spaghetti and when you come back you will still be snared... The spellshield blocks everything and her Ult is Aoe CC
Braum op. No more words needet.
But jinx says :
Get Excited! Your Passive that speeds you up heavily for a short time.
TOGGLE OFF—POW-POW, THE MINIGUN: Jinx's basic attacks grant 10 / 18.3 / 26.6 / 35 / 43.3% bonus attack speed for 2.5 seconds, stacking up to 3 times to a maximum of 30 / 55 / 80 / 105 / 130%. The stacks decay one at a time when she stops attacking. If Jinx switches to her Rocket Launcher, she will lose all stacks after her first attack.
TOGGLE ON—FISHBONES, THE ROCKET LAUNCHER: Jinx gains 75 / 100 / 125 / 150 / 175 bonus attack range and deals bonus damage equal to 10% AD on her attacks, at the cost of mana per attack. Additionally, her attacks will splash to nearby enemies - dealing full damage to all enemies hit.
Jinx fires a shock blast that deals 10 / 60 / 110 / 160 / 210 (+ 140% AD) physical damage and slows the first enemy hit for 30 / 40 / 50 / 60 / 70%, also granting true sight for 2 seconds.
Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing 80 / 135 / 190 / 245 / 300 (+ 100% AP) magic damage over 1.5 seconds to nearby enemies. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds.
Super Mega Death Rocket!
Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing a minumum of 150 / 200 / 250 (+ 50% AD) and a maximum of 300 / 400 / 500 (+ 100% AD) Physical Damage plus 25 / 30 / 35% of the target's missing health (max 300 damage to minions and monsters). Nearby enemies take 80% damage.