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Graves Build Guide by Loginatior

Top Graves the Shotgun Dad; Lane and Jg Itemization and runes

Top Graves the Shotgun Dad; Lane and Jg Itemization and runes

Updated on June 21, 2022
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League of Legends Build Guide Author Loginatior Build Guide By Loginatior 21,933 Views 0 Comments
21,933 Views 0 Comments League of Legends Build Guide Author Loginatior Graves Build Guide By Loginatior Updated on June 21, 2022
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Choose Champion Build:

  • LoL Champion: Graves
    Crit Builds (Dead RN)
  • LoL Champion: Graves
    Lethality Builds
  • LoL Champion: Graves
    Bruiser Builds (Meta)

Runes: General Runes for JG

1 2 3 4
Precision
Fleet Footwork
Triumph
Legend: Alacrity
Last Stand

Inspiration
Magical Footwear
Cosmic Insight
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2 3 4 5
Standard JG
LoL Summoner Spell: Challenging Smite

Challenging Smite

LoL Summoner Spell: Flash

Flash

Champion Build Guide

Graves the Shotgun Dad; Lane and Jg Itemization and runes

By Loginatior
Infinity Edge Calculation
If you take 0.29/0.2 and 1.10/0.75 you get pretty much the same 45% increase, so I dont see how its that much worse. Edit: I see my mistake, but leave it up in case someone thinks alike. So if you add the normal auto dmg then 1.29/1.2 isnt equal to 2.1/1.75.

Graves dmg at lvl 1 is calculated like this:

First pellet deals 70% ad, every other pellet deals 23.31% ad. Crit pellets deal 20% more dmg.

Melee non crit hits 4 pellets, melee crit hits 6 pellets.

If you have 100ad at lvl 1 the formula is:

(0.7x100) + 3x(0.2331x100) = 70 + 70 = 140dmg
If you crit the formula is:

1.2x(0.7x100) + 1.2x(5x(0.2331x100)) = 84 + 140 = 224 dmg
If you have infinity edge passive the formula is:

1.29333x(0.7x100) + 1.29333x(5x(0.2331x100)) = 90 + 150 = 240 dmg
It will do a little more dmg ingame because it rounds every number up.

For every other champ in the game except yone and yasuo the crit dmg ratio is like this:

non crit auto = 100% dmg

crit auto = 175% dmg

crit auto with IE passive = 210% dmg (or 120% of crit auto)

For graves auto in max range it would be

non crit auto = 100% dmg

crit auto = 181% dmg

crit auto with IE passive = 195% dmg (or 108% of crit auto)

For graves auto in melee range it would be

non crit auto = 100% dmg

crit auto = 160% dmg

crit auto with IE passive = 171% dmg (or 108% of crit auto)

Therefore infinity edge since rework is inefficient on graves because every other champ gets 20% extra dmg while graves only gets 8%)
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