Jinx General Guide by Gordonos7
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hm....How should I start....Uff....Don´t know....
First of all, I will explane you what the name "Jinx" stands for. Jinx stands for Jinx
Sounds arbitrarily, I know. Ok...Bla Bla I think a Jinx Guide doesn´t need a Intro.
Pros / Cons
-Big damage to champions from ult if good aimed
-Good passive to escape
-Good stun from FLAME CHOMPERS! and ZAP!
-High Attack Speed from Pow-Pow,the Minigun
-Good clean weaver
-Short range from Pow-Pow,the Minigun
-Hard to master
-No escape spells
-Mana problems in early game
Buying the greater quints and marks for damage helps you in early game to do damage to your enemy.
Greater seals for armor provides you armor this helps you reduce the damage from the enemy adc.
Greater glyphs for magic resistance helps you reduce the damage that the support does to you if the support goes ap or the jungler whcih goes ap.
Starting with a doran blade a health potion and the ward trinket. You dont buy a mana potion because it would be useless for her.
When you get firstblood and farm good when you come back to base you can buy a B.F Sword and boots if you have enough gold you can buy a health and mana potion or buy just health postions.
If you dont get firstblood but farm good then you buy boots and vampiric scepter.
Your first item should be bloodthirste. Then you buy berserkers greaves.
For attack speed you can buy phantom dancer or statikk shiv.
Its importnat to buy ifinity edge because its like a rabadon but for ad. This item realy provides you the main damage.
Defence for adc there isnt a lot but still there is.
You can buy a guardian angel. If there are a lot of champions in the enemy team which have stun or slows you should then buy mercurial scimitar. When the enemy team has a teemo or a champion which does big ap damage then you should buy banshee veil.
When the enemy team has a nasus,Dr.Mundo or amumu you should then buy last whisper this gives you 35% of armor penetration but also you should buy this to increase your damage.
In this part i will show you wich items I buy with Jinx. The first item you should buy is Doran's Blade. For Lane sustain and dmg. But you can also buy Long Sword and 2x Health Potion.
Farm until you have 1875 gold to buy a B. F. Sword and Boots of Speed. If u only got 1125 gold buy a Vampiric Scepter and Boots of Speed.
First buy The Bloodthirster for Lifesteal and dmg. You also should upgrade your boots to Berserker's Greaves.
Buy Infinity Edge for critical damage bonus, damage and critical strike chance. Its a normal AD-Carry item, but its realy good for Jinx because her Fishbones, the Rocket Launcher can make critical surface damage.
Farming by jinx is realy easy because the attack speed by Pow-Pow,the Minigun maybe it has a short range but is realy good in early game. Fishbone,the Rocket this is good if you want to farm from a longer range but also when you see a few crepts together with low hp the rockets will do damage to all minions.
Ability: Key: Time(s): Levels:
Get Excited! - Passive
Switcheroo! Q 1 1,4,5,7,9
Zap! w 10-6 2,8,10,12,13
Flame Chompers! E 20-16 3,14,15,17,18
Super Mega Death Rocket! R 90-60 6,11,16
After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy hit, also granting true sight and slowing it for 2 seconds.
COST: 45 / 50 / 55 / 60 / 65 MANA
Use it to check bushes, poke enemies and slow enemies.
Zap! is a really nice slow and damage Skillshot. You can use it to poke your enemys, or to slow them. Extraordinary in teamfights. Poke your enemys before you fight.
Max it out second for a better slow and a lower CD. The reason why I dont level it at first is that the slow is good enough at level 1. And its not so easy to hit Zap! in lane. Minions will block it.
Whenever a champion or tower that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% Movement Speed that decays over 4 seconds.
Use it to escape from Teamfight´s or escape from downed Turrets.
Minigun and rocket launcher
TOGGLE OFF—POW-POW, THE MINIGUN: Jinx's basic attacks grant bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks decay one at a time when she stops attacking with her minigun.
Switching to her Rocket Launcher will not clear any active stacks, but they will not grant attack speed after her first attack.
Max. it first. If u level it at begin you dont need some Attack Speed Items. The Attack Speed Bonus is insane.
TOGGLE ON—FISHBONES, THE ROCKET LAUNCHER: Jinx gains bonus attack range and deals 10% AD bonus damage on her attacks, at the cost of mana per attack.
Additionally, her attacks will splash to nearby enemies - dealing 110% AD to all enemies within ??-radius area. The bonus damage to her target and the splash damage both scale with critical strikes.
BONUS RANGE: 75 / 100 / 125 / 150 / 175
Dont waste your mana. Use it wisely. It´s a really good Wave clearer and it have a longer range then your Pow-Pow, the Minigun.
I think thats why the most people play Jinx. It´s really funny and something special to play with two guns at the same time.
Dont waste your Gold for to many Attack Speed Bonus. You dont need it. With Pow-Pow, the Minigun at level 5 and a Phantom Dancer you will have a 1,9 Attack Speed. And thats enough. Spend your Gold for damage Items.
Because I only buy damage Items at early and mid game, I must use my Pow-Pow, the Minigun in every fight. You need the extra Attack Speed. Only use Fishbones, the Rocket Launcher to farm or if you need a longer range.
Super Mega Death Rocket!
Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing Physical Damage plus a percentage of the target's missing health. Nearby enemies take 80% damage.
Super Mega Death Rocket! is in my opinion the best skill of Jinx. It makes tons of damage, have a global range and a short CD at level 18. Use it to win team fights and make surface damage. With my build order you don´t have attack speed, only attack damage. So your Super Mega Death Rocket! makes tons of damage. Thats another reason why I build Jinx without attack speed.
Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing magic damage over 1.5 seconds to nearby enemies. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds.
If enemys walk on Flame Chompers!, they get stunned. They are only able to be stunned once.
Use it to shut off the escape route.
Max. it out last, because it makes magic damage and the stun time dont increase per level.
If you jungle comes or you just want to engage use flame chompers to root the enemys. But be carefull, its just an root and not a stun. The enemys can attack you while they are rooted.
This is good is there is a teamfight because when 3 enemy champions go in them then you have a chance to kill one of them or escape.
In late game you must be carefull. Jinx has no escape spell to flee from assasins like Talon, Rengar or Zed. Stay with your support and tank. Communicate with them and tell them that they must protect you. They cant fight without you.
No protection + bad positioning = GG
Jinx isn´t the best late game AD-Carry. She cant keep up with Vayne or Kog'Maw, but she makes much damage and have a nice Ultimate to dominate fights.
Especially with Jarvan IV´s Ult or Oriannas.
This is my first quide on Mobafire.
You can tell me if this quide suck,but give a reason why it sucks.