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Fizz Build Guide by junioralchemy

Middle House of Menaces: Fizz

Middle House of Menaces: Fizz

Updated on November 28, 2021
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League of Legends Build Guide Author junioralchemy Build Guide By junioralchemy 4,085 Views 0 Comments
4,085 Views 0 Comments League of Legends Build Guide Author junioralchemy Fizz Build Guide By junioralchemy Updated on November 28, 2021
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Runes:

Domination
Electrocute
Sudden Impact
Eyeball Collection
Ingenious Hunter

Inspiration
Biscuit Delivery
Time Warp Tonic
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

House of Menaces: Fizz

By junioralchemy
A Poem
It is written in the history books
Books of fearful crooks
Crooks such as this little fish
Who makes a slippery dish
Let's all get in line
Cause it's mating time

No mana sustain
Somehow causes others pain
Big damage, big haste
I got it down, copy and paste
Give it up for slapping others with his ****
Welcome to the House of Menaces: Fizz
Runes
Domination tree is standard: assassin with dashes. No further explanation needed




Biscuit Delivery : At 2:00, 4:00 & 6:00 gain a biscuit. When consumed the biscuit instantly gives 50 mana, permanently increasing your mana by 50. In addition, over a period of 5 seconds restore 10% missing health and mana. Paired with Corruption Potion start, decent sustain in lane, should not really have a reason to back until the first core item.





Time Warp Tonic : Consuming a potion and/or biscuit immediately restore 50% of the health/mana said potion would restore. Furthermore, gain 5% bonus move speed while under the effect of the potion.
Night Harvester


The go to mythic. Damaging an enemy champion deals 125 (+ 15% AP) bonus magic damage and grants you 25% bonus movement speed for 1.5 seconds. Additionally it's mythic passive grants 5 ability haste for each legendary item (surprise tool it will help us later).
Horizon Focus


Dealing ability damage to a champion with an ability that is 700 units away or slowing, immobilizing or polymorphing reveals them and increases your damage dealt to them by 10% for 6 seconds. This is the catalyst. This makes Fizz a menace as it gives ability haste. His ultimate slows the target, knocking them up after 2 seconds. The R increases damage with range. For instance, at max range level 11-15 with 175AP: (400+120%AP)+10% = 610+10% = 671AP damage with just two items
Cosmic Drive


After damaging a champion with 3 separate basic attacks or abilities within 3 seconds, gain 20% bonus movement speed, decaying to 10% over 2 seconds, and 40 ability power until exiting champion combat. Good chunk of AP and ability haste. Basic Q+W+AA combo procs the passive allowing for more burst or disengage with E.
Rabadon's Deathcap


Increases your ability power by 35% and grants a big chunk of AP. With this generous magnifer you can easily two ability an enemy carry instantly or low enough you could AA or W them for the kill.
Zhonya's Hourglass


2 seconds of stasis. Great defensive tool to delay your death buying time for team backup because death is inevitable. Some AP and haste as well.
Accolades /Maths
LEVEL 18:
Total ability haste w/boots: 110
Cooldown Reduced: (110/210)*100 = 52%
Q cooldown = 3 seconds
W cooldown = 2 seconds
E cooldown = 4 seconds
R cooldown = 33 seconds
Max range R damage ≈ 1240AP
E damage ≈ 630AP
W damage ≈ 390AP
Conclusion
Just like the poem at the start said: "big damage, big haste". This build truly lives up to it. Level 18 ≈1200AP every 4 seconds & ≈2400AP every 30 seconds and even prior to level 18 still huge amounts of damage in short spaces. Perfect assassin playstyle; Fizz truly deserves his place in the House of Menaces. See you on the rift. Thanks for reading.
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