Karma Build Guide by Wraev
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Welcome to my guide, How to Carry: Karma Mid!
This is my very first guide, so I would appreciate some feedback on what you guys like, didn't like, and what you would like to see in the future!
In this guide, I will cover the basic understand of Karma, such as abilities, and which order I prefer to rank them up in, as well as the runes and masteries I like to take.
Greater Quintessence of Ability Power
Greater Mark of Magic Penetration
Greater Glyph of Magic Resist
Greater Seal of Scaling Health
Again, pretty generic setup for a mage. I take one point into Expose Weakness rather than Arcane Blade as I believe it to be more useful for Karma's support-like play style. If you wanted to be a little more selfish, you could take Arcane Blade instead. :)
Doran's Ring Health Potionx2
Morellonomicon OR Athene's Unholy Grail (if you need the extra magic resist), Ionian Boots of Lucidity, & Luden's Echo
Haunting Guise, Rabadon's Deathcap, & Void Staff
Zhonya's Hourglass Abyssal Scepter Rylai's Crystal Scepter
Morellonomicon Ionian Boots of Lucidity Luden's Echo Liandry's Torment Zhonya's Hourglass Void Staff
Always max Q out first as it is your main source of poke and damage. It also helps farm incredibly.
I generally max E out second as it allows you to trade more effeciently, blocking more damage and having more potential chase/disengage.
Phases of the Game
Early game, Karma is able to keep pressure off of her lane, allowing her Jungler to focus on other lanes because her Q has such good clear potential. Additionally, if there is an opportunity for a gank, she can set it up by tethering them with her w and keeping them in range by using her e for the speed up allow for the snare effect from her tether.
Once you start getting close to your Morellonomicon, you are very easily able to clear out minion waves as soon as they appear. This allows your to roam and gank other lanes, or even get that much needed back in without missing too many minions.
In my opinion, this is where Karma shines. You can easily burst down the enemy carries while also staying far enough away and keeping your own carries alive. She is able to roam around quickly, keeping pressure around the map while also staying safe.
By this time, you should be getting your team fed by setting up easy kills with your speed ups, tethers, and slows. With Luden's + your ulted Q you can chunk most enemies, even in a group, very quickly because of it's long range and short cooldown.
One main reason I really enjoy Karma, is that she is bursty and is able to get kills fast while also keeping her team sustained in a fight wist her ulted e. She can also get the team in or out of a fight with that same combo. Her q, both ulted and not, provides an aoe slow that assists in chases/escapes.
As I mentioned, this is my very first guide so any feedback will be greatly appreciated!
If you have any questions or suggestions for me, please feel free to contact me. In fact, I encourage it!
Also, if you enjoyed this guide, please let me know and I'll continue to work on it and maybe even make some others!
Follow me on twitter @WraevLoL and check out my blog! The Baron Pit
I hope you all enjoyed this guide and I look forward to hearing back from you. Now go carry some games as Karma!