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Orianna Build Guide by WaffleZy

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League of Legends Build Guide Author WaffleZy

How to Make the Ticking Stop: A season 6 Preseason Guide

WaffleZy Last updated on December 9, 2015
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Ability Sequence

2
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
1
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
5/
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0


Guide Top

Introduction

Ok so I'm kind of released that I made a mistake in publishing this before it's done but there isn't really much I can do now. I changed the formatting and made it look better and more will be coming soon. I would a appreciate any comments and but understand that I will try to finish my guide as soon as possible.


Guide Top

Pros / Cons

Pros

+ Good sustained damage
+ Strong scaling
+ Great poke
+ Strong laning
+ High AOE burst
+ Very strong ult
+ Lots of utility
Orianna can be extremely strong if played correctly. She has a incredibly high sustained damage output due to her Command: Attack and her passive Clockwork Windup. She has a great early poke combo and therefore a good landing faze. She has extremely strong scaling and can carry easily late game. She also has one of the strongest team fighting ults in the game.

Cons

- Can be shut down in lane
- Is weak without core items
- Almost no mobility
- Difficult to play
- Missing ult can be costly
Orianna has many strengths but can be shut down hard in the landing faze. She has very almost no escapes if she gets behind, she can have a very hard time coming back because she relies heavily on her core items to be strong. She is also very difficult to play as her ball can be difficult to keep track of in a team fight and missing Command: Shockwave puts her team at a large disadvantage.


Guide Top

Masteries

12/18/0 Masteries

Masteries
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
5/1
1/5

Ferocity


TIER 1: Sorcery gives all your spells some extra damage witch is much better for you than attack speed.

TIER 2: You get a bit of helpful sustain with Feast. Double Edged Sword for ranged is really not good value as it provides no real bonus.

TIER 3: Both Natural Talent and Vampirism have very low upsides. The AP and AD from Natural Talent is just a bit better.

TIER 4: Oppressor gives quite a nice bonus when used with your Command: Dissonance.

Cunning


TIER 1: Wanderer and Savagery are basically interchangeable depending on weather you want to roam more or just want to sit in lane. It's just personal preference.

TIER 2: Secret Stash will provide you with a bit of extra effective health and some mana. It also makes your potions last a bit longer.

TIER 3: Merciless is a great mastery, however the mana regeneration from Meditation is very good for Orianna.

TIER 4: Dangerous Game can save you in team fights and helps you keep using abilities when you run out of mana in team fights.

TIER 5: Precision is very helpful and raises your damage output a bit. Intelligence is good but not necessary for Orianna.

KEYSTONE: Thunderlord's Decree is much stronger than Deathfire Touch . Deathfire Touch does much less base damage and the damage is halved for AOE abilities, and all of Orianna's abilities are AOE.


Guide Top

Runes

Runes

Greater Glyph of Magic Resist
9

Greater Seal of Armor
9

Greater Mark of Magic Penetration
9

Greater Quintessence of Ability Power
3

Main Runes


Greater Mark of Magic Penetration really helps Orianna's damage early and makes her landing and poke a bit stronger.
Greater Glyph of Magic Resist gives you some protection against heavy AP burst and you also don't get poked out of lane as easily.
Greater Seal of Armor protects you from AD heavy match-ups and makes you bit more durable.
Greater Quintessence of Ability Power gives you 15 AP right from the start, really helps with your damage in lane.


Other Options


Ignore this

Glyphs


Spoiler: Click to view

Seals


Spoiler: Click to view

Marks & Quintessences


Not much for these because not much else if a viable substitute. greater mark of hybrid penetration is also strong for Orianna because it makes her auto-attack trades stronger. The only other Quintessences are Greater Quintessence of Movement Speed. These are great for dodging skillshots in skillshot heavy mach-ups like Xerath or Brand.


Guide Top

Summoner Spells

Comming Soon


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Champion Abilities

Coming Soon after^


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Items

Coming in a bit


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Gameplay

Coming some time


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Summary

Coming at the end