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Ezreal Build Guide by Vozki

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Vozki

Hybreal [Ezreal Hybrid Guide]

Vozki Last updated on May 2, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
11
12
13
Ability Key E
6
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 30

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

EZREAL HYBRID


Well, to start off, I'm just going to say this:
I created this build thinking about the Ezreal players that can't make their mind, as you know AP Ezreal got nerfed, since then it hasn't been the same.
With this build you can have the fun of casting, but still have some pretty nice damage, being able to hit Mystic Shot with your AD and Essence Flux with your AP and do some pretty nice pokes.


Guide Top

Masteries

You may be wondering why the masteries are 30-0-0.
Well, the answer to that is, Ezreal doesn't have a lot of survivability, therefore, instead of focusing 9 points of masteries in defense, why not just, since we don't have survivability, completely MELT our enemys with AP and AD before we die?

If you want to do changes you can, this is just a GUIDE to your success with my favorite champion :D


Guide Top

Runes

As for the runes, I pick them because:
Greater Quintessence of Ability Power - Self explanatory, give you some AP in the beginning to give more damage to Trueshot Barrage
Greater Mark of Desolation - Armor Pen, Giving more damage to Mystic Shot
Greater Seal of Ability Power - More AP, same explanation as the Quints.
Greater Glyph of Mana - More mana, to help out spamming Mystic Shot to diminish the cooldowns of your spells.


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Why don't you level Essence Flux before Arcane Shift?

The answer is simple, In a normal fight where you can't Flash out before you die, you'll just feed, so it's more valuable to farm more without having so much damage with Essence Flux than getting killed a lot and ruin the game for you and your team.


Guide Top

Summoner Spells

Good Summonner Spells
Ghost is a good spell because it will help you get more speed, instead of having a Flash being wasted, due to your Arcane Shift
Heal is also a good spell because it is always helpful in any fight, because it will help you have more survivability.
Ignite is a good spell for any character really (there are always exceptions of course) but it is good to get a kill without having to turret dive, it helps a lot for tanks due to its true damage.
Exhaust is a good spell to slow down your opponents while you do some basic attacks and abilities.