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Spells:
Flash
Teleport
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
This guide is mostly untested, and hypothetical, I've played a lot of Ez, and I've always been a AD guy myself, I borrowed the idea of using Wit's end and the Maw, from this guide. Ezreal - The Tanky Sniper Thanks a lot Kaennish
Although this says that there is only 70% attack speed added, that is false, because just with your passive (Rising Spell Force) and the Rageblade alone, you will have (Ability on hit adds 10% stacks up to 5, lasts 6 seconds per hit with a maximum out put of 50%)+(Use of attack or ability adds 4% stacks up to 8, last 4 seconds per use, with a maximum out put of 32%) which is a potential 82% attack speed bonus, on top of the 70%, which is 152% attack speed, about the same as 3 phantom dancers, pretty damn good.
With both AP and AD you'll be able to farm excellently and destroy the other team in team fights.
His Essence Flux is amazing for team battles, it passes through every target, and does not waste its effect on minions, instead it Aids your allies Attack speed, and Debuffs your enemies, as well as damaging them. (although this reduces with each hit by 8%, including the buff hits)
Rising Spell Force, with each ability hit it increases your attack speed, use this in combination with Essence Flux and TroubleShot Barrage in order to get your stack up to 5 before a team battle, also, buffing your allies with Essence Flux counts towards your stacks, so take advantage of this while taking on a turret.
The only 3 items with AP and AD are selected, this is what makes the build a Hybrid, the other 3 finishing items are to maximize your survivability. If you think you need more power at the end of game, drop the swifties and grab a phantom Dancer or a Blood thrister
Use the Hextech Gunblade or Bilgewater Cutlass if the enemy is below 3/4th of their health, if you are that far in the build already, your damage output will be enough to finish them off while they're slowly running away. And of course if they still get away you have yourTroubleShot Barrage.
Teleport is one of the most versatile champion spells on the game, it is your clarity, it is your heal, it is your ghost, it is your revive. If you feel as if you're about to get ganked, you could even use it as a quicker recall than B
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