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Miss Fortune Build Guide by Ragnar Fox

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


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League of Legends Build Guide Author Ragnar Fox

Hybrid Miss Fortune by Fiendmercury

Ragnar Fox Last updated on December 11, 2015
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Ability Sequence

2
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
5/
Meditation
 
 
 
 
 
1/
Bandit
Dangerous Game
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Miss Fortune with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Brand Max E. One of the Easiest lanes. Brand have lots of mobility problems, squish and is near totally skill-shot based. You simple need to avoid his (Q) and his (E) and punish him back. He's push farm don't mean much thing one time you can push better and punish him at same time, also, if try to advance too much you simple trap him under (E)+(R) and blow him down.
1
Annie Max Q. Even sometimes people build RoA on Annie it have a tendency to be squish like Brand. She also have seriously problems to push like you and you don't need to enter in her range to do stuffs, so punish her with your (E) and (Q) will be very simple as to (E)+(R) her down. You just need to be a little careful after 6 and on TF due to her classic Flash+(R), but after that she is easy prey to you.
1
Karthus
1
Lux Max Q. She don't have good push early and is totaly lack of mobility and skill-shot based, you can punish her a lot with Q and avoid her skills easy. Ult may result on a kill if she has no flash.
1
Malzahar








Credits to Elo Hell for the fan art

"She was a fast machine
She kept her motor clean
She was the best damn woman
That I ever seen"
(You Shook me all night long - ACDC)


Hello everyone and be welcome to my guide. First of all I would like to apologize for any English grammar mistakes, I’m not a native English speaker, to tell you the truth I had to ask a friend of mine who isn't English native either to translate this from Portuguese to English for me and although he is far better than me he isn't the best at English himself.

Before we start let me tell you why I did made this guide. Everyone who plays Miss Fortune must have already seen that she has 3 skills that scales out with AP, when I did realize that I’d simple asked myself: why not? On that very day I started to test her with AP (that was in S2) and I got amazed by the results and still got it, the goal of this guide is to share the experience I had playing with her and tell everyone that Mage Fortune is far more powerful than it appears, and as like as other powerful Mid lanners such as Morgana and Orianna, she deserves her time to shine.

PS: DON'T FORGOT TO READ THE CS NOTES!







+ Extremely easy to snowball.
+ Incredible easy to farm with Make it Rain and Love Tap.
+ Good Mobility due Strut.
+ Very strong poke in all phases of the game.
+ Amazing AoE damage and a good single target damage.
+ Don't fall flat in late game keeping her high damage output as a Caster Mage.



- Need perfect positioning.
- She's a glass cannon.
- Bullet Time can be interrupted by any CC which make it a little bit complicated in order to ult properly.
- Weak CC with only a AoE low/mid cooldown slow.
- You have to know how to play as both Mid and ADC






Flash

It’s the standard defensive summoner spell when you can’t rely solely in your speed a good use of Flash may be the difference between life and death.


Ghost

This spell stacks with your high mobility making you faster than a F1 car it can be used in order to escape a lost team fight, as a tool to chase your opponent and make him pay for his mistakes or to better get in position for the Team Fights. Its cooldown 210s is 30% faster than flash making it a viable option for a defensive spell. Like you see on CS i recomend use both of they.


Cleanse

It’s a good option of a defensive spell if the enemy team has a lot of CC, it would be just perfect if it made you immune to CC for 3s, since it would allow you to Bullet Time without the fear of being interrupted, since it doesn't make you immune it has be picked with caution.


Ignite

It’s the main offensive spell for almost all of damage dealers characters, it works well in AP Miss Fortune since it helps you to kill your enemies.


Heal

Its a pretty good defensive spell as well. Heal substitute barrier one time it has almost the same value in heal and cure another char and grant a good movement bonus. It can Make a strong difference on a x1 fight. If you are facing many bursters or a powerfull buster like LeBlanc think in use barrier.


Exhaust

Even though this spell isn't as used as Ignite for Carries, it works better in the Miss Fortune, since it slows can stack with the slow from Make it Rain, this spell also helps to keep an enemy in the Bullet Time range, reduce the movement and attack speed. It's beautiful on her, can be used in offensive and defensive cases.









I'll post here any score that represents the power of the Hibrid Miss Fortune. If you get a good score with it, fell free to send me a PM with the image and will put it here.









01//22//13 Guide relesead.

01//24//13 Add score topic, extra topic, change log topic and updade the ADxAP topic

01//27//13 Add Morgana as a support and two masteries viable options.

02//05//13 Add an important note on Laning topic. Add Hextech Gunblade and Athene's Unholy Grail, update Zhonya's Hourglass, defaut build and ADxAP topic.

02//14//13 Add a common AD Build to comparison and solves some grammar errors (my english teacher finally have a little time to me *-*)

02//22//13Update Double Up, Fiddlesticks Match up and the Bullet Time AD Nerf (0,45 down to 0,35).
Note: AD Miss Fortunes is crying.

03//12//13 General Update on Items. Add a Mage fortune Picture on intro.

04//1//13 Update on runes, masteries and supports topic and some minors updates.

05//08//13 Massive update on Match up Interface (no one match up has been update), fixed some minor erros).

06//11//13 3.7 Update and Changed Name color interface.

07//07//13 Lots of grammar corrections.

27//08//13 Added a cool flag counter. O.O

07//10//13 Match up Section removed. Too Polemic o.o

28//11//13 Pre-season updades. (Not big deal for us. Just some cool masteries)

28//03//14 Update with nerf on Lich Bane. **** you Riot!

17//05//14 Rework update.

26//08//15 Nashor's Tooth removed, Morellonomicon added in its place. Added Luden's Echo on item section. Minor Changes and Corrections.

9//05//15 Update on Seals, Changed Greater Seal of Armor for Greater Seal of Scaling Mana Regeneration as default choice.

16//10//15 Update Essential itens. Add Liandry's Torment and Rabadon's Deathcap and changed Lich Bane to offensive section. Change Exaust to Ghost as default second spell choice.

11//12//15 Update for Pre-season. Put more of the guide on CS. It appears to be more clean. Working on Match ups.