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Rengar Build Guide by SteveJoobs

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author SteveJoobs

I will take your heart! (Predator Top)

SteveJoobs Last updated on August 27, 2012
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Standard,Offensive,Tanky,CDR

Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

When I first time saw Rengar I thought: WOW - he looks like Predator, I wish they made Predator skin for him". And then I saw that THERE IS Predator skin for him. I knew I will buy bundle in the day it will show up in shop. And here I am to share my thoughts about this hunter-style Champion.

Rengar:

filler
  • He has great graphics - swaying hair, epic weapons, great skill animations.
  • He is first true hunter champion - by collecting kills and assists he improves himself (damage, movement speed, etc).
  • He has really dark behavior - low voice, dusky speeches...
  • He can jump on enemy from bush without activation of any skill, making him great fighter in a jungle.
  • He has slowing/rooting mid range skill.
  • He has Predator like Ultimate - he dissapear and can see stealth enemy, enmy behind trees - EVERYONE!.
  • He has special item that only he can use.
  • He doesn't use mana! Love champions without mana usage.
  • He has Predator skin! OMG! :D


Guide Top

Masteries

9/21/0 - Tanky (vs AP and tanky bruisers):

Masteries
1/5
1/5
2/1
4/1
1/1
3/5
3/1
4/1
3/5
1/1
3/5
3/1
1/

I prefer tanky masteries because offensive ones doesn't give you that much over 9 points:
  • Those 21 points in defense make you a bruiser. This kind of build give you defense and CDR. Defense give you posibility to focus on attacking not woring much about your HP status. Also later in late game it will help you last in front line taking hits for your teammates. CDR ( Enlightenment )lets you trade more blows with your oponent,and alter to more effectively reach enemy carry with oyur E and Ultimate.
  • Those 9 point is just enough to last hit easily ( Butcher ) and for having enough damage to kill your top enemy ( Weapon Expertise ).

21/9/0 - Offensive (vs other offensive top champions):
Masteries
1/5
1/5
2/1
4/1
4/1
1/1
3/5
1/1
3/1
1/
1/5
3/1
4/1
1/1
  • You take 21 point in damage when you know Rengar enough that you know you can kill your top opennent.
  • Those 9 points in defense tree gives you minimum sustainablity.
  • Depending on type of your oponent (AD or AP) you take 3 points in proper basic defense masteries ( Hardiness vs AD or Resistance vs AP)


Guide Top

Runes

Standard:

Runes

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Attack Damage
3
  • 9x (8,55 AD) - most your skills do AD damage, your Q scales incredibly well with AD. Best marks for the spot.
  • 9x (24,3 MR) - you don't need flat MR for fast magic resist as most AP champions don't make lot of damage at start - they scale to the late game - as this runes.
  • 9x (12,6 Armor) - even if you play vs AP champion he makes AD damgae from autoAttacks + minions will also attack you. Must have.
  • 3x (6,75 AD) - you need it to make your Q hurt. It also increases damage form skill you will use the most which is your E.

Cooldown Reduction:
Runes

Greater Mark of Attack Damage
9

Greater Glyph of Scaling Magic Resist
9

Greater Seal of Armor
9

Greater Quintessence of Attack Damage
3

If your top lane opponent is not AP:
  • 9x (8,55 AD) - most your skills do AD damage, your Q scales incredibly well with AD. Best marks for the spot.
  • 9x (8,1 CDR) - with CDR from your Enlightenment mastery you get 16,2 CDR. You generate Ferocity faster with those runes. It will hurt your enemy, it will...
  • 9x (12,6 Armor) - it makes you tanky, let you take samoe damage while you make more of it.
  • 3x (6,75 AD) - you need it to make your Q hurt. It also increases damage form skill you will use the most which is your E.


Guide Top

Summoner Spells

STANDARD:

  • Flash - obvious. When this bad Shaco surpised you - flash back. When you enter a teamfight and you realize that they focused you too hard - flash out. Always take this skill as Rengar doesn't have any escape tool (besides your Ultimate - but ask yourself a question - do Predators use stealth to escape? hehe...).
  • Ignite - for additional dmg and especially for healing bastards (hi Vladimir & Dr. Mundo!).
OPTIONAL:
  • Exhaust - perfect skill to switch off in lategame teamfight some brutal power champions like Tristana, Diana...
  • Teleport (instead of ignite) - you can make easy kills sometimes from it by just using it to Teleport in teamfight on bot lane. Also for fight over dragon. Take this especially if you play with friends who can call you in correct time.
  • Heal - only good for matches where enemy team has a lot of AoE damage champs (with AoE ultimates, skills, etc.). I take it for example in matches against Singed - I know my team will always be running too much in his poison and I can save them with Heal. Even after nerf I never regreted when I took this skill.


Guide Top

Skills

Passive:Unseen Predator
While in bush or stealth, Rengar will leap at the target when using his basic attack. Rengar builds 1 Ferocity with each ability he uses on enemies. When reaching 5 Ferocity, Rengars next ability becomes empowered, granting it a bonus effect.

General idea is that while being in bush or being stealth (from your ultimate) whenever you autoAttack on target Rengar jumps on it from distance.
Skill doesn't has cooldown so if you fallow enemy through bush you jump on him all the time and there is no chance for him to escape. It really looks great + enemy screaming "WTF - get out of me! Take him out, take him out of me!!!" - priceless :D
Problem is that at the moment range of this jump is too low to use it as gank initiator in jungle-style play. You can't reach enemy from bush in mid lane. On bot and top if enemy knows you are in bush they will stay out of reach staying closer to river.

  • Playing top try this - jump on enemy, go back to bush, jump on enemy, go back to bush, jump...I think you get it :) Sometimes they don't know what to do, they back off or chase you, but if enemy doesn't have some kind of stun you can make a lot of damage from this.
  • Remember that being invisible form your ultimate you can also jump on enemy. So if your opponent is just running away with low HP use ultimate and by this you can make a jump (E+Q to finish).
  • After leaving bush you still have like 0,5 seconds bonus time to make a jump.

Passive jump:
filler
Range of passive jump:

===========================================================

Q:Savagery
Rengar's next basic attack deals bonus damage and grants him increased Attack Speed for a short duration.
Cooldown: 6 seconds
Physical Damage: 30 / 55 / 80 / 105 / 130 (+1.0 per attack damage)
Attack Speed Bonus: 30 / 35 / 40 / 45 / 50 %
Ferocity Bonus: Rengar deals enhanced damage and his Attack Speed bonus increases.
Physical Damage: 30 / 55 / 80 / 105 / 130 (+2.5 per attack damage)
Attack Speed Bonus: 60 / 70 / 80 / 90 / 100 %

First of all see this move on YT here (credits to RevanantTube).
Idea is to go full AD runes + Doran's Blade, charge Ferocity on double golems to 4 points, go in bush, jump on enemy use Q + immidiately again Q with Ferocity bonus + Ignite and you have like 80% chance for first blood.

This is how Q looks like:
filler
This is Q with Ferocity bonus:

===========================================================

W:Battle Roar
Rengar lets out a battle roar, damaging enemies and gaining bonus Armor and Magic Resist for a short duration.
Ferocity Bonus: Rengar heals himself for 15% of his maximum health.
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Magic Damage: 75 / 120 / 165 / 210 / 255 (+1.0 per ability power)
Bonus Armor & Magic Resist: 20 / 30 / 40 / 50 / 60

Damage from this skill is very low + range of it is just not funny low. So as for damage this skill is useless.
As for armor and magic armor bonus - it would be great if it would last longer. Or at least they could make some perma-passive bonus from it (like Garen shield). So from defense side Battle Roar is also useless. OK - maybe not usless, but... meh...
Max as last one.

Hmmm... It looks nice..?

This is how W looks like:
filler
Range of W skill damage:

===========================================================

E:Bola Strike
Rengar throws a bola at his target, slowing them for a short duration.
Ferocity Bonus: Rengar roots the target for 1 second before slowing it.
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Physical Damage: 60 / 105 / 150 / 195 / 240 (+0.7 per bonus attack damage)
Slow: 50 / 55 / 60 / 65 / 70 %

When you see Rengar for the first time you think "Wow - his Q is amazing". Then you start to better know this champ and you see how beautiful his E skill... could be hehe...
PROS:
- Very low CD
- Pretty good damage
- Mega slow
- Pisses off enemy (hehe...)
CONS:
- Short cast range!!!
If this skill could have just a little bigger range I wouldn't say bad thing about Rengar...

This is how E looks like:
filler
Range of E skill:

===========================================================

R:Thrill of the Hunt (Ultimate)
Rengar activates his predatory instincts, stealthing and revealing all enemy champions in a large radius around him. He gains Movement Speed and rapidly generates Ferocity while stealthed.

You disappear in Predator style (even sounds of this skill are similar to Predators) to do whatever you want:
  • You can go straight to low enemy champion and finish him with ease.
  • You can escape to nearest bush and TP home
  • You can jump on enemy (thx to your passive)
  • You naturally generate Ferocity being in Ultimate state
  • While doing jump, back to bush, jump, back to bush strategy your opponent will learn to stay away from bush. If you make your enemy low HP and he stays in distance from bush were you can't reach him with your passive-jump then just hit your ultimate, go next to your opponent, wait till 4 Ferocity is generated and hit Q,Q,E,W,Q. Should be enough.
I think about this Ultimate like let's say Nocturne Ultimate but it doesn't warn enemy that you are coming.

This is how R looks like:
filler
Range of R skill:


Guide Top

Special item

Before we discuss item builds I want to talk about Rengar special item:

filler
  • Personal Rengar snowball item
  • At level 18 gives B. F. Sword stats for half the price (so it's not worth buying early - opposite to snowball items).
  • Every next stack gives worse bonus ability - opposite to snowball items (they look good only on paper)
  • When you have full build I recommend to sell this necklace and buy some more usefull item you still don't have like for
    offense: > >
    defense: > >
In general - buy it only for cheap damage, sell when you are full build - every item above 3000 gold is better than this thingy.


Guide Top

Items

Feel free to switch boots depending on enemy team:

  • Ionian Boots of Lucidity - in most cases those are boots of my choice - bigger CDR, lower CD, you hit your Q and E more often (so you give more damage) + you stack your Ferocity faster - isn't that what Rengar is about? Think about it - you get more heal, more damage, more kills from it. Take them also if you feel you have advantage against your lane opponent. Early game you can take , and sell late game to buy .
  • Ninja Tabi - vs AD heavy champs like Riven, Renekton, etc.
  • Mercury's Treads - boots you will take in most matches. Please don't make me explain to you why they are the best.

====================================================================

Standard build:



This build allows you to:
  • Stay alive - , and should be enough to make you survive most teamfights. And even if you don't - there is always second life form .
  • Staying alive and being able to deal damage doesn't mean you will damage and hurt anyone - first you have to be able to reach someone and stay on him till 0 of his HP. Thanks to Frozen Mallet with every hit you make it's possible to stick close to your target. Thanks to Force of Nature and Randuin's Omen you will by tanky enought to survive that chase.

Build order:
====================================================================
Offensive: (Q&E scaling build)



Use this build in Normal/Solo games where you want to have fun in kill lane.

Build order:
====================================================================
Cooldown redustion build:



Build order:
====================================================================
Tanky farm lane: (HP scaling build)



In my opinion so far "Rengar top" will be typical bruiser. His problem is that he can't escape like Shen, he doesn't have any shield like Riven, no stun like Irelia and he doesn't have escape ability (besides Ultimate which if you use to escape is a big waste). So to survive he has to be build tanky (against most, not every, top opponent). Think about his role in late game teamfights - he can't go all for damage - he is not Talon, he doesn't do AoE damage, he doesn't initiate fights good. It looks so far like he will slow enemy carry, hit ultimate and go to finish that carry. You need a lot of defensive items to survive that.

Rengar scales good with HP items because his W heals him for 15% of his max HP. So more HP -> more heal -> better sustain -> less come backs home to heal -> more CS -> better chance to win.

Build order:
====================================================================
Why not:
  • Infinity Edge - tons of damage + insane crit - why you don't like it? You don't need crit on Rengar - you are not auto attack champion. Your Q & E scales with damage only. And for damage only items like The Bloodthirster (best DPS item) and Maw of Malmortius (against AP champs) are better and cheaper.
  • Phantom Dancer - you are not autoAttack champion. Anyone who thinks Rengar should stack AtackSpeed and Crit should delete LOL from his computer.


Guide Top

Early game

Items: Boots of Speed, 3x Health Potion

Early+mid game Rengar is pretty powerful. You need to make the best out of this time because late game he falls pretty badly.
First of all harass your enemy at all the time:

  • At start of lane phase Rengar's Q hits surprisingly hard. Make fast 4 stacks of Ferocity and use Q>Q combo on enemy champion. Now he knows it HURTS badly! After lvl 2 when you have your Bola Strike try to stack 3 points of Ferocity, hit E to slow your opponent (now you are 4 stacks and you can get close to enemy) and punish him with Q>Q combo. On first 5 levels Q>Q combo takes 40-80% of HP.
  • Hit your lane opponent with Bola Strike whenever it's on cooldown. It makes some damage, paralyze his movement, makes him wonder every time if you are gonna attack again with Q>Q combo. If Bola Strike is on off cooldown, but you can't reach you opponent use it on minions - at least you generate point of Ferocity to prepare new attack or heal yourself with W.


Guide Top

Summary

At this moment Rengar looks UnderPowered for a new champion. Maybe (for sure) we didn't play him too much yet, maybe we don't understand him, maybe he needs special item build... But after OP Zyra and Diana personally I expected something more from champion that has his own snowball item and is called hunter/Predator.
But at least one thing was made very good with Rengar - playing him gives a lot of fun. And even if he can't (easily) make 20 kills a game I don't regret buying him.

Anyways - thanks for reading my guide - hope You liked it. If yes/no - leave a comment why yes/no (if you have time).

Best Regards,
SteveJoobs


Guide Top

Changelog

Thanks for reading my guide.
Changelog:
- 23.08.2012 - Release (Introduction, Masteries, Runes, Skills, Core build)
- 24.08.2012 - early game, other builds, thoughts about Bonetooth Necklace