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Xayah Build Guide by pikldqkumber

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League of Legends Build Guide Author pikldqkumber

In Depth - Xayah - The Rebel

pikldqkumber Last updated on April 27, 2017
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Ability Sequence

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9
Ability Key Q
3
14
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18
Ability Key W
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Ability Key E
6
11
16
Ability Key R

Masteries

18 Ferocity

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12 Cunning

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IntroductionAbilitiesSummonersMasteriesRunesItemsRakanGameplayExtra
Welcome to my Xayah guide! I plan to keep this guide update and add to it over time. I've tried to organize the best I can and make it as visually engaging as I could. I'm not the greatest writer but I just wish to share my knowledge and my love for the The Rebel.

This guide is work in progress and I will be updating and finishing it as soon as I can. Please feel free to suggestions and just as another heads up it is not complete just yet. Any incomplete sections are currently in spoilers to reduce the content scrolling through. If you like the guide please vote as it helps a lot or leave some feedback to improve on.

Xayah huddled at a corner table, pretending to scribble notes on some old maps. A vastayan dancer across the bar captured the room's attention with a flamboyant performance, lulling the audience into an easy mood. Xayah made eye contact with the vastayan and nodded toward an Ionian soldier sitting in the back row. Time to move. The dancer flashed a knowing smile and leapt toward the soldier, letting loose a vicious kick. With bar-goers scrambling away from the brawl, Xayah surged across the room, hurling a storm of feathers. The soldier collapsed, and The Rebel's job was done.

Xayah can quickly Clean Cut through whole waves of minions, shredding their ranks witha single auto. This ability works much the same way in teamfights, where Xayah can punish enemy backliners with feathery shrapnel while focusing on wearing down frontline tanks.

When a bad guy comes after Xayah and Deadly Plumage activates, she becomes the undisputed queen of kiting. With her basic attacks leaving Feathers in her wake, anyone chasing her in a straight line is just asking to get stuffed by Bladecaller. If they're still hungry for poulty after that, they've gotta fight through a raging Featherstorm before finishing off the Rebel.
Because her feather traps take time to set up, Xayah isn't as great as other ADCs at capitalizing on enemy mistakes and catching opponents off guard with a first strike. She prefers carefully preening her lane with Feathers, Waiting for an aggressor to make the first move.

Xayah's lack of mobility forces her to lean heavily on Bladecaller for self-peel, and any champ that can avoid the stun will find it fairly easy to stick to her. The Rebel works best when she's safely behind Rakan (or any other support), letting them tank any unwanted attention.
Some ADCs can charge straight into combat and start blowing stuff up, but Xayah works best if you take some time to create a game play. Smart Xayah players will use minion waves to plant fields of barbed Feathers, daring opponents to step within their range. When the battle begins, the Rebel gracefully flits around the outskirts of the conflict, slicing up targets with Double Daggers and using her Feathers to create a zone of control. When the fighting gets hot, Feathstorm can save Xayah from the mayhem or smother her enemies The best Xayah players will use her ult to achieve both at once, using the brief untargetability to dodge an enemy ultimate while also surging forward to spike with knives and feathers. If Xayah's good, you won't notice her at all - until, suddenly, she's swooping in for the kill.

- "They say I don't know when to quit. Like that's a weakness."

Source: http://oce.leagueoflegends.com/en/featured/champion-xayah-rakan-reveal



Pros
+ Very unique and fun to play
+ Feathers are very strong
+ Really good kiting
+ Featherstorm for surviving or dodging CC
+ Really good clearing
+ Is extremely good in team fights

Overall Xayah is fun and unqiue with her connection to Rakan and overall a very cool character. She is focused around her feathers which can be extremely strong if postitioned correctly. Her kiting is strong due to Bladecaller. She can poke in lane with Q and clear really well. Her W is great for taking out towers or shredding the enemy when Rakan is nearby. Her ultimate Featherstorm is really good for getting lots of feathers out quickly or dodging CC and damage that would stop her from fighting. This makes her really good in teamfights and if not targeted a foe to be reckoned with.
Cons
- Bad in some mobile match ups
- Engaging is slower due to feathers
- No very mobile
- Weaker early/laning
- Tricky to position at times
- Can't fly around the map :P

Unfortunately due to her featehrs requiring setup she can lack pressure and damage against more mobile ADCs. Aswell, her feathers need to be thrown out and if the fight is not long enough she can be left without the ability to stun. Xayah is immobile and at times this can lead to her more easily being jumped on and stopped. She does not have the greatest laning phase / early game and this means you need to play a little safer. Positioning in fights is key to keep yourself safe, and put out as much damage as possible without getting caught out, just remember not to front line.

Click on an image to jump straight to that Ability!


For each Ability the in game description is listed for scaling, damage and cool down and animations to demonstrate the ability.



Clean Cuts | Passive

After using an ability, Xayah's next 3 basic attacks will hit all targets along their path and leave a Feather for 6 seconds.

The main target of her empowered attack takes full damage and on-hits while other targets take 50% damage. Xayah can store up to 5 empowered attacks.




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Double Daggers | Q

Xayah throws two knifves dealing 80 / 120 / 160 / 200 / 240 (+ 100%) physical damage and leaving two Feather. Targets hit after the first take 50% damage.

Cost: 50 Mana
Cooldown: 10 / 9 / 8 / 7 / 6




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Deadly Plumage | W

Xayah creates a storm of blades for 4 seconds that grant her 30 / 35 / 40 / 45 / 50% attack speed and cause her basic attacks to strike an additional time for 20% damage.

If Deadly Plumage strikes an enemy champion, Xayah Gains 30% movement speed for 1.5 seconds.

If Rakan is nearby he will also gain the effects of Deadly Plumage.

Cost: 60 / 55 / 50 / 45 / 40 Mana
Cooldown: 16 / 15 / 14 / 13 / 12




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Bladecaller | E

Xayah calls all Feathers back to her, dealing 50 / 60 / 70 / 80 / 90 (+ 60%) (+ 0.5% / 1% Critical Strike) physical damage to enemies they pass through.

Hitting an enemy with 3 Feather roots them for 1 second.

Minions take 50% damage from Bladecaller.

Cost: 40 Mana
Cooldown: 12 / 11 / 10 / 9 / 8




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Featherstorm | R

Xayah leaps into the air becoming untargetable. She then rains down daggers which deal 100 / 150 / 200 (+ 100%) physical damage and leave behind a line of Feathers.

Xayah can move while in the air.

Cost: 80 / 90 / 100 Mana
Cooldown: 140 / 130 / 120




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Lover's Leap | Passive 2

If either Xayah or Rakan is recalling, the other may move nearby to join them and sync recalls.




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Click on an image to jump straight to that Spell!


For each Spell, the in game description is listed with damage and cool downs and I have also put and explanation to why I recommend them and situational spells.



Flash | Primary

Teleports your champion a short distance towards you cursor's location.

Range: 425
Cooldown: 300



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Heal | Primary

Heals the caster and the allied champion nearest to the caster's cursor (or the most wounded ally if no target is near the cursor) by 90-345 health, and gives affected champions +30% movement speed for 1 seconds. Heal is 50% less effective on allies previously healed with another Summoner Spell Heal within the past 35 seconds.

Range: 850
Cooldown: 240



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Click on an tree name to jump straight to that Tree!

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Xayah's masteries are fairly straight forward and fairly typical of an ADC, there are some points of preference but its mostly just you standard Ferocity - 18 and Cunning - 12 with Fervor of Battle .










Fury

+0.8/1.6/2.4/3.2/4% Attack Speed.
For you first Ferocity you simply take Fury for the attack speed. It allows you to get you feathers out slightly faster and just general last hit easier. You if decided to take more Critical strike you could consider taking Sorcery for the extra damage on your Bladecaller.
T I E R 1





Feast

Killing a unit restores 20 Health.
With feathers already empowering basic I prefer going Feastfor the further sustain in lane as Xayah requires the feather setup to go in. Its handy if you up against a more poke matchup and can help you stay in lane longer.

Fresh Blood is another option but its more for a bigger burst at the start of the fight. With you combo a lot more damage comes later in a trade of fight when you activate Bladecaller. This option is still decent for some matchups.
T I E R 2





Vampirism / Natural Talent

(+0.4/0.8/1.2/1.6/2.0% Life Steal and Spell Vamp.) (+2/4/6/8/10 Attack Damage and 3/6/9/12/15 Ability Power at level 18.)
Tier three comes down to more preference, you can go full one side, the other or both. Vampirism is great for sustaining longer and staying in lane for farming. Natural Talent is good for hitting the minions slightly harder and giving you abilities just a slight bit more omph in the early.

If you are going to take Blade of the Ruined King then Vampirism is less prioritized. Depending on the match up you can vary the points between both of these masteries but in general I prefer slightly more AD and AP.
T I E R 3





Double Edged Sword

Deal 3% additional damage, take 1.5% additional damage.
For tier four *wink* its between both Double Edged Sword and Battle Trance as they both provide good stats for Xayah's style. Taking Double Edged Sword is good for consistently doing more damage and taking out the enemy faster, just remember you take more damage as well.

Because fights can be slightly longer because of preparation you can take battle trance to give you the extra damage when you pull you blades in. It comes with the bonus of no extra damage but is not always consistent to finish someone off.
T I E R 4





Battering Blows

+1.4/2.8/4.2/5.6/7% Armour Penetration.
Here comes tier 5, this is pretty obvious and not much to say. Take Battering Blows as Xayah is an ADC it allows you to get through any early Armour as well if necessary. Don't take Piercing Thoughts unless you evil and go AP Xayah.
T I E R 5




Fervor of Battle

Hitting champions with basic attacks generate a Fervor stack (2 for melee attacks). Stacks of Fervor last 8 seconds (max 8 stacks) and increase your AD by 1-8 for each stack.


Fervor of Battle is great on Xayah as it works well with her setup and gets her stacks while preparing. While you are throwing out feathers at your foe you gain Fervor stacks for the fight. You can use Deadly Plumage with it quite well combined with Rakan. I prefer it over Warlord's Bloodlust as Xayah is a very back line ADC and shouldn't be getting overly close in the fight anyway.

Due to lower amounts of AD and the setup for feathers, I wouldn't recommend Deathfire Touch . You better off with Fervor or Warlords to stay close or deal more damage in longer fights.
K E Y S T O N E








Savagery

Basic attacks and single target spells deal 1/2/3/4/5 bonus damage to minions and monsters.
For Tier one in the Cunning tree its simple. Savagery Grants you bonus damage to minions and monsters which is nicely combined with Xayah's already amazing clearing. Wanderer isn't neccessary because Xayah doesn't really need extra movement speed out of combat if you build Berserker's Greaves early enough.
T I E R 1





Secret Stash

Your Potions and Elixirs last 10% longer. You Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use.
Tier two is easy again, just take Secret Stash as it grants 10% longer potions and elixirs and on top of that you health potions grant a small amount of mana and health on use. Don't take Assassin as your Xayah and you want to be fighting with either a teammate or obviously Rakan. Runic Affinity isn't really necessary as its more of a jungler mastery.
T I E R 2





Merciless

Deal 0.6/1.2/1.8/2.4/3% increased damage to champions below 40% Health.
Merciless is our option for this Tier, it grants increased damage to enemy champions below 40% health. Its good for going for a kill after poking down in lane and is also generally good for helping finish someone off. During team fight it is also great for after the all in and when everyone is below 40% health to finish them off. Don't take Meditation as Essence Reaver solver any Mana problems you might have at the start of the game already.
T I E R 3





Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana.
For our final mastery, Tier 4 taking Dangerous Game is preferable. It restores 5% of you Mana and Health when you get an assist or kill. This is good for early and mid game as you shouldn't build life steal until later. Its also good for sustaining lane or pushing it in if you get a gank and force one of both enemies out of lane.

Bandit is more for supports and you don't need it because Xayah farms great anyway. Greenfather's Gift is better on assassins for the surprise burst out of a bush.
T I E R 4

In this section I went through and explained what Marks, Seals, Glyphs and Quints to take to take and why I recommend using them.



For you Runes you will be taking 9x Greater Mark of Attack Damage, 9x Greater Seal of Armor, 9x Greater Glyph of Magic Resist and 3x Greater Quintessence of Attack Speed.



Attack Damage

Greater Mark of Attack Damage x 9 are the choice as it gives you 8.5 Attack Damage. These are good for giving your basic attacks that little extra oomph for lasting hitting and out trading your opponent in lane.


Armor

Greater Seal of Armor x 9 should be your choice as it grants 9 Armor. They are great as it provides damage reduction against the enemy ADC in lane and allows her to take more hits in a fight or to survive a gank easier.


Magic Resists

Greater Glyph of Magic Resist x 9 are what you want to take giving you 12.1 Magic Resist. The magic resist is good as it helps against the AP support match ups reducing the damage they put out in a fight against you.



Attack Speed
Greater Quintessence of Attack Speed x 3 is the trio you want as it grants an extra 13.5% Attack Speed. This provides that extra attack speed that lets you setup your daggers even quicker in lane. It also helps provides great scaling late game when combined with a Zeal item or two for extremely fast deployment of feathers. Hello



Starting Items

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Boot Choices

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Core Items

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Zeal Items

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Life Steal

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Armor Penetration

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Defensive Items

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Coming Soon...

Here I will explain general Gameplay knowledge including, laning, some synergies, teamfights with some tips and tricks.








Source: http://oce.leagueoflegends.com/en/featured/champion-xayah-rakan-reveal











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Credits: Imaqtpie - https://www.youtube.com/user/killertoast949?&ytbChannel=Imaqtpie
Conclusion
Thanks for reading up to this point and as incomplete as it is I am working to finish it off as soon a possible. Once again I'd please leave suggestions and if you enjoyed give it a thumbs up! Tune in for more updates and any changes will be listed in the changelog below!

Credits

- Everyone who has left comments and suggestions! Lots of ideas :P

- jhoijhoi - Making a Guide

Changelog

-20/4/2017 - Lots of general changes and additions

- 17/04/2017 - Released Guide, Yay!