Build Guide by MintBerry Crunch
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Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
So, i've just bough Irelia The Will Of The Blades, and i really like her. She is a mixed version of and Without stealth, i really like that combination of champions, and to be honest, she sure do give alot damage. So, i hope you will enjoy this build, its focussing on the Gameplay, The Build and basicly everything you need to know about .
Pros And Cons
Good Damage output
Low Cooldown on Ultimate
She is a good Chaser
Cool Skins <3
Akali's worst nightmare!
Low HP Champion
Easy to kill
Hard Early Game
This spell is very annoying for your enemies, BUT also for your team. You can use in several situations like, You are fighting a champion, and he try to get away, then you simply pop , and get a kill. You can also use as a Kill stealing technique, if one of you teammates is trying to get a kill, pop on the enemy to get the kill. (i know its low :p but if it's giving you 300-700 Gold, why not? Let them rage)
This spell is really usefull for a Champion like because of her lack of survival abilities, you can use in many ways, like, Escape over thin walls, away if you got a Slow effect on your or catch up with your enemies. So Flash is probaly a must for .
If you don't care about getting a kill, and will do anything for safety, i would suggest that you switch to something more usefull, like . I just prefer Ignite. No need to get , if you follow my guide, , and (With 20 Stacks) Will provide all the Speed you need, which is 509. You can also get to get those nasty debuffs away from you, such as Snares, Slow Effects and Damage over time. so that might come you handy aswell.
The Core Item Build, will look like this is you follow my build till the end.
If it goes bad, i would recommend replacing and , so the Core Items will now look like this
( )( )
1. Boots of Swiftness, i would get because of the Movement speed. However if there's a lot of Stunning, snaring or slowing Mages, on the Enemy team i would probaly take for the Magic Resist and its passive Enhanced Movement 2 Reduces the duration of Movement inhibiting effects by 35%. but i wouldn't get because you don't really need that much Attack Power as , and you got enough in .
2. Mejai's Soulstealer And Sword of the Occult. if you get the First Blood, and get the Second kill to, i would get Before to get 20 Stacks as fast as possible, and then get right after. But if you don't get feeded or getting First Bloodi would stick to . The reason that i want and is because of their passive which is, Mejai's Soulstealer = Your champion gains 8 ability power per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's cooldowns are reduced by 15% Sword of the Occult = Your champion gains 5 damage per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's movement speed is increased 15%.
These 2 are simply the best for her, if she gets feeded since she is a great Hybrid.
3. Phantom Dancer. Then i found out, that Works perfectly on because it will give you all the Attack Speed you will need, and it will also give you Critical chance (I found out that crit is really good for Irelia) and Movement Speed Movement Speed will allow you to run up to your opponent and use which will slow your enemy. So, Phantom Dancer is a great combination of everything she needs.
4. Infinity Edge. I would never go without it will provide Attack Damage, Critical Chance and a great passive which will give you, Passive: Critical hits now deal 250% damage instead of 200% that is the best passive, combined with , this item is just the best :p
5. Frozen Mallet is a great item for because it will give you more Health, A little Attack Damage and the best thing about it, is its passive, Passive: Physical attacks reduce your target's Movement Speed for 2.5 seconds. is the only Stun/slow Ability you got, that means that would fit perfectly as your last item.
Ionian Fervor Reduces the duration of stuns, slows, taunts, fears, snares, and immobilizes for each nearby enemy champion. 1 Champion: 10% 2 Champions: 25% 3 Champions: 40%
This passive is very decent, i personally don't like it. so i don't got that much to say about it, and since Irelia is a new champion, i might change this when i've played her a little more..
Bladesurge Irelia dashes forward to strike her target. If it kills the target, Bladesurge's cooldown refreshes and refunds 35 Mana.
i really like this Abillity, it is almost the same as Akali's But you can get it in Level 1, which is great, cause i use it 1st in my rotation and then to slow them, and then maybe pop to finish them off.
Hiten Style Irelia is skilled in the art of Hiten, passively giving her physical attacks health restoration. Activating Hiten Style gives her physical attacks true damage for a short period.
I love the passive on this ability, which generates your Health when you hit a target. and even better Active it, to give alot of True Damage, which will ingore your enemies, Armor, Magic Resist and any other kind of resist.
Equilibrium Strike Irelia's attack balances the scales, dealing damage and slowing the target. However, if the target has a higher Health % than Irelia, then the blow stuns the target instead.
This ability is almost as good as your Ultimate, it deals extremely high Damage, and it Slows/Stuns your target (Depends on Health) so you will need to take this 1st, in Level Abilities.
Transcendent Blades Irelia summons 4 spirit blades which she can fling to deal magic damage and siphon life from enemies they pass through.
This is your Ultimate, which is probaly one of the best ultimates in the game, (My opinion) you will be able to cast 4 daggers, at your mouse location, it will give you a bunch of health, when it goes through the enemies.
Greater Mark of DesolationGreater Mark of Desolation x9
Greater Mark of Desolation Gives you Armor Penetration which is good for all melee champions, so that you can take down hardcore tanks with loads of Armor.
Greater Seal of Furor x9
Gives you Critical Damage Which will be good if you follow my guide with Phantom Dancer and Infinity Edge for more damage on your crits.
Greater Glyph of Strength x9
Gives you extra damage, sice you can use all the Damage you can get, these would be good, to cover that extra little need
Greater Quintessence of DesolationGreater Quintessence of Desolation x9 Gives you Armor penetration (Read the Greater Mark of Desolation Above)
---- Invigorates an allied unit and Nunu by heating their blood, increasing attack speed and movement speed.
---- Gangplank kills an allied minion, inspiring himself and nearby allied champions to receive increased attack damage and movement speed. Additionally, Gangplank's attack damage and movement speed is passively increased.
---- Grants Sivir and nearby allies faster movement and attack speeds for a short period.
---- Blesses a target friendly champion, instantly healing them and granting increased movement speed.
---- Shields Kayle or an ally for a short time, causing them to be immune to damage.
---- Alistar lets out a commanding war cry, instantly restoring health to himself and nearby friendly units for half the amount. Can be cast more often if nearby enemies are dying.
---- Soraka blesses a friendly unit, restoring health and increasing armor for a short time.
----Consecration Increases surrounding allies' magic resistance by 16
---- If cast on an allied champion, restores mana to the target and to Soraka. If cast on an enemy champion, silences them for a few seconds and deals damage.
---- Soraka fills her allies with hope, instantly restoring health to all friendly champions.
---- Places a protective barrier around an allied champion, absorbing magical damage until penetrated or the shield dissipates.
---- Taric brings forth earthen energy to heal his target. As the magic flows through him he is healed for the same amount. If Taric heals only himself, the total effect will be 1.4X the base heal amount.
---- Taric emits a brilliant light, healing himself and increasing physical damage for surrounding allied units.
---- Taric is protected by a hardening aura, increasing the armor of himself and nearby allied champions. He may choose to splinter the enchanted rocks surrounding him to deal damage and decrease the armor of nearby enemies at the cost of the aura for a short time.
---- Janna conjures a defensive gale that shields her target from incoming damage and buffs them to increase their physical damage.
---- Janna surrounds herself in a magical storm throwing enemies back and slowing any that re-enter. After the storm has settled, soothing winds heal nearby allies while the ability is active.
---- Increases movement speed by 3%.
---- Zilean places a protective time rune on an allied champion, teleporting the champion back in time if he takes lethal damage.
---- Zilean bends time around any unit, decreasing an enemies movement speed or increasing an allied units movement speed for a short time.
---- Twisted Fate and his allies receive an additional 2 gold per kill
---- In human form, Nidalee channels the spirit of the cougar to heal her allies and imbide them with attack speed for a short duration. As a cougar, she rapidly claws enemies in front of her.
---- Unleashes a protective cloud of metal shards to surround an ally, increasing their armor and magic resistance and dealing damage per second to enemies in the cloud.
---- Shen shields himself and a target ally from incoming damage, and soon after teleports to their location.
---- Galio shields an ally Champion, increasing their Armor and Magic Resistance, and restoring Galio's health each time that Champion suffers damage.
---- Sona plays the Aria of Perseverance, granting nearby allied champions bonus Armor and Magic Resist. Additionally, casting this ability sends out healing melodies, healing Sona and a nearby wounded ally.
----Hymm of Valor Sona plays the Hymn of Valor, granting nearby allied champions bonus Damage and Ability Power. Additionally, casting this ability sends out bolts of sound, dealing magic damage to the nearest two enemy champions or monsters.
---- Sona plays the Song of Celerity, granting nearby allied champions bonus Movement Speed. Additionally, casting this ability energizes nearby allies with a burst of speed.
---- Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
So, now you have a clue about who is good laneing with, or teaming up with.
Thanks for reading my build, feel free to add a comment.
I would appreciate if you would leave a comment about why you rated me. Thanks :)