This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Damage reduced is 3%, at end game your character has 3753, 3% of that is 112.5888', absolutely worthless, you're wrong and cooldown is better.
Also voted down for the lack of variation.
One thing i would do is finish the ability sequnces on the other build and be a little more speific on the item build. EX: what item would you start first? second? i dont mean the build in general but on lets say warmogs (renember i know you always go giants first but for the sake of helping) put giants belt first just so people no what items to start first.
-Blade is my start,you can pick yours however.This is just an item that we will sell late game.
- Honor Guard does not reduce 1.5 damage per attack,it reduces 1.5% of damage.If you used bigger numbers,you would get bigger endurance.
-My suggestions are flat HP,if I use move speed quints,my suggestion will be to use only 1 move speed quint as it will be enough to outrun your opponent if you're starting with boots.And HP is always quite nice.
- Ghost is a lot smarter than Flash because Wukong's E is a gap closer.You can dash to enemy minion for escape,other enemy champion for escape(believe me,I did and sometimes with perfect use of Warrior Trickster and proper juking,you can get out alive). Ghost is a spell that fits your style,you will run towards the enemy, Nimbus Strike on 'em,use Crushing Blow and ultimate and they're down!
-You will not need gp5 items.If you are willing to buy them,than it will be after Sheen.
Also,it is called SITUATIONAL.YOU GET THEM IF YOU FEEL LIKE IT WILL FIT YOUR SITUATION.
Yes,about lasthitting.You will peacefully attack minions until game ends?No.You will try to beat your opponent,gank other lanes when your lane opponent is not there and by doing that you will earn some gold.Also,be sure to kill their jungle monsters.That will deny their jungler a bit of EXP.(not much,but sometimes level-up depends on it). and earn some gold.
About other items.I gave templates of some other sort of viable builds,I explain my main one,I don't need to say much about the rest.Also,I gave you some explanations about those items and I told you to go the exact same order,so don't ask me when to buy them please.
I am telling about Warrior Trickster being used in a teamfight when finishing your combo.
I didn't say that I should give away the turret,I just say that it is the perfect chance to use it when your outer turret is destroyed.
Masteries: Honor Guard Did you ever thought about the amount of damage reduced by this ability? If you would receive 100 damage, you will only take 98.5 instead. Not that much, right? Better take additional cooldownreduction with Enlightenment .
Runes: I think that Greater Quintessence of Movement Speed should be better than health-quints, especially later in the game it is more powerfull, because you will be able to keep the enemies in your ultimate for a longer time.
Summonerspells: Can you please explain to me, why Ghost is a better choice than Flash?
Your argument is: It is better, because I think it is smarter.
Let me ask you: WHY?
Items: When to go straight for trinity, when to get gp10-items, when to go for magicresistance?
No special situation mentioned or described, more details where and when to buy what item would be nice.
Also: Do you know that you are talking about 2.5k for Zeal and Sheen, which means PERFECT lasthitting for at least 20 creepwaves? (I took a average gold per wave of 125 gold)
About the other Items: Nice, you put the symbol there and summed up the effects of the item. Wasted space, maybe you should have explained there, when and why to get those items instead of the items you recommend.
About teamwork: Why is it good to have Warrior Trickster when you are talking about TEAMWORK, i don't get your point there, please explain this one to me.
About farming: You suggest to give away a free tower to the enemy? Not really smart. It allows your enemy to roam on the map and this could be REALLY devastating for your team while you are farming happily… NOT smart at all! But nice that you understood and kinda explained the idea of “freezing the lane”.
To start your build is too offensive for an offtank. I understand that Wukong is an offensive offtank but this is just to much. There is a reason why the top rated guide changed their build from one similar to this to the new one that he has. Only 135 armor? and 101 MR? that is not enough.
Your second build is dumb imo. I understand that tank Wukong can happen but why the hell would you need 332 armor? You wouldn't unless you are facing an all AD team. Also if you are going to advertise a second build than you need to have an ability sequence along with it.
Your masteries are personal preference for standard masteries are 21/9, 9/21 etc. However you need to show a standard Masteries setup as people will not follow an 18/12 setup. I wouldn't follow it that is for sure.
Also 21/9/0 is the best option for Offtank Wukong hands down.
Onto the guide itself. A champions lore is useless plus your layout in that section is bad and needs separations. Your pros are good but your cons are useless in reality and are not cons at all. You list one game related con that is pretty inaccurate. Wukong without Sheen and ult is not poor. You get the ult so you can secure your kills but before that it is all about harassment which Wukong can do pretty well.
Your masteries section is all over the place and is redundant. It needs a total makeover. If you changed your masteries than youi should've changed them in your cheat sheet too.
Your abilities section is pretty decent. Your runes section is ok too. Heal on Wukong is not great and becomes useless late game. There are much better choices. Ghost, Flash, Teleport, and Ignite should be your 4 main summoner spells choices with Exahust in there if your team needs someone with it. Also who the **** would ever take Clarity or Clairvoyance on Wukong? They are pointless to have in your section.
Your item section confuses the hell out of me once I get to the boots part. You have pictures but no information about them then you go onto the list of items when you go back to recall and other stuff. There is no information as to why I should buy these items at this time. Anyway you should only have the main items that you are building and not all the extra stuff.
Take Leviathan out of your situational items list. No Wukong should ever have that item. EVER. Chapters 9 and 10 are a chunk of text and are a bore to read. Your other builds section is ok. Your grammar and punctuation needs a lot of work.
There are many things that need to be fixed with this guide but as of right now it doesnt deserve a rating higher than 80%. Fix things and that may change.