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Jarvan IV Build Guide by Waragog

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Waragog

Jarvan IV - Assasin Prince (3 Season)

Waragog Last updated on December 9, 2012
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Ability Sequence

2
14
15
17
18
Ability Key Q
3
8
10
12
13
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 20

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Summoner Spells :

[210 second cd]

is better than

[265 second cd]

because of cooldown and because you already have your own Flash as

+ combo.

And it works extremely good when you use Smart Cast



Chasig opponents with Ghost helps much better than Flash... Why chase? Because opponents WILL run!
And I also pickfor early agression and bonus 5 attack damage.

Both spells are imbued by only one point in offense.


Guide Top

Skills

Level 1

takeit can be used as free 8-second ward and provides team Buff for Armor and Attack Speed. Double on you.

Level 2


taketo perform E+Q knock-up combo or to escape/engage

Level 3


takefor early sustain and slow

After that follow this priority:

>>>>>>
In early game you shold max flat bonuses and percentage bonuses in late game


Guide Top

Building the killer machine

Princip is simple:Penetration,Splash Items,Trinity Force,High Crit chance and Damage.


Your core items are:


And Luxury versions:


You will be a bit squishy early game,but as you reach mid-game and get your first core items the game changes DRAMATICALY!!!

It does not come as a surprise that you will be focused first and your initiation is a risky action.
gives you a second life and Armor + Magic Resist.You get bonus health with your so armor is a bit more valuable.Tenacity from also increases your survivabilty in teamfights.


Guide Top

Ability sequence:

450+340*1.5=960 damage

+

10% enemy health+340*2.6=1280(max damage)

Basic Attack that triggers

340*1.5=510 damage

from your R and deals 60% SPLASH DAMAGE [1800 in one hit]

+340 AoE damage.

So you can deal up to 3100 (great part is AoE) physical damage in split second.


Can you ever imagine that damage dealt to 1,2,3...5 enemies locked inside your?!

After that use your

+ +

Combo to harass your foes to death. Slow with

You can also engage with E + Q


As you can see, the biggest portion of damage is dealt by SINGLE MONSTER CHARGED BASIC ATTACK. If you start with E+Q you will add some decent penetration to it and attack suddenly.

This combo

+=> + +

Can provide up to 1965-2900 physical damage (depending on crit and opponents health) and can be performed every 12 seconds!


Good luck!


Guide Top

Skills

Level 1

takeit can be used as free 8-second ward and provides team Buff for Armor and Attack Speed. Double on you.

Level 2


taketo perform E+Q knock-up combo or to escape/engage

Level 3


takefor early sustain and slow

After that follow this priority:

>>>>>>
In early game you shold max flat bonuses and percentage bonuses in late game


Guide Top

My last games,no defeat cuts.Sometimes it was double top or support...its "Normal" what can i say..