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Recommended Items
Spells:
Ghost
Ignite
Items
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Summoner Spells :
is better than
[265 second cd]because of cooldown and because you already have your own Flash as
+ combo.And it works extremely good when you use Smart Cast
Chasig opponents with Ghost helps much better than Flash... Why chase? Because opponents WILL run!
And I also pickfor early agression and bonus 5 attack damage.
Both spells are imbued by only one point in offense.
Level 1
takeit can be used as free 8-second ward and provides team Buff for Armor and Attack Speed. Double on you.Level 2
taketo perform E+Q knock-up combo or to escape/engage
Level 3
takefor early sustain and slow
After that follow this priority:
>>>>>>In early game you shold max flat bonuses and percentage bonuses in late game
Princip is simple:Penetration,Splash Items,Trinity Force,High Crit chance and Damage.
Your core items are:
And Luxury versions:
You will be a bit squishy early game,but as you reach mid-game and get your first core items the game changes DRAMATICALY!!!
It does not come as a surprise that you will be focused first and your initiation is a risky action.
gives you a second life and Armor + Magic Resist.You get bonus health with your so armor is a bit more valuable.Tenacity from also increases your survivabilty in teamfights.
450+340*1.5=960 damage
Can you ever imagine that damage dealt to 1,2,3...5 enemies locked inside your?!
As you can see, the biggest portion of damage is dealt by SINGLE MONSTER CHARGED BASIC ATTACK. If you start with E+Q you will add some decent penetration to it and attack suddenly.
Good luck!
+
10% enemy health+340*2.6=1280(max damage)Basic Attack that triggers
340*1.5=510 damagefrom your R and deals 60% SPLASH DAMAGE [1800 in one hit]
+340 AoE damage.So you can deal up to 3100 (great part is AoE) physical damage in split second.
Can you ever imagine that damage dealt to 1,2,3...5 enemies locked inside your?!
After that use your
+ +Combo to harass your foes to death. Slow with
You can also engage with E + Q
As you can see, the biggest portion of damage is dealt by SINGLE MONSTER CHARGED BASIC ATTACK. If you start with E+Q you will add some decent penetration to it and attack suddenly.
This combo
+=> + +Can provide up to 1965-2900 physical damage (depending on crit and opponents health) and can be performed every 12 seconds!
Good luck!
Level 1
takeit can be used as free 8-second ward and provides team Buff for Armor and Attack Speed. Double on you.Level 2
taketo perform E+Q knock-up combo or to escape/engage
Level 3
takefor early sustain and slow
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