Jayce Build Guide by Masterfonn
Champion Build: Jayce
| Health | 3940 |
| Health Regen | 22.2 |
| Mana | 960 |
| Mana Regen | 21.4 |
| Armor | 133.69 |
| Magic Resist | 140.3 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 370.3 |
| Attack Speed | 0.993 |
| Crit Chance | 40%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hey everyone! My name is Masterfonn and this is my first guide. I have been using Mobafire for some time now and I've wanted to create a guide to help others like so many guides have helped me. I found a great opportunity with
Jayce, the Defender of Tomorrow.
In my guide I will discuss my logic behind the decisions I make for runes, masteries, items etc. I will try and provide you guys with as much information as I can.
Please read the whole guide, test out the build, and provide feedback! Thank you!!!!
Runes
| Runes | |||||||||||||||
Greater Mark of Attack Damage 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Attack Damage 3 |
||||||||||||
I go with pretty standard AD runes. Flat AD Marks and Quints for early game damage and easier last hits. Armor seals to help your sustain in lane either in top or bottom. MR/lvl glyphs for some late game MR against AP carries whowill try to nuke you down.
Masteries
My Masteries are the standard AD Bruiser 21/9/0. In the
One item of note is
Quick Math
In my opinion, it's much more important to have the additional early sustain from
Summoner Spells
Flash: Flash is an amazing ability that has many uses. You can use it to get away from a sticky situation or use it to quickly reach the enemy team's carry in a team fight.
Exhaust: I prefer to take Exhaust over Ignite when I am playing Jayce. While Ignite can be great for securing a fleeing enemy, Jayce is capable of killing runners with his E+Q combo in cannon form as well as switching between forms and using
Acceleration Gate to catch them. Exhaust provides a 35% slow as well as damage reduction to be attack and magic damage for 2.5 seconds.
Items
The next three items work extremely well together. They given you a great boost to HP and AD as well as other stats.
Ability Sequence & Explanation
Jayce's passive grants you a no-cost, speed boost whenever your use your ultimate
Hammer Stance
Cost: 40 / 45 / 50 / 55 / 60 mana
Cooldown: 16 / 14 / 12 / 10 / 8 seconds
Physical Damage: 20 / 65 / 110 / 155 / 200 (+1.0 per bonus attack damage)
Slow: 30 / 35 / 40 / 45 / 50 %
(Active): Creates an electric aura, dealing magic damage over 4 seconds to nearby enemies.
Cost: 40 mana
Cooldown: 10 seconds
Mana per hit: 6 / 8 / 10 / 12 / 14
Magic Damage Per Second: 25 / 42.5 / 60 / 77.5 / 95 (+0.25 per ability power)
Total Magic Damage: 100 / 170 / 240 / 310 / 380 (+1.0 per ability power)
Cost: 40 mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Magic Damage: 40 / 70 / 100 / 130 / 160 (+1.0 per bonus attack damage)
Max Health to Damage Ratio: 8 / 11 / 14 / 17 / 20 %
Max Damage to Monsters: 200 / 300 / 400 / 500 / 600
Cooldown: 6 seconds
Armor and Magic Resist Reduction: 10 / 15 / 20 / 25 %
Helps you shred some armor. Make sure you get an auto attack in to have the reduced armor for your Q+E Combo.
Cannon Stance
Cooldown: 8 seconds
Cost: 55 / 60 / 65 / 70 / 75 mana
Physical Damage: 60 / 115 / 170 / 225 / 280 (+1.2 per bonus attack damage)
Accelerated Physical Damage: 84 / 161 / 238 / 315 / 392 (+1.68 per bonus attack damage)
This is one of your best harass move in my opinion. Does some serious damage when combined with
Cooldown: 14/12/10/8/6 seconds
Cost: 40 mana
Damage Boost: 70/85/100/115/130% of AD
Nice AD and AS steriod. My favorite part of this skill is that you can activate it and then switch to Hammer Stance and the steroid carries over. Serious cheat codes for the QWE Combo.
Cost: 30 mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Movement Speed: 30 / 35 / 40 / 45 / 50 %
This skill is used both offensively and defensively. You can use it to chase or run from enemies as well as combined it with your
Cooldown: 6 seconds
Bonus Armor and Magic Resist: 5 / 15 / 25 / 35
Bonus Magic Damage: 20 / 60 / 100 / 140
A nice boost to your resistances as well as giving you bonus magic damage and activating your passive. Using your ultimate properly can really give you an advantage or if you are not careful, put you in a vulnerable spot.
Summary
Jayce is a very fun and complex champion to play. He is skill-based champion who requires you as a player to land varies combos to obtain your maximum damage output.
The best piece of advice I can give anyone who wants to play Jayce is to FIND OUT WHAT WORKS FOR YOU!!!!!As with any champion in LoL, builds differ from one summoner to another. You have to take into account your playstyle as well as the comp of the other team and itemization accordingly.
My number one goal is to help others understand
Jayce. Please give my build a try and comment/vote afterwards!!!
Guide Updates
7/13/12: Changed the title of the guide to "QE Makes Them QQ". Added in some more basic formatting. Runes, Masteries, Summoner Spells, and Skills now have icons with them. Working on Items today.
7/13/12 (Part 2): Added some new stuff to the Summary, Item section, and general formatting changes. Trying to make things look as nice as possible.
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