Rumble Build Guide by ugotboned

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author ugotboned

Jungle Rumble is too good :O(Is being updated)

ugotboned Last updated on October 23, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 0

Honor Guard

Defense: 21


Utility: 9

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Introduction to Jungle Rumble (tanky dps)

Rumble, the Mechanized Menace

Even amongst yordles, Rumble was always the runt of the litter. As such, he was used to being bullied. In order to survive, he had to be scrappier and more resourceful than his peers. He developed a quick temper and a reputation for getting even, no matter who crossed him. This made him something of a loner, but he didn’t mind. He liked to tinker, preferring the company of gadgets, and he could usually be found rummaging through the junkyard. He showed great potential as a mechanic. His teachers recommended him for enrollment at the Yordle Academy of Science and Progress in Piltover, where he may very well have become one of Heimerdinger’s esteemed protégés, but Rumble refused to go. He believed that Heimerdinger and his associates were “sellouts,” trading superior yordle technology to humans for nothing more than a pat on the head while yordles remained the butt of their jokes.

When a group of human graduates from the Yordle Academy sailed to Bandle City to visit the place where their mentor was born and raised, Rumble couldn’t resist the temptation to see them face-to-face (so to speak). He only intended to get a good look at the humans, but four hours and several choice words later, he returned home bruised and bloodied with an earful about how he was an embarrassment to “enlightened” yordles like Heimerdinger. The next morning he left Bandle City without a word, and wasn’t seen again for months. When he returned, he was at the helm of a clanking, mechanized monstrosity. He marched it to the center of town amidst dumbfounded onlookers and there announced that he would join the League of Legends to show the world what yordle-tech was really capable of, without hiding behind a foreign banner.

“Ugh, it’s gonna take forever to scrape your face off my suit!”
- Rumble

The following chapter will explain the key on how to jungle as rumble. Notice that you will start off tanky as first because it is needed in the beginning for you to survive as a jungler and go for those ganks.

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First is items and I will explain the reasoning behind them here and the order which to buy during jungling.
As of season 3 with the introduction of the jungling dagger item you have two choices to jungle with as starting items

Starting choice: Cloth armor plus 5 pots, or Wolf Hunter's Machete plus 5 pots both are good choices and are dependent on what you feel more comfortable with starting out as.

Next items is dependent on how well the game is going and the amount of damage you are taking.
The usual items are as follows:
Buy your boots and some wards(amount up to you) and at least one health potion.
Get your Chain vest first and build sunfire.
Build either your abyssal scepter or rylai's it all depends on what seems necessary first I personally prefer abyssal for the magic resistance. Which item you get first is again dependent on if you are having problems with the enemies magic dmg then buy that negatron cloak. If not then go for that wand. Everything just buy as time passes in game. Usually I would never end up reaching rabadon's and zhonya's hourglass because the game is over by then. (surrender)

Remember always try when building rumble to go for the item that gives you tank stats first.

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Masteries pretty self explanatory.

Depending on your summoner spell you can opt out points in one of the beginning talents and put it into the summoner insight, resolve, or wrath. Again this all depends on your summoner spell and your play style

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Creeping / Jungling

Here is the main part of the guide.


When jungling as rumble overheating and using your spells is key in his route. Make sure when using your q to always position yourself so that all the creeps will be hit. What do I mean by this?

When beginning jungle creeps (personally i like starting red) get in the hot zone by charging your flamespitter early on. Once the creeps start just keep chargin it until you know that when you overheat all your abilities will be on cooldown once you overheat. This will maximize his damage with his basic auto attacks and the wolfhunter's machete.

As for the jungling route I personally prefer getting red and if there seems to be a gank opportunity, going for it. But all is persoanl preferrence Like I SAY Jungle as you know how to ! just remember the overheating and hitting all creeps with flamespitter part!

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Runes i leave to you but i prefer the ability pwr quints and magic pen reds. Emphasize on the need of armor yellows and magic resist blues seeing as this is a jungle tank guide to rumble.

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My items are pretty self explanatory but here are the reasoning.
Sunfire cape-jungle faster and more creeps (double flamespitter? and tankier?)<---yes tankier is now a word people.
Boots- Mercury Treads or Sorcerer's Boots (up to what is needed)
Abyssal scepter- debuff to enemy magic resist ? and give me magic resist plus ability power? ==awesome = more dmg from sunfire and flamespitter
Rylai's Crystal Scepter- its even recommended in the game itself? no need for explanation

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Hmm play carefully and don't be afraid to dive with rumble early (he can do this pretty well) on if the champion is low enough just make sure to tell your teammates and watch out for those mias.

GOOD LUCK AND HAVE FUN WITH THIS BUILD ;) and feel free to give any advice and make changes to the way you play:).

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Pros / Cons

Great Chaser
Great Aoe Damage with ult, flamespitter, and sunfire cape
Strong Tanky Mage Dps
Can be Disruptive in a Team Fight

No stuns :(
and thats all i can think of :O No there is more but :)
No real escapes without flash
Hard late game if jungle doesn't go well

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Summoner Spells

For summoner spells:


Also Viable