Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Smite
Flash
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Introduction
Hello, this is my first guide on mobafire. I've been a long time player of LoL with about 500 games under my belt,(400 Normal, 100 Ranked), I mainly play Junglers, with my main being Udyr. I play a ton of Skarner, Maokai, Shaco, Jax, and Olaf.
My goals in this guide is to help everyone reading become a better Udyr and jungler in general.
I know many Udyr guides and builds will tell you to build Udyr very tanky, example - Warmog's Armor, Frozen Mallet, and Atma's Impaler to have a good amount of health (4 - 5k), and good attack damage from Atma's Impaler. However, my build allows you to be quite tanky, but also dealing a large amount of damage, by building both Frozen Mallet and Phantom Dancer.
This is what not to do... EVER! You need to commit, not saying too tower dive at level 4...
I would like to thank theleshafun this funny Video!
This is what not to do... EVER! You need to commit, not saying too tower dive at level 4...
I would like to thank theleshafun this funny Video!
Pros / Cons
spaaaaaaace |
Pros
+ Great movement speed with Blazing Stampede + Huge damage over time(DoT) with Wilding Claw + One of the Best Junglers in the game, along side Lee Sin, Skarner, and Nocturne + I don't even know how many times Iron Mantle has saved me from a Karthus ult or Ignite. + No ult which allows him to level up all his ability's up faster, I don't have to touch Wingborne Storm until level 15. + Very Tanky, but still being able to deal "Tons of Damage" |
space |
space |
Cons
- Hard to learn - Blue Buff dependent until later game - Can be kited when chasing range champions with slows such as Ashe with her Frost Shot Or Caitlyn with her 90 Caliber Net which is such a pain! - If Blue Buff or Red Buff are stolen your early game is messed up. |
Runes
- greater quintessence of Desolation: I pick these, because most jungle creeps have about 10 armor, these also help overall with dealing damage vs Carry's which usually have low armor.
- greater mark of Desolation: Same reasons as the Quints, with these, the Greater Quintessence of Desolation, and Youmuu's Ghostblade, you will almost be doing true damage vs Carry's, which you should be attacking in group fights, not Tanks!
- Greater Glyph of Scaling Magic Resist: I pick these over Greater Glyph of Magic Resist, because you do not need the magic resistance until later in the game, when Ap Carry's can burst you down.
- Greater Seal of Armor: Any jungler needs these, they reduce the damage dealt to you from jungle creeps and Ad Carry's.
Summoner Spells
[Flash]: This spell is very good over all, Flash into Blazing Stampede can provide amazing ganks, and Flashing over walls can save you countless times.
space
[Smite]: Any and Every jungler needs this, helps early game with killing Blue Buff, and Dragon and Baron Nasher control.
space
Ability Explanation
size=30 ABILITY ONE ABILITY TWO THREE FOUR
- PASSIVE PASSIVE: // explanation of ability here
- ABILITY ONE ABILITY ONE (Q): // explanation of ability here
- ABILITY TWO ABILITY TWO (W): // explanation of ability here
- ABILITY THREE ABILITY THREE (E): // explanation of ability here
- ABILITY FOUR ABILITY FOUR (R): // explanation of ability here
You must be logged in to comment. Please login or register.