Rammus Build Guide by Crows
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I've had a lot of success with wriggles for ram jungle.. can you explain your thoughts on that? |
Epic Russia Unremarkable (1) Posts: 10 Joined: 2011-05-05 IGN: Epic Russia |
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Wriggles DOES speed up your jungling a bit, but you sacrifice so much for it. There are only three places it makes sense to buy the lantern: right before, right after the gold items, or instead of the gold items. |
Crows Unremarkable (4) Posts: 30 Joined: 2011-10-01 |
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Hey, |
Danpoop Unremarkable (4) Posts: 3 Joined: 2011-12-06 |
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Nice job! |
Danpoop Unremarkable (4) Posts: 3 Joined: 2011-12-06 |
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Danpoop wrote:
Hey, Great guide, but I think your calculation for effective health is incorrect. Your armour does not mitigate damage at a straight 1:1 rate. The added benefit is diminished exponentially the more you take, so it would reach a point, eventually, where it is more cost effective to buy health items instead of armour and magic resistance. Nah its right the formulas are, see http://leagueoflegends.wikia.com/wiki/Armor: Effective Health for Physical Damage Abilities = Health × (100 + Armor) / 100 Averaged Effective Health for Auto Attacks= (Health × (100 + Armor) / 100)(1/(1 – Actual Dodge %)) Effective Health for Magic[/url] = Health × (100 + MR) / 100 So let’s take straight effective health for Damage Abilities. ∂(E.health)/ ∂(health) = 1 + armor/100 ∂(E.health)/ ∂(armor) = health/100 f(health,armor) = ∂(E.health)/ ∂(health) - ∂ (E.health)/ ∂(armor) = 1 + armor/100 - health/100 so if f(health,armor) > 0 health is a more effective stat if f(health,armor) < 0 armor is more effective (not adjusted for gold efficiency between health and armor). so f(4513,484) = -39.28. So yes 1 point of armor would be more effective than 1 point of health. Losing warmogs would up your E.H. vs physical. But the problem is armor only helps vs physical dps. I’d say if you are vs an all physical team drop warmogs for more armor. |
Crows Unremarkable (4) Posts: 30 Joined: 2011-10-01 |
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Wow! I read in another guide that it doesn't scale that way. Thanks for clearing me up! Also, thanks for directing me to that wiki; really useful! |
Danpoop Unremarkable (4) Posts: 3 Joined: 2011-12-06 |
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armor is kind of odd. It doesn't have diminishing returns on effective health, but it does as a %. Think of it this way, let's say a game has two tanks, on resist 98% and the other resist 99%. The first tank takes double the damage but only has a 1% difference in mitigation. |
Crows Unremarkable (4) Posts: 30 Joined: 2011-10-01 |
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nice guide |
superdrezEUWEST Unremarkable (3) Posts: 0 Joined: 2011-12-07 |
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Solid build and good explanations. I personally prefer flash to exhaust, but that's just me. |
NoJo Unremarkable (1) Posts: 0 Joined: 2011-04-27 |
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plus 1, never played rammus before. tried 2 custom games to check route then played a 5v5. Went 14-1-17. started ganking at level 4. they were 4-1 up. by level 5 we were 6-4 up. Fantastic guide! |
DaZzLRaZzL Unremarkable (3) Posts: 10 Joined: 2011-08-31 |
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