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Kassadin Build Guide by 3illzzz

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author 3illzzz

KASS Bulky AD (works)

3illzzz Last updated on October 9, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


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Items

1. Always get Warmogs first. (With Warmogs and your ult + flash, you should be able to get out of almsot everything, early-mid game)
2. Always get Phantom Dancer as you need the Att Speed, and more importantly the Movement Speed.

3. Now you can sell Regrowth Pendant once you have Life steal, or sometimes I turn it into Philosophers Stone. But I wouldn't recommend it.

3. I go Guardian Angel unless they have mostly AP or AD. Then I get Thornmail (AD) or Force of Nature (AP) to counter it.


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Early Game

-Kass is played exactly like AP Kass. Your very weak till 6 and will usually get pushed back to your tower. If they are dumb enough to even try attacking you under tower, just silence him and cripple.

-
Other than that its just the basics.


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Mid-Late Game

Now Kass will have Warmogs and on his way to getting the Phantom Dancer. You can now harrass like there is no tomorrow. Jump "r" in once your Force Pull "e" is up, hit them with a Null Sphere "q" then use your Force Pull "e" and Netherblade "w". Once your cd on jump "r" is back just jump out.

Late game is just the same. Except you'll be able to backdoor towers, as your'll be much stronger.


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Pros / Cons

Pro's
-Amazing harass if laning, and if mid you can gank very easily
-Doesn't get targeted late game, due to heath, but still can do the same dmg as carries.

Con's
-Very useless earlygame


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Feedback

Would love some feedback
Summoner Name
3illzzz

Email
the_daveo@hotmail.com