Kassadin Build Guide by RazorManiak
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
Since I saw many Kassadin builds and most of them make you use his phisical atak, I decided to make the build that I use to pwn with this ninja.
Everybody know that when you see Kassadin you will definatelly be at 1/4 of your hp before you know what happens.
He is really good at mid and late game, but at early game (until lvl 6) he lacks his mobility since hitting lvl 6 gets you riftwalk then you can actually score your first kill.
About Runes i took flat AP runes and Magic penetration since at the beggining if you are midlane one nuke can get them a quarter of theyre life down.
Those runes are specially for EARLY game since you cant do too much dmg and this will help you.
Maestryes same full AP and a bonus dmg against turret, bonus mana per level is pretty usefull and summoner spells bonuses.
You start with a Doran's Ring sice it gives you mana regen hp and a decent ap so you will have at lvl 1 about 50 AP.
The taking Tear of goddess will help you verry much from lvl 6 to 11.Then you will Have enough mana to constantly harras someone and even kill if youre still keeping the lane.You may think that this item wont be necesarrely, YOURE WRONG at high lvl without it you will do 4 spells and youre out especially when youre spamming your ulty.
Next obvious choice is Sorcerrer Shoes giving movement speed and magic pen.
Since you want to maximize as fast as possible your nuking Q Rabadon Deathcap followed by Archangels staff will boost your ap even if you dont have a good game and you wont get money since archangel gives you ap/mana and rabadon increases that.
Death fire's Grasp is the dmg that pro kassadin wont need but against tanks it can be the best weapon since combined with you massive AP you will do most of the dmg with it.It can always be an alternative like Zhonya's Hourglass but unless the dont have mass cc or tryndamere theres no reason.
Finnaly we have the 2 items that will definately kill everything , taking Void Staff for magic pen and a decent AP and swaping Doran's Ring with Rylai Scepter will increase your hp and give you the abitlity to slow the enemys with every skill.
WHAT NOT TO GET
Mejanai Is not good on kassadin since he is not LeBlac
Lich bane Definately not good since it will only make you waste Ap and make you go even closer to your targets to dmg them.
Flash the best offensive/deffensive ability on every champ.. but especially on this one since it can close even the widest gap to get the kill or double wall jump.
Ignite another good summoner spell since it stops the regenerating from most of dps and Dr. Mundo and is the skill that makes the little dmg that you couldt do with your useless basic atak.
Kassadin - The Void Walker
PROS: Best turret diver (excepting ultra OP LB)
Nuking ability + ulty lets you vanish after a kill
CONS: A bit squishy, Like every mage
Verry weak until lvl 6
He doesnt got a skill like LB to mimic hes nuke.