Kassadin Build Guide by Pactio
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Thats a Build based on a Recent Built from 1 anonymous mobafire guest, and I like it and make some changes, some explanations and my point of vision of this ****ing amazing champion. Maybe some people don’t like this build, cause is a balanced build, with not overpowered Ability Power, but good to melee attacks if Skills are not enough and to face only physic defense champions (and in the same way only magic defense champions). I’m open to comments and critics.
Pros / Cons
Super strong mid to late game
Deals insane amounts of damage
Teleports at will (Can escape easily)
Very weak early game (Until lvl 6 with ultimate... LETS START THE REAL GAME)
Will be focused down in fights.
: To dont let scape others Champs and kill him (if they go out, you can teleport at his side and continue killing him).
: Ignite to that kills when they want to run or in a death, to almost kill him.
: Kassadin's passive, not the best passive but helps with taking some damage from abilities and making into attack speed.
: The ****ing awesome first skill (with permission of Ultimate), with a great fed and lvl, you can dealt 500+ damage and silenced enemies ^^.
: Much of builds don't like this skill, but in my opinion is good to up at first-middle to keep hunting minions until get middle game without too many returns to base with less MP. With this I only come back with extremely low HP, never for MP.
: Great skill to mega slow enemies and deals some mid-high demage doing it, and not only for 1 enemy, for all in front of you. The only bad of the skill is you need to have 6 stacks to can use it, this is why im usually using Nether Blade, to recharge the stacks and have the Force Pulse ready for the fight.
: And now why I love this champion, Rift Walk, a ****ing Teleport everytime, with a 6/5/4 cooldown. Its very usefull to jump into a battle, taking demage when you jump, to run away with 2 options, only get away of range of your enemies or what i like, jumping walls to run away, THEY REST WITH A WTF FACE!
For jungle and kill minions: "W" for kill them fast and if you ar high lvl a "E" can kill all them in 1 shot and make you earn a lot of money (Easy 300+). So the Skill Sequence would be "W"+"E".
For Champ Battle: If you can, be hidden before the battle, jump into battle with "R" and then fast use "W" and "E" to let them near you, and a "Q" to make demage and silence him, and if they run away, or focus on you, "Exhaust" + "Ignite", and a "R" again to be near they to kill them with Physic Atack. So the Skill Sequence would be "R"+"W"+"E"+"Q", and "F"+"G".
The last Equip to full Fedd would be the next:
:"Sorcerer's Shoes", maybe not so good at start (low AP and you must do phisic atacks) but in middle/late game is nice with the magic penetration.
: Very good item to make you some extra Life and Defense for late game, to try not to dead so fast and keep pushing champs with more Mana.
: I love this item, for balanced champs is the best, good AD and AP for early-middle game and a ****ing bonus of attack speed that makes you kill fastest.
: Good like "Guinsoos Rageblade" for the balanced AD and AP, and for the "Life Steal" and the "Spell Vamp". And the ACTIVE for running champs.
: Nothing to say about Rabadons Deathcap, is the most powerfull AP item and in late game can make you overpowered.
: Last Update, removed Lich Bane to one more defensive item, Guardian angel gives you some armor and some magic defense to dont die so fast in late game, and a revival what can let you escape with Riftwalk.