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Kassadin Build Guide by blooder12

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author blooder12

Kassadin The Silencer

blooder12 Last updated on May 14, 2012
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Ability Sequence

1
4
7
9
11
Ability Key Q
2
14
15
17
18
Ability Key W
3
5
8
10
12
Ability Key E
6
13
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Skill Order

You probably noticed that I only advance Kassadin's ultimate at level 6. The reason for that is to have the maximum damage possible with the Q & E combo.


Guide Top

Item Build

Given that Kassadin is a melee mage and will have to Rift-walk to get close so he can use his combo. So he will need health and the ability to outrun his opponents in order to survive so RoA and Rylais are really useful. If there a lot of stunners in the enemy team then consider getting Quicksilver or Banshee as a last item. If the enemy team has a lot of Magic Resistance then get a Void Staff or an Abyssal Scepter. If they have Massive HP then get a Deathfire Grasp. If you are constantly getting killed by AD Champs then go for Zhonya's Hourglass. If they don't have any of that then get a second Archangel for even more AP.


Guide Top

Spells

These spells are my personal choices when I play with kassadin but of course can be switched depending on the preferences of the player. Other good Options are:

1)Cleanse: In case you believe you need more survivability or change the build because it
isn't effective against some of the enemies(A team with a lot of snares or/and
stuns for Example) and find that you are too squishy.

2)Clarity: If you find your self running out of mana a lot then you should consider
changing flash with clarity.

3)Exhaust: You could Also get exhaust although I don't recommend it since your items and
your skills should be enough to kill most foes or escape sticky situations.


Guide Top

Pros and Cons

Pros: Can escape sticky situations.
Can annihilate any mage. ( Except a good veigar )
Can deal tons of damage with his combo.
Looks like a Bad-***.

Cons: Hard to master.
If stunned while having no items/spells to escape he is dead.
Tough chance you will get to play him in ranked given that they always ban him.
A good talon or veigar will be really tough opponents and probably defeat you if
you don't know how to counter them.