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Spells:
Teleport
Flash
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
a Holy Introduction
Hello and Welcome to my third mobafire build and hopeful you enjoy reading this and find it as big of a help as I'm hoping it to turn out to be.
Pros![]() +Great Damage +Decent Heals with ![]() +Good Speed +Nice Hybrid +Easy time to get first blood Cons![]() -Very Squishy -Can Be First Blood Easily -Early Mana Problems |
Offense masteries you will be able to deal a ton of damage early game with since with a hybrid build you can deal a lot of damage with
Righteous Fury and the with everything helping push faster and gain more kills more easily.

Runes










Runes






Runes








Greater Glyph of Celerity will allow you to be able to get good CD Reduction at late game so you will have max CD Reduction by that time.
Runes











The Great
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The Fine
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The Horrible
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-(Innate): Kayle's autoattacks against enemy champions reduces their armor and magic resistance by 3% for 5 seconds. This debuff stacks up to 5 times.
This will allow a good basis for keeping your opponents stats down so other friendly champions and yourself will be able to have an easier time attack that champion.

-(Active): Blasts a target, dealing magic damage and slowing its movement speed by 35% for 4 seconds. While the target is slowed, Kayle inflicts more damage to the target. Damage increase applies to summoner spells and items used by Kayle.
Cooldown: 8 seconds
Range: 650
Missile Speed: 1300
Cost: 70 / 75 / 80 / 85 / 90 mana
Magic Damage: 60 / 110 / 160 / 210 / 260 (+1.0 per ability power) (+1.0 per bonus attack damage)
Damage Amplification: 6 / 7 / 8 / 9 / 10 %
With this ability you will be able to deal a decent amount of damage to your opponents while slowing them at the same time so you can have an easier kill

-(Active): Blesses a target allied champion, healing them and increasing their movement speed for 2.5 seconds.
Cooldown: 15 seconds
Range: 1200
Cost: 60 / 65 / 70 / 75 / 80 mana
Heal: 45 / 85 / 125 / 165 / 205 (+0.35 per ability power)
Movement Speed: 15 / 17 / 19 / 21 / 23 %
With this one is your heal you are going to need to put it on yourself to get back to your turret faster and also set it on friendly champions to heal them and let them escape easily since it will also give them a speed boost

-(Active): Kayle harnesses her righteous fury to increase her attack range by 400 (to 525) for 10 seconds. These attacks splash, dealing additional magic damage to her target and nearby units take a percent of her attack damage plus magic damage. This splash damage does not affect turrets.
Cost: 45 mana
Cooldown: 16 seconds
Radius of Splash AoE: 300
Magic Damage: 20 / 30 / 40 / 50 / 60 (+0.2 per ability power)
Splash Damage: 20 / 25 / 30 / 35 / 40% of attack damage
This is your main ability you want to max out first since this will allow you to attack from long range and with good CD Reduction you will never have to melee anything.

-(Active): Kayle bathes a target ally champion (or herself) in holy light, rendering them immune to all damage for a few seconds.
Range: 1200
Cost: 100 / 75 / 50 mana
Cooldown: 90 / 75 / 60 seconds
Duration: 2 / 2.5 / 3 seconds
This is your trick to surviving and also getting all the kills you need if your low so you will be able to finish off your opponents easily.
First Items
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First Time Back(Boots)
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Second Time Back





Core Items





Late Game





Situation Items
- With the
Will of the Ancients you will be able to gain health with each attack when you have
Righteous Fury up.
-
Manamune is a very useful item in late game since you will be able to gain a great deal of AD which will allow your
Righteous Fury to be a greater help for you and your team in the long shot.
- With this you will be able to reduce your opponents Magic Resist while increasing your own.
- With this you can be able to have good defense against any AD champions.
- This will help you protect yourself against any kind of AP champions.
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